/* 役者の配置 */ void CurtainRollScr::DisposeMovieActors() { // ヒロイン heroine = new MovieActor(GI("HERSIZE"), GI("HERSIZE")); Animation* walk = new Animation(); walk->SetGraphicSource("graphics\\heroine\\heroine_work.png"); walk->SetAnimData(0, 1, 2, 3, 4, 5, 6, 7, -1); walk->SetAnimIntervals(0.2, 0.4, 0.6, 0.8, 1.0, 1.2, 1.4, 1.6, -1.0f); walk->SetAnimMode(Animation::ANMD_LOOP); Animation* stop = new Animation(); stop->SetGraphicSource("graphics\\heroine\\heroine_stend.png"); stop->SetAnimData(0, 1, 2, 1, 3, 4, 5, 4, -1); stop->SetAnimIntervals(0.2, 0.4, 0.6, 0.8, 1.0, 1.2, 1.4, 1.6, -1.0f); stop->SetAnimMode(Animation::ANMD_LOOP); Animation* attack = new Animation(); attack->SetGraphicSource("graphics\\heroine\\heroine_attack.png"); attack->SetAnimData(0, 1, 2, 3, 4, 5, 6, -1); attack->SetAnimIntervals(0.06, 0.12, 0.20, 0.28, 0.36, 0.44, 0.52, -1.0f); attack->SetLoopStartIdx(3); attack->SetAnimMode(Animation::ANMD_LOOP); Animation* attackEnd = new Animation(); attackEnd->SetGraphicSource("graphics\\heroine\\heroine_attack.png"); attackEnd->SetAnimData(3, 4, 5, 6, 7, 8, 9, -1); attackEnd->SetAnimIntervals(0.07, 0.15, 0.24, 0.34, 0.45, 0.57, 0.70, -1.0f); attackEnd->SetAnimMode(Animation::ANMD_STOPATEND); heroine->GetAnimationSet()->AddAnimation(HERAN_WALK, walk); heroine->GetAnimationSet()->AddAnimation(HERAN_STOP, stop); heroine->GetAnimationSet()->AddAnimation(HERAN_ATT, attack); heroine->GetAnimationSet()->AddAnimation(HERAN_ATTEND, attackEnd); heroine->GetAnimationSet()->SetCurAnimation(HERAN_WALK); heroine->SetPos( -120, -120 ); heroine->SetMuki(1); heroine->SetZ(100.0f); heroine->AddFrame(0); heroine->AddCircle(0, SP->GRID_KOUGEKI, 24, 92, 24); // カエルキング Animation* frogStand = new Animation(); frogStand->SetGraphicSource("graphics\\teki\\ene_frogking.png"); frogStand->SetAnimData(0, -1); frogStand->SetAnimIntervals(0.2f, -1.0f); Animation* frogDie = frogStand->Clone(); frogDie->SetRotAngle( D3DX_PI ); actors[0] = new MovieActor(GI("KAERUKSX"), GI("KAERUKSY")); actors[0]->GetAnimationSet()->AddAnimation( TEKI_STAND, frogStand ); actors[0]->GetAnimationSet()->AddAnimation( TEKI_DIE, frogDie ); actors[0]->SetPos( 216+500, 464-16 ); actors[0]->SetMuki(0); actors[0]->SetZ(0); actors[0]->AddFrame(0); actors[0]->AddCircle(0, SP->GRID_BOGYO, 44, 44, 44); actors[0]->AddTarget(heroine); // トランプ兵 Animation* trumpStand = new Animation(); trumpStand->SetGraphicSource("graphics\\teki\\queen\\ene_tranpma1_walk.png"); trumpStand->SetAnimData(0, -1); trumpStand->SetAnimIntervals(0.2f, -1.0f); Animation* trumpDie = new Animation(); trumpDie->SetGraphicSource( "graphics\\teki\\queen\\ene_tranpman1_down.png" ); trumpDie->SetAnimData( 0, 1, -1 ); trumpDie->SetAnimIntervals( 0.2f, 0.4f, -1.0f ); trumpDie->SetAnimMode(Animation::ANMD_STOPATEND); actors[1] = new MovieActor(GI("TRUMPHEISX"), GI("TRUMPHEISY")); actors[1]->GetAnimationSet()->AddAnimation( TEKI_STAND, trumpStand ); actors[1]->GetAnimationSet()->AddAnimation( TEKI_DIE, trumpDie ); actors[1]->SetPos( 204+500, 344-16 ); actors[1]->SetMuki(0); actors[1]->SetZ(1); actors[1]->AddFrame(0); actors[1]->AddRect(0, SP->GRID_BOGYO, 77, 98, 109, 207); actors[1]->AddTarget(heroine); // 魔女 Animation* majoStand = new Animation(); majoStand->SetGraphicSource("graphics\\teki\\boss_witch_side.png"); majoStand->SetAnimData(0, 1, 2, 1, -1); majoStand->SetAnimIntervals(0.2f, 0.4f, 0.6f, 0.8f, -1.0f); majoStand->SetAnimMode( Animation::ANMD_LOOP ); Animation* majoDie = new Animation(); majoDie->SetGraphicSource("graphics\\teki\\boss_witch_side.png"); majoDie->SetAnimData(11, 12, 13, 14, -1); majoDie->SetAnimIntervals(0.2f, 0.4f, 0.6f, 0.8f, -1.0f); majoDie->SetAnimMode( Animation::ANMD_STOPATEND ); actors[2] = new MovieActor(GI("MAJO_DOORSX"), GI("MAJO_DOORSY")); actors[2]->GetAnimationSet()->AddAnimation( TEKI_STAND, majoStand ); actors[2]->GetAnimationSet()->AddAnimation( TEKI_DIE, majoDie ); actors[2]->SetPos( 280+500, 436-16 ); actors[2]->SetMuki(0); actors[2]->SetZ(2); actors[2]->AddFrame(0); actors[2]->AddCircle(0, SP->GRID_BOGYO, 60, 50, 18); actors[2]->AddCircle(0, SP->GRID_BOGYO, 64, 91, 18); actors[2]->AddTarget(heroine); // クイーン Animation* queenStand = Animation::ParseFromFile( "data\\animdata\\queen\\Stand.txt" ); Animation* queenDie = Animation::ParseFromFile( "data\\animdata\\queen\\Damage.txt" ); actors[3] = new MovieActor(GI("QUEEN_SX"), GI("QUEEN_SY")); actors[3]->GetAnimationSet()->AddAnimation( TEKI_STAND, queenStand ); actors[3]->GetAnimationSet()->AddAnimation( TEKI_DIE, queenDie ); actors[3]->SetPos( 342+500, 408-16 ); actors[3]->SetMuki(0); actors[3]->SetZ(3); actors[3]->AddFrame(0); actors[3]->AddTarget(heroine); actors[3]->AddRect(0, SP->GRID_BOGYO, 44, 50, 77, 142); // 狼 Animation* wolfStand = Animation::ParseFromFile( "data\\animdata\\ookami\\Stand.txt" ); Animation* wolfDie = Animation::ParseFromFile( "data\\animdata\\ookami\\Damage.txt" ); actors[4] = new MovieActor(GI("OOKAMI_SX"), GI("OOKAMI_SY")); actors[4]->GetAnimationSet()->AddAnimation( TEKI_STAND, wolfStand); actors[4]->GetAnimationSet()->AddAnimation( TEKI_DIE, wolfDie ); actors[4]->SetPos( 385+500, 418-16 ); actors[4]->SetMuki(0); actors[4]->SetZ(2); actors[4]->AddFrame(0); actors[4]->AddTarget(heroine); actors[4]->AddRect(0, SP->GRID_BOGYO, 38, 32, 75, 131); // 狩人剣 Animation* hunterStand = new Animation(); hunterStand->SetGraphicSource("graphics\\teki\\ene_hunter1.png"); hunterStand->SetAnimData(0, 1, 2, -1); hunterStand->SetAnimIntervals(0.2f, 0.4f, 0.6f, -1.0f); hunterStand->SetAnimMode( Animation::ANMD_LOOP ); Animation* hunterDie = new Animation(); hunterDie->SetGraphicSource("graphics\\teki\\ene_hunter1_damage.png"); hunterDie->SetAnimData(0, -1); hunterDie->SetAnimIntervals(0.2f, -1.0f); hunterDie->SetAnimMode( Animation::ANMD_STOPATEND ); actors[5] = new MovieActor(GI("KARIKENSX"), GI("KARIKENSY")); actors[5]->GetAnimationSet()->AddAnimation( TEKI_STAND, hunterStand ); actors[5]->GetAnimationSet()->AddAnimation( TEKI_DIE, hunterDie ); actors[5]->SetPos( 448+500, 438-16 ); actors[5]->SetMuki(1); actors[5]->SetZ(1); actors[5]->AddFrame(0); actors[5]->AddTarget(heroine); actors[5]->AddRect(0, SP->GRID_BOGYO, 43, 33, 81, 119); // 兎 Animation* rabbitStand = new Animation(); rabbitStand->SetGraphicSource("graphics\\teki\\ene_rabbit_01.png"); rabbitStand->SetAnimData(0, -1); rabbitStand->SetAnimIntervals(0.2f, -1.0f); rabbitStand->SetAnimMode( Animation::ANMD_LOOP ); Animation* rabbitDie = rabbitStand->Clone(); rabbitDie->SetRotAngle( D3DX_PI ); actors[6] = new MovieActor(GI("USAGISX"), GI("USAGISY")); actors[6]->GetAnimationSet()->AddAnimation( TEKI_STAND, rabbitStand ); actors[6]->GetAnimationSet()->AddAnimation( TEKI_DIE, rabbitDie ); actors[6]->SetPos( 528+500, 482-16 ); actors[6]->SetMuki(1); actors[6]->SetZ(0); actors[6]->AddFrame(0); actors[6]->AddTarget(heroine); actors[6]->AddCircle(0, SP->GRID_BOGYO, 36, 36, 28); // 停止状態にしてリクエストする for( int i=0; i<7; i++ ){ actors[i]->GetAnimationSet()->SetCurAnimation( TEKI_STAND ); GAMECONTROL->GetMobManager()->Request(actors[i], true); } }