예제 #1
0
파일: TRoster.cpp 프로젝트: looncraz/haiku
/*!	\brief Checks whether the (pre-)registered applications are still running.

	This is necessary, since killed applications don't unregister properly.
*/
void
TRoster::CheckSanity()
{
	BAutolock _(fLock);

	// not early (pre-)registered applications
	AppInfoList obsoleteApps;
	for (AppInfoList::Iterator it = fRegisteredApps.It(); it.IsValid(); ++it) {
		if (!(*it)->IsRunning())
			obsoleteApps.AddInfo(*it);
	}

	// remove the apps
	for (AppInfoList::Iterator it = obsoleteApps.It(); it.IsValid(); ++it) {
		RemoveApp(*it);
		delete *it;
	}
	obsoleteApps.MakeEmpty(false);
		// don't delete infos a second time

	// early pre-registered applications
	bigtime_t timeLimit = system_time() - kMaximalEarlyPreRegistrationPeriod;
	for (AppInfoList::Iterator it = fEarlyPreRegisteredApps.It();
		 it.IsValid();
		 ++it) {
		if ((*it)->registration_time < timeLimit)
			obsoleteApps.AddInfo(*it);
	}

	// remove the apps
	for (AppInfoList::Iterator it = obsoleteApps.It(); it.IsValid(); ++it) {
		fEarlyPreRegisteredApps.RemoveInfo(*it);
		delete *it;
	}
	obsoleteApps.MakeEmpty(false);
		// don't delete infos a second time
}
예제 #2
0
파일: TRoster.cpp 프로젝트: looncraz/haiku
status_t
TRoster::AddAppInfo(AppInfoList& apps, team_id team)
{
	BAutolock _(fLock);

	for (AppInfoList::Iterator it(fRegisteredApps.It());
			RosterAppInfo* info = *it; ++it) {
		if (info->team == team) {
			RosterAppInfo* clonedInfo = info->Clone();
			status_t error = B_NO_MEMORY;
			if (clonedInfo != NULL) {
				if (!apps.AddInfo(clonedInfo))
					delete clonedInfo;
				else
					error = B_OK;
			}
			return error;
		}
	}

	return B_BAD_TEAM_ID;
}
예제 #3
0
파일: TRoster.cpp 프로젝트: looncraz/haiku
/*!	\brief Returns lists of applications to be asked to quit on shutdown.

	\param userApps List of RosterAppInfos identifying the user applications.
		   Those will be ask to quit first.
	\param systemApps List of RosterAppInfos identifying the system applications
		   (like Tracker and Deskbar), which will be asked to quit after the
		   user applications are gone.
	\param vitalSystemApps A set of team_ids identifying teams that must not
		   be terminated (app server and registrar).
	\return \c B_OK, if everything went fine, another error code otherwise.
*/
status_t
TRoster::GetShutdownApps(AppInfoList& userApps, AppInfoList& systemApps,
	AppInfoList& backgroundApps, hash_set<team_id>& vitalSystemApps)
{
	BAutolock _(fLock);

	status_t error = B_OK;

	// get the vital system apps:
	// * ourself
	// * kernel team
	// * app server
	// * debug server

	// ourself
	vitalSystemApps.insert(be_app->Team());

	// kernel team
	team_info teamInfo;
	if (get_team_info(B_SYSTEM_TEAM, &teamInfo) == B_OK)
		vitalSystemApps.insert(teamInfo.team);

	// app server
	RosterAppInfo* info
		= fRegisteredApps.InfoFor("application/x-vnd.haiku-app_server");
	if (info != NULL)
		vitalSystemApps.insert(info->team);

	// debug server
	info = fRegisteredApps.InfoFor("application/x-vnd.haiku-debug_server");
	if (info != NULL)
		vitalSystemApps.insert(info->team);

	// populate the other groups
	for (AppInfoList::Iterator it(fRegisteredApps.It());
			RosterAppInfo* info = *it; ++it) {
		if (vitalSystemApps.find(info->team) == vitalSystemApps.end()) {
			RosterAppInfo* clonedInfo = info->Clone();
			if (clonedInfo) {
				if (_IsSystemApp(info)) {
					if (!systemApps.AddInfo(clonedInfo))
						error = B_NO_MEMORY;
				} else if (info->flags & B_BACKGROUND_APP) {
					if (!backgroundApps.AddInfo(clonedInfo))
						error = B_NO_MEMORY;
				} else {
					if (!userApps.AddInfo(clonedInfo))
						error = B_NO_MEMORY;
				}

				if (error != B_OK)
					delete clonedInfo;
			} else
				error = B_NO_MEMORY;
		}

		if (error != B_OK)
			break;
	}

	// Special case, we add the input server to vital apps here so it is
	// not excluded in the lists above
	info = fRegisteredApps.InfoFor("application/x-vnd.Be-input_server");
	if (info != NULL)
		vitalSystemApps.insert(info->team);

	// clean up on error
	if (error != B_OK) {
		userApps.MakeEmpty(true);
		systemApps.MakeEmpty(true);
	}

	return error;
}