/// The shared scheduling functionality between schedule() and reschedule() template <class TYPE, class FUNCTOR, class ACE_LOCK> void ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK>::schedule_i (ACE_Timer_Node_T<TYPE>* n, const ACE_Time_Value& expire) { if (this->is_empty()) { n->set_prev(this->head_); n->set_next(this->head_); this->head_->set_prev(n); this->head_->set_next(n); return; } // We always want to search backwards from the tail of the list, because // this minimizes the search in the extreme case when lots of timers are // scheduled for exactly the same time, and it also assumes that most of // the timers will be scheduled later than existing timers. ACE_Timer_Node_T<TYPE>* p = this->head_->get_prev(); while (p != this->head_ && p->get_timer_value() > expire) p = p->get_prev(); // insert after n->set_prev(p); n->set_next(p->get_next()); p->get_next()->set_prev(n); p->set_next(n); }
template <class TYPE, class FUNCTOR, class ACE_LOCK> long ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK>::schedule (const TYPE &type, const void *act, const ACE_Time_Value &future_time, const ACE_Time_Value &interval) { ACE_TRACE ("ACE_Timer_List_T::schedule"); ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); // Place in the middle of the list where it belongs (i.e., sorted in // ascending order of absolute time to expire). ACE_Timer_Node_T<TYPE> *after = this->head_->get_next (); while (after != this->head_ && future_time > after->get_timer_value ()) after = after->get_next (); ACE_Timer_Node_T<TYPE> *temp = this->alloc_node (); temp->set (type, act, future_time, interval, after->get_prev (), after, (long) temp); after->get_prev ()->set_next (temp); after->set_prev (temp); return ACE_reinterpret_cast (long, temp); }
template <class TYPE, class FUNCTOR, class ACE_LOCK> const ACE_Time_Value & ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK>::earliest_time (void) const { ACE_TRACE ("ACE_Timer_List_T::earliest_time"); ACE_Timer_Node_T<TYPE>* first = this->get_first_i(); if (first != 0) return first->get_timer_value (); return ACE_Time_Value::zero; }
template <class TYPE, class FUNCTOR, class ACE_LOCK> int ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::dispatch_info_i (const ACE_Time_Value &cur_time, ACE_Timer_Node_Dispatch_Info_T<TYPE> &info) { ACE_TRACE ("ACE_Timer_Queue_T::dispatch_info_i"); if (this->is_empty ()) return 0; ACE_Timer_Node_T<TYPE> *expired = 0; if (this->earliest_time () <= cur_time) { expired = this->remove_first (); // Get the dispatch info expired->get_dispatch_info (info); // Check if this is an interval timer. if (expired->get_interval () > ACE_Time_Value::zero) { // Make sure that we skip past values that have already // "expired". do expired->set_timer_value (expired->get_timer_value () + expired->get_interval ()); while (expired->get_timer_value () <= cur_time); // Since this is an interval timer, we need to reschedule // it. this->reschedule (expired); } else { // Call the factory method to free up the node. this->free_node (expired); } return 1; } return 0; }
template <class TYPE, class FUNCTOR, class ACE_LOCK> void ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK>::reschedule (ACE_Timer_Node_T<TYPE> *expired) { ACE_TRACE ("ACE_Timer_List_T::reschedule"); ACE_Timer_Node_T<TYPE> *after = this->head_->get_next (); // Locate the proper position in the queue. while (after != this->head_ && expired->get_timer_value () > after->get_timer_value ()) after = after->get_next (); expired->set_next (after); expired->set_prev (after->get_prev ()); after->get_prev ()->set_next (expired); after->set_prev (expired); }
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> int ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::expire (const ACE_Time_Value &cur_time) { ACE_TRACE ("ACE_Timer_Hash_T::expire"); ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); int number_of_timers_expired = 0; ACE_Timer_Node_T<TYPE> *expired; // Go through the table and expire anything that can be expired for (size_t i = 0; i < this->table_size_; i++) { while (!this->table_[i]->is_empty () && this->table_[i]->earliest_time () <= cur_time) { expired = this->table_[i]->get_first (); TYPE type = expired->get_type (); const void *act = expired->get_act (); int reclaim = 1; // Check if this is an interval timer. if (expired->get_interval () > ACE_Time_Value::zero) { // Make sure that we skip past values that have already // "expired". do expired->set_timer_value (expired->get_timer_value () + expired->get_interval ()); while (expired->get_timer_value () <= cur_time); // Since this is an interval timer, we need to // reschedule it. this->reschedule (expired); reclaim = 0; } // Now remove the timer from the original table... if // it's a simple, non-recurring timer, it's got to be // removed anyway. If it was rescheduled, it's been // scheduled into the correct table (regardless of whether // it's the same one or not) already. this->table_[i]->cancel (expired->get_timer_id ()); Hash_Token *h = ACE_reinterpret_cast (Hash_Token *, ACE_const_cast (void *, act)); // Call the functor. this->upcall (type, h->act_, cur_time); if (reclaim) { --this->size_; delete h; } number_of_timers_expired++; } } return number_of_timers_expired; }