bool does_value_change(ALEInterface &ale, const vector<Action> &possible_actions, unsigned int addr) { ALEState s0 = ale.cloneSystemState(); ale.environment->oneStepAct(possible_actions.at(0), PLAYER_B_NOOP); // printf("initial X: %d\n", ale.getRAM().get(addr)); const byte_t x0 = ale.getRAM().get(addr); bool controllable = false; for(size_t i=1; !controllable && i<possible_actions.size(); i++) { ale.restoreSystemState(s0); ale.environment->oneStepAct(possible_actions.at(i), PLAYER_B_NOOP); // printf("X: %zu %d\n", i, ale.getRAM().get(addr)); const byte_t xi = ale.getRAM().get(addr); if(x0 != xi) { controllable = true; } } ale.restoreSystemState(s0); ale.environment->processRAM(); ale.environment->processScreen(); return controllable; }
static hexq::Reward move_to_the(ALEInterface &ale, DisplayScreen *display, const Action action, const hexq::Reward discount_rate, hexq::MontezumaOptionsMdp &mdp, size_t &elapsed_time, hexq::Reward &nophi_reward, hexq::Reward &phi_reward, vector<pair<hexq::Reward,hexq::State> > &all_steps) { const vector<Action> *axis_actions; unsigned int unchanging_addr, changing_addr; if(action == PLAYER_A_LEFT || action == PLAYER_A_RIGHT) { axis_actions = &vertical_actions; unchanging_addr = ADDR_Y; changing_addr = ADDR_X; } else { axis_actions = &horizontal_actions; unchanging_addr = ADDR_X; changing_addr = ADDR_Y; } const bool initial_cannot_change_axis = !does_value_change(ale, *axis_actions, unchanging_addr); hexq::State prev_s = mdp.StateUniqueID(); phi_reward = mdp.ComputeState(ale.act(action), nophi_reward); vector<pair<pair<hexq::Reward, hexq::Reward>, ALEState> > frames; frames.push_back(make_pair(make_pair(phi_reward, nophi_reward), ale.cloneSystemState())); all_steps.push_back(make_pair(phi_reward, prev_s)); byte_t prev_changing = ale.getRAM().get(changing_addr); const int initial_lives = ale.lives(); int n_frames_unchanged; bool controllable = true; bool lost_life = false; for(size_t max_n_iterations=0; !lost_life && max_n_iterations<MAX_FRAMES; max_n_iterations++) { hexq::Reward nophi_r; prev_s = mdp.StateUniqueID(); hexq::Reward reward = mdp.ComputeState(ale.act(action), nophi_r); frames.push_back(make_pair(make_pair(reward, nophi_r), ale.cloneSystemState())); all_steps.push_back(make_pair(reward, prev_s)); DISPLAY(display); controllable = !(ale.getRAM().get(0xd8) != 0x00 || ale.getRAM().get(0xd6) != 0xff); if(!controllable)break; bool stop_for_axis_change = initial_cannot_change_axis && does_value_change(ale, *axis_actions, unchanging_addr); if(stop_for_axis_change) { // printf("Break because axis change possibility %d\n", ABHG++); break; } // printf("X: %d Y: %d\n", ale.getRAM().get(ADDR_X), ale.getRAM().get(ADDR_Y)); byte_t new_changing = ale.getRAM().get(changing_addr); if(new_changing == prev_changing && controllable) { n_frames_unchanged++; if(n_frames_unchanged >= NOT_MOVING_FRAMES) { // printf("Break because not moving %d\n", ABHG++); break; } } else { n_frames_unchanged = 0; prev_changing = new_changing; } lost_life = ale.lives() < initial_lives; } if((lost_life || !controllable) && frames.size() > N_BACK_FRAMES) { size_t new_size = frames.size() - N_BACK_FRAMES; frames.resize(new_size); all_steps.resize(new_size); printf("went back\n"); ale.restoreSystemState(frames.rbegin()->second); ale.environment->processRAM(); ale.environment->processScreen(); DISPLAY(display); hexq::Reward r; (void)mdp.ComputeState(0, r); } hexq::Reward discount = 1.; hexq::Reward total_reward = 0; phi_reward = nophi_reward = 0; for(size_t i=0; i<frames.size(); i++) { total_reward += discount*frames.at(i).first.first; discount *= discount_rate; nophi_reward += frames.at(i).first.second; phi_reward += frames.at(i).first.first; } elapsed_time += frames.size(); return total_reward; }