bool AndroidProjectGenerator::GenerateActivitySource()
{
    ToolSystem* toolSystem = GetSubsystem<ToolSystem>();
    Project* project = toolSystem->GetProject();
    AndroidBuildSettings* settings = project->GetBuildSettings()->GetAndroidBuildSettings();

    String packageName = settings->GetPackageName();

    if (!packageName.Length())
    {
        errorText_ = "Invalid App Package name. The general naming convention is com.company.appname";
        return false;
    }

    Vector<String> elements = settings->GetPackageName().Split('.');
    String path;
    path.Join(elements, "/");

    path = buildPath_ + "/src/" + path;

    Poco::File dirs(path.CString());
    dirs.createDirectories();

    if (!dirs.exists())
    {
        errorText_ = "Project generator unable to create dirs " + path;
        return false;
    }

    String source;
    source.AppendWithFormat("package %s;\n", packageName.CString());

    source += "import org.libsdl.app.SDLActivity;\n";

    source += "public class AtomicGameEngine extends SDLActivity {\n";

    source += "}\n";

    File file(context_, path + "/AtomicGameEngine.java", FILE_WRITE);

    if (!file.IsOpen())
    {
        errorText_ = "Project generator unable to open file " + path + "/AtomicGameEngine.java";
        return false;
    }
    file.Write(source.CString(), source.Length());

    return true;

}
예제 #2
0
void BuildAndroid::RunADBStartActivity()
{

    SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
    String adbCommand = platformAndroid_->GetADBCommand();

    ToolSystem* toolSystem = GetSubsystem<ToolSystem>();
    Project* project = toolSystem->GetProject();
    AndroidBuildSettings* settings = project->GetBuildSettings()->GetAndroidBuildSettings();

    String stringArgs;
    const char* cpackage = settings->GetPackageName().CString();
    stringArgs.AppendWithFormat("shell am start -n %s/%s.AtomicGameEngine",cpackage, cpackage);

    Vector<String> args = stringArgs.Split(' ');

    currentBuildPhase_ = ADBStartActivity;
    Subprocess* subprocess = subs->Launch(adbCommand, args, buildPath_);
    if (!subprocess)
    {
        FailBuild("StartActivity operation did not launch successfully.");
        return;
    }

    VariantMap buildOutput;
    buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Starting Android Activity</color>\n\n";
    SendEvent(E_BUILDOUTPUT, buildOutput);

    SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, ATOMIC_HANDLER(BuildAndroid, HandleADBStartActivityComplete));
    SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, ATOMIC_HANDLER(BuildBase, HandleSubprocessOutputEvent));

}
bool AndroidProjectGenerator::GenerateAndroidManifest()
{
    ToolSystem* toolSystem = GetSubsystem<ToolSystem>();
    Project* project = toolSystem->GetProject();
    AndroidBuildSettings* settings = project->GetBuildSettings()->GetAndroidBuildSettings();

    String package = settings->GetPackageName();


    if (!package.Length())
    {
        errorText_ = "Invalid Package Name";
        return false;
    }

    // TODO: from settings
    String activityName = "AtomicGameEngine";
    if (!activityName.Length())
    {
        errorText_ = "Invalid Activity Name";
        return false;
    }

    String manifest  = "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n";
    manifest += "<manifest xmlns:android=\"http://schemas.android.com/apk/res/android\"\n";
    manifest.AppendWithFormat("package=\"%s\"\n", package.CString());
    manifest += "android:versionCode=\"1\"\n";
    manifest += "android:versionName=\"1.0\">\n";

    manifest += "<uses-permission android:name=\"android.permission.INTERNET\" />\n";
    manifest += "<uses-feature android:glEsVersion=\"0x00020000\" />\n";
    manifest += "<uses-sdk android:targetSdkVersion=\"12\" android:minSdkVersion=\"10\" />\n";

    manifest += "<application android:label=\"@string/app_name\" android:icon=\"@drawable/icon\">\n";
    manifest.AppendWithFormat("<activity android:name=\".%s\"\n", activityName.CString());

    manifest += "android:label=\"@string/app_name\"\n";
    manifest += "android:theme=\"@android:style/Theme.NoTitleBar.Fullscreen\"\n";
    manifest += "android:configChanges=\"keyboardHidden|orientation\"\n";
    manifest += "android:screenOrientation=\"landscape\">\n";
    manifest += "<intent-filter>\n";
    manifest += "<action android:name=\"android.intent.action.MAIN\" />\n";
    manifest += "<category android:name=\"android.intent.category.LAUNCHER\" />\n";
    manifest += "</intent-filter>\n";
    manifest += "</activity>\n";
    manifest += "</application>\n";
    manifest += "</manifest>\n";

    File file(context_, buildPath_ + "/AndroidManifest.xml", FILE_WRITE);

    if (!file.IsOpen())
        return false;

    file.Write(manifest.CString(), manifest.Length());

    return true;

}