bool ChatHandler::HandleWPShowCommand(const char* args, WorldSession *m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No selection."); return true; } Creature* pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid)); if(!pCreature) { SystemMessage(m_session, "You should select a Creature."); return true; } if( pCreature->m_spawn == NULL ) { SystemMessage(m_session, "You cannot add waypoints to a creature that is not saved."); return true; } char* pBackwards = strtok((char*)args, " "); bool Backwards = (pBackwards)? ((atoi(pBackwards)>0)?true:false) : false; AIInterface* ai = pCreature->GetAIInterface(); Player* pPlayer = m_session->GetPlayer(); if(pPlayer->waypointunit != ai) { if(ai->WayPointsShowing() == true) { SystemMessage(m_session, "Some one else is also Viewing this Creatures WayPoints."); SystemMessage(m_session, "Viewing WayPoints at the same time as some one else can cause undesireble results."); return true; } if(pPlayer->waypointunit != NULL) { pPlayer->waypointunit->hideWayPoints(pPlayer); } pPlayer->waypointunit = ai; ai->showWayPoints(pPlayer,Backwards); ai->SetWayPointsShowingBackwards(Backwards); } else { if(ai->WayPointsShowing() == true) { SystemMessage(m_session, "Waypoints Already Showing."); } else ai->showWayPoints(m_session->GetPlayer(),Backwards); } SystemMessage(m_session, "Showing waypoints for creature %u", pCreature->GetSQL_id()); return true; }
bool ChatHandler::HandleWPChangeNoCommand(const char* args, WorldSession *m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No selection."); return true; } if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT) { SystemMessage(m_session, "You should select a Waypoint."); return true; } Player* pPlayer = m_session->GetPlayer(); AIInterface* ai = pPlayer->waypointunit; if(!ai || !ai->GetUnit()) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } std::stringstream ss; //get newid char* pNewID = strtok((char*)args, " "); uint32 NewID = (pNewID)? atoi(pNewID) : 0; uint32 wpid = GUID_LOPART(guid); if(NewID == wpid) return false; if(wpid) { //Refresh client //Hide all bool show = ai->WayPointsShowing(); if(show == true) ai->hideWayPoints(pPlayer); //update to new id ai->changeWayPointID(wpid, NewID); //Show All again after update if(show == true) ai->showWayPoints(pPlayer,ai->WayPointsShowingBackwards()); ss << "Waypoint " << wpid << " changed to Waypoint " << NewID << "."; SystemMessage(m_session, ss.str().c_str()); } else { SystemMessage(m_session, "Invalid Waypoint."); return true; } return true; }
bool ChatHandler::HandleWPMoveHereCommand(const char* args, WorldSession *m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No selection."); return true; } if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT) { SystemMessage(m_session, "You should select a Waypoint."); return true; } Player* pPlayer = m_session->GetPlayer(); AIInterface* ai = pPlayer->waypointunit; if(!ai || !ai->GetUnit()) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } std::stringstream ss; uint32 wpid = GUID_LOPART(guid); if(wpid) { WayPoint* wp = ai->getWayPoint(wpid); if(wp) { wp->x = pPlayer->GetPositionX(); wp->y = pPlayer->GetPositionY(); wp->z = pPlayer->GetPositionZ(); wp->orientation = pPlayer->GetOrientation(); //save wp ai->saveWayPoints(); } //Refresh client if(ai->WayPointsShowing() == true) { ai->hideWayPoints(pPlayer); ai->showWayPoints(pPlayer,ai->WayPointsShowingBackwards()); } ss << "Waypoint " << wpid << " has been moved."; SystemMessage(m_session, ss.str().c_str()); } else { SystemMessage(m_session, "Invalid Waypoint."); return true; } return true; }
bool ChatHandler::HandleWPDeleteCommand(const char* args, WorldSession *m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No selection."); return true; } if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT) { SystemMessage(m_session, "You should select a Waypoint."); return true; } Player* pPlayer = m_session->GetPlayer(); AIInterface* ai = pPlayer->waypointunit; if(!ai || !ai->GetUnit()) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } std::stringstream ss; uint32 wpid = GUID_LOPART(guid); if(wpid) { //Refresh client //Hide all bool show = ai->WayPointsShowing(); if(show == true) ai->hideWayPoints(pPlayer); ai->deleteWayPoint(wpid); //Show All again after delete if(show == true) ai->showWayPoints(pPlayer, ai->WayPointsShowingBackwards()); SystemMessage(m_session, "Waypoint %u deleted.", wpid); } else { SystemMessage(m_session, "Invalid Waypoint."); return true; } return true; }
bool ChatHandler::HandleWaypointSetOrientationCommand(const char* args, WorldSession *m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No selection."); return true; } if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT) { SystemMessage(m_session, "You should select a Waypoint."); return true; } Player* pPlayer = m_session->GetPlayer(); AIInterface* ai = pPlayer->waypointunit; if(!ai || !ai->GetUnit()) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } bool showing = ai->WayPointsShowing(); uint32 wpid = GUID_LOPART(guid); if(wpid) { WayPoint* wp = ai->getWayPoint(wpid); if(wp) { if(showing) ai->hideWayPoints(pPlayer); wp->orientation = pPlayer->GetOrientation(); //save wp ai->saveWayPoints(); } else return false; } else return false; if(showing) ai->showWayPoints(pPlayer, ai->WayPointsShowingBackwards()); return true; }
bool ChatHandler::HandleWPHideCommand(const char* args, WorldSession *m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No selection."); return true; } Creature* pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid)); if(!pCreature) { SystemMessage(m_session, "You should select a Creature."); return true; } if( pCreature->m_spawn == NULL ) { SystemMessage(m_session, "You cannot add waypoints to a creature that is not saved."); return true; } AIInterface* ai = pCreature->GetAIInterface(); Player* pPlayer = m_session->GetPlayer(); if(pPlayer->waypointunit == ai) { if(ai->WayPointsShowing() == true) pPlayer->waypointunit->hideWayPoints(pPlayer); pPlayer->waypointunit = NULL; } else { SystemMessage(m_session, "Waypoints for that Unit are not Visible."); return true; } std::stringstream ss; ss << "Hiding Waypoints for " << pCreature->GetSQL_id(); SystemMessage(m_session, ss.str().c_str()); return true; }
bool ChatHandler::HandleWaypointAddFlyCommand(const char * args, WorldSession * m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No Selection"); return true; } AIInterface* ai = NULL; Creature* pCreature = NULLCREATURE; Player* p = m_session->GetPlayer(); if(p->waypointunit != NULL) { SystemMessage(m_session, "Using Previous Unit."); ai = p->waypointunit; if(!ai) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } pCreature = TO_CREATURE(ai->GetUnit()); if(!pCreature) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } } else { pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid)); if(!pCreature) { SystemMessage(m_session, "You should select a creature."); return true; } ai = pCreature->GetAIInterface(); } char* pWaitTime = strtok((char*)args, " "); uint32 WaitTime = (pWaitTime)? atoi(pWaitTime) : 0; char* pForwardEmoteId = strtok(NULL, " "); uint32 ForwardEmoteId = (pForwardEmoteId)? atoi(pForwardEmoteId) : 0; char* pBackwardEmoteId = strtok(NULL, " "); uint32 BackwardEmoteId = (pBackwardEmoteId)? atoi(pBackwardEmoteId) : 0; char* pForwardSkinId = strtok(NULL, " "); uint32 ForwardSkinId = (pForwardSkinId)? atoi(pForwardSkinId) : pCreature->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); char* pBackwardSkinId = strtok(NULL, " "); uint32 BackwardSkinId = (pBackwardSkinId)? atoi(pBackwardSkinId) : pCreature->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); char* pForwardEmoteOneShot = strtok(NULL, " "); uint32 ForwardEmoteOneShot = (pForwardEmoteOneShot)? atoi(pForwardEmoteOneShot) : 1; char* pBackwardEmoteOneShot = strtok(NULL, " "); uint32 BackwardEmoteOneShot = (pBackwardEmoteOneShot)? atoi(pBackwardEmoteOneShot) : 1; char* pForwardStandState = strtok(NULL, " "); uint32 ForwardStandState = (pForwardStandState)? atoi(pForwardStandState) : 0; char* pBackwardStandState = strtok(NULL, " "); uint32 BackwardStandState = (pBackwardStandState)? atoi(pBackwardStandState) : 0; char* pForwardSpellToCast = strtok(NULL, " "); uint32 ForwardSpellToCast = (pForwardSpellToCast)? atoi(pForwardSpellToCast) : 0; char* pBackwardSpellToCast = strtok(NULL, " "); uint32 BackwardSpellToCast = (pBackwardSpellToCast)? atoi(pBackwardSpellToCast) : 0; WayPoint* wp = new WayPoint; bool showing = ai->WayPointsShowing(); wp->id = (uint32)ai->GetWayPointsCount()+1; wp->x = p->GetPositionX(); wp->y = p->GetPositionY(); wp->z = p->GetPositionZ(); wp->orientation = p->GetOrientation(); wp->waittime = WaitTime; wp->flags = 768; wp->forwardInfo = new ConditionalData(((ForwardEmoteOneShot > 0) ? true : false), ForwardEmoteId, ForwardSkinId, (ForwardStandState > 8 ? 0 : ForwardStandState), ForwardSpellToCast, ""); if(wp->forwardInfo->EmoteID == 0 && wp->forwardInfo->SkinID == 0 && wp->forwardInfo->StandState == 0 && wp->forwardInfo->SpellToCast == 0 && wp->forwardInfo->SayText.length() == 0) { delete wp->forwardInfo; wp->forwardInfo = NULL; } wp->backwardInfo = new ConditionalData(((BackwardEmoteOneShot > 0) ? true : false), BackwardEmoteId, BackwardSkinId, (BackwardStandState > 8 ? 0 : BackwardStandState), BackwardSpellToCast, ""); if(wp->backwardInfo->EmoteID == 0 && wp->backwardInfo->SkinID == 0 && wp->backwardInfo->StandState == 0 && wp->backwardInfo->SpellToCast == 0 && wp->backwardInfo->SayText.length() == 0) { delete wp->backwardInfo; wp->backwardInfo = NULL; } if(showing) ai->hideWayPoints(p); ai->addWayPoint(wp); ai->saveWayPoints(); if(showing) ai->showWayPoints(p, ai->WayPointsShowingBackwards()); SystemMessage(m_session, "Waypoint %u added.", wp->id); return true; }