예제 #1
0
파일: sarg.c 프로젝트: fstltna/empserver
/*
 * translate #1 or lx:ly,hx:hy into a result range struct
 * returns absolute coords
 */
int
sarg_area(char *str, struct range *rp)
{
    long rlm;
    struct natstr *np;
    struct realmstr realm;
    char *end;

    if (*str == '#') {
	/*
	 * realm #X where (X > 0 && X < MAXNOR)
	 * Assumes realms are in abs coordinates
	 */
	if (*++str) {
	    rlm = strtol(str, &end, 10);
	    if (end == str || (*end != 0 && !isspace(*end))
		|| rlm < 0 || MAXNOR <= rlm)
		return 0;
	} else
	    rlm = 0;
	getrealm(rlm, player->cnum, &realm);
	rp->lx = realm.r_xl;
	rp->hx = realm.r_xh;
	rp->ly = realm.r_yl;
	rp->hy = realm.r_yh;
    } else {
	/*
	 * full map specification
	 * LX:LY,HX:HY where
	 * ly, hy are optional.
	 */
	rp->lx = rp->hx = strtox(str, &str);
	if (rp->lx < 0)
	    return 0;
	if (*str == ':') {
	    rp->hx = strtox(str + 1, &str);
	    if (rp->hx < 0)
		return 0;
	}
	if (*str++ != ',')
	    return 0;
	rp->ly = rp->hy = strtoy(str, &str);
	if (rp->ly < 0)
	    return 0;
	if (*str == ':') {
	    rp->hy = strtoy(str + 1, &str);
	    if (rp->hy < 0)
		return 0;
	}
	if (*str != 0 && !isspace(*str))
	    return 0;
	np = getnatp(player->cnum);
	rp->lx = xabs(np, rp->lx);
	rp->hx = xabs(np, rp->hx);
	rp->ly = yabs(np, rp->ly);
	rp->hy = yabs(np, rp->hy);
    }
    xysize_range(rp);
    return 1;
}
예제 #2
0
void
snxtsct_all(struct nstr_sect *np)
{
    struct range worldrange;

    worldrange.lx = 0;
    worldrange.ly = 0;
    worldrange.hx = WORLD_X - 1;
    worldrange.hy = WORLD_Y - 1;
    xysize_range(&worldrange);
    snxtsct_area(np, &worldrange);
}
예제 #3
0
/*
 * setup the nstr_sect structure for sector selection.
 * can select on either NS_ALL, NS_AREA, or NS_DIST
 * iterate thru the "condarg" string looking
 * for arguments to compile into the nstr.
 * Using this function for anything but command arguments is usually
 * incorrect, because it respects conditionals.  Use the snxtsct_FOO()
 * instead.
 */
int
snxtsct(struct nstr_sect *np, char *str)
{
    struct range range;
    struct natstr *natp;
    coord cx, cy;
    int dist;
    char buf[1024];

    if (!str || !*str) {
	if (!(str = getstring("(sects)? ", buf)))
	    return 0;
    } else
	make_stale_if_command_arg(str);
    switch (sarg_type(str)) {
    case NS_AREA:
	if (!sarg_area(str, &range))
	    return 0;
	snxtsct_area(np, &range);
	break;
    case NS_DIST:
	if (!sarg_range(str, &cx, &cy, &dist))
	    return 0;
	snxtsct_dist(np, cx, cy, dist);
	break;
    case NS_ALL:
	/*
	 * Can't use snxtsct_all(), as it would disclose the real
	 * origin.  Use a world-sized area instead.
	 */
	natp = getnatp(player->cnum);
	range.lx = xabs(natp, -WORLD_X / 2);
	range.ly = yabs(natp, -WORLD_Y / 2);
	range.hx = xnorm(range.lx + WORLD_X - 1);
	range.hy = ynorm(range.ly + WORLD_Y - 1);
	xysize_range(&range);
	snxtsct_area(np, &range);
	break;
    default:
	return 0;
    }
    return snxtsct_use_condarg(np);
}