void AnimationController::stopAllAnimations() { std::list<AnimationClip*>::iterator clipIter = _runningClips.begin(); while (clipIter != _runningClips.end()) { AnimationClip* clip = *clipIter; clip->stop(); clipIter++; } }
void Animation::stop(const char* clipId) { // If id is NULL, play the default clip. if (clipId == NULL) { if (_defaultClip) _defaultClip->stop(); } else { // Find animation clip.. and play. AnimationClip* clip = findClip(clipId); if (clip != NULL) clip->stop(); } }
Animation::~Animation() { if (_defaultClip) { _defaultClip->stop(); SAFE_RELEASE(_defaultClip); } if (_clips) { std::vector<AnimationClip*>::iterator clipIter = _clips->begin(); while (clipIter != _clips->end()) { AnimationClip* clip = *clipIter; clip->stop(); SAFE_RELEASE(clip); clipIter++; } _clips->clear(); } SAFE_DELETE(_clips); }