ArActionDesired *Acquire::fire(ArActionDesired currentDesired) { myDesired.reset(); myDesired.setVel(0); switch (myState) { case STATE_START_LOOKING: myFirstTurn.clear(); mySecondTurn.clear(); myState = STATE_LOOKING; myGripper->liftUp(); myGripper->gripClose(); printf("Acquire: Raising lift\n"); myStartUp.setToNow(); myTryingGripper = true; case STATE_LOOKING: if (myTryingGripper && (myStartUp.mSecSince() < 600 || ((!myGripper->isLiftMaxed() || myGripper->getGripState() != 2) && myStartUp.mSecSince() < 5000))) { myGripper->liftUp(); myGripper->gripClose(); myDesired.setVel(0); myDesired.setDeltaHeading(0); return &myDesired; } else if (myTryingGripper) { printf("Acquire: Done raising lift %ld after started.\n", myStartUp.mSecSince()); myTryingGripper = false; } if (myActs->getNumBlobs(myChannel) > 0) { myDesired.setDeltaHeading(0); myState = STATE_SUCCEEDED; printf("Acquire: Succeeded!\n"); } else if (myFirstTurn.didAll() && mySecondTurn.didAll()) { myDesired.setDeltaHeading(0); myState = STATE_FAILED; printf("Acquire: Did two revolutions, didn't see the blob, Failed!\n"); } else { myFirstTurn.update(myRobot->getTh()); if (myFirstTurn.didAll()) mySecondTurn.update(myRobot->getTh()); myDesired.setDeltaHeading(8); } return &myDesired; default: myDesired.setVel(0); myDesired.setDeltaHeading(0); return &myDesired; } }
ArActionDesired *PickUp::fire(ArActionDesired currentDesired) { ArPose pose; ArACTSBlob blob; bool blobSeen = false; double xRel, yRel; double dist; myDesired.reset(); if (myState == STATE_SUCCEEDED) { //printf("PickUp: Succeeded\n"); myDesired.setVel(0); myDesired.setDeltaHeading(0); return &myDesired; } else if (myState == STATE_FAILED) { //printf("PickUp: Failed\n"); myDesired.setVel(0); myDesired.setDeltaHeading(0); return &myDesired; } if (myActs->getNumBlobs(myChannel) > 0 && (blobSeen = myActs->getBlob(myChannel, 1, &blob))) { myLastSeen.setToNow(); } // this if the stuff we want to do if we're not going to just drive forward // and home in on the color, ie the pickup-specific stuff if (myState == STATE_START_LOOKING) { myGripper->gripOpen(); mySentGripper.setToNow(); myPointedDown = false; myState = STATE_LOOKING; myLastSeen.setToNow(); myTried = false; myLastMoved.setToNow(); myLastPose = myRobot->getPose(); myWaitingOnGripper = true; myWaitingOnLower = false; myLowered = false; myWaitingOnRaised = false; myStartRaised = false; printf("@@@@@ Pickup: Starting\n"); } // we want to sit still until the lift is down or for a second and a half if (myWaitingOnGripper) { if (mySentGripper.mSecSince() < 500 || (myGripper->getGripState() != 1 && mySentGripper.mSecSince() < 2000)) { myGripper->gripOpen(); myDesired.setVel(0); myDesired.setDeltaHeading(0); myLastMoved.setToNow(); myLastPose = myRobot->getPose(); return &myDesired; } else { myWaitingOnGripper = false; } myLastMoved.setToNow(); myLastPose = myRobot->getPose(); } //printf("sensors %d %d stall %d %d\n",!(myRobot->getDigIn() & ArUtil::BIT2), //!(myRobot->getDigIn() & ArUtil::BIT3), //myRobot->isLeftMotorStalled(), myRobot->isRightMotorStalled()); if ((myRobot->isLeftBreakBeamTriggered() && myRobot->isRightBreakBeamTriggered()) || myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled()) { if (!myWaitingOnLower && !myLowered && !myWaitingOnRaised) { myWaitingOnLower = true; printf("PickUp: Lowering gripper\n"); mySentGripper.setToNow(); } } if (myWaitingOnLower) { /// TODO if (mySentGripper.mSecSince() < 600 || (!myGripper->isLiftMaxed() && mySentGripper.mSecSince() < 20000)) { myGripper->liftDown(); myDesired.setVel(0); myDesired.setDeltaHeading(0); myLastMoved.setToNow(); myLastPose = myRobot->getPose(); return &myDesired; } else { myWaitingOnLower = false; myWaitingOnRaised = true; myStartRaised = true; } myLastMoved.setToNow(); myLastPose = myRobot->getPose(); } if (myWaitingOnRaised) { if (myStartRaised) { printf("PickUp: Raising gripper a little bit\n"); myGripper->liftCarry(15); mySentGripper.setToNow(); myStartRaised = false; } if (mySentGripper.mSecSince() > 1000) { printf("PickUp: Raised the gripper a little bit\n"); myWaitingOnRaised = false; myLowered = true; } myDesired.setVel(0); myDesired.setDeltaHeading(0); myLastMoved.setToNow(); myLastPose = myRobot->getPose(); return &myDesired; } if (myLowered && myGripper->getBreakBeamState() != 0) { if (!myTried) { printf("PickUp: Trying to pick up.\n"); myTriedStart.setToNow(); } myTried = true; myGripper->gripClose(); if (myGripper->getGripState() == 2 || myTriedStart.mSecSince() > 5000) { printf("PickUp: Succeeded, have block.\n"); myGripper->liftUp(); myState = STATE_SUCCEEDED; } myDesired.setVel(0); myDesired.setDeltaHeading(0); return &myDesired; } // this means that the grippers are closed, but we don't have anything in // them, ie that we failed to get the block else if (myTried && (myGripper->getGripState() == 2 || myTriedStart.mSecSince() > 5000)) { myState = STATE_FAILED; myGripper->gripOpen(); ArUtil::sleep(3); myGripper->liftUp(); printf("PickUp: Grippers closed, didn't get a block, failed.\n"); myDesired.setVel(0); myDesired.setDeltaHeading(0); return &myDesired; } pose = myRobot->getPose(); dist = myLastPose.findDistanceTo(pose); if (dist < 5 && myLastMoved.mSecSince() > 2500) { printf("PickUp: Failed, no movement in the last 2500 msec.\n"); myState = STATE_FAILED; myGripper->gripOpen(); myGripper->liftUp(); myDesired.setVel(0); myDesired.setDeltaHeading(0); return &myDesired; } else if (dist > 5) { myLastMoved.setToNow(); myLastPose = myRobot->getPose(); } if (!blobSeen) { if (((!myPointedDown && myLastSeen.mSecSince() > 1500) || (myPointedDown && myLastSeen.mSecSince() > 4000)) && myGripper->getBreakBeamState() == 0) { printf("PickUp: Lost the blob, failed, last saw it %ld msec ago.\n", myLastSeen.mSecSince()); myState = STATE_FAILED; myGripper->gripOpen(); ArUtil::sleep(3); myGripper->liftUp(); myDesired.setVel(0); myDesired.setDeltaHeading(0); return &myDesired; } } else myLastSeen.setToNow(); if (blobSeen) { xRel = (double)(blob.getXCG() - WIDTH/2.0) / (double)WIDTH + CAMERA_X_CORRECTION; yRel = -(double)(blob.getYCG() - HEIGHT/2.0) / (double)HEIGHT; //printf("xRel %.3f yRel %.3f: ", xRel, yRel); } else { //printf("No blob: "); } if (blobSeen && yRel < -.2 && !myPointedDown) { printf("PickUp: Pointing the camera down!!!\n"); myAMPTU->panTilt(0, -75); myPointedDown = true; } if (!blobSeen || ArMath::fabs(xRel) < .001) { //printf("Going straight ahead\n"); myDesired.setDeltaHeading(0); } else { //printf("Turning %.2f\n", -xRel * 30); if (-xRel > 1.0) myDesired.setDeltaHeading(30); else if (-xRel < -1.0) myDesired.setDeltaHeading(-30); else myDesired.setDeltaHeading(-xRel * 30); } if (myRobot->isLeftTableSensingIRTriggered() || myRobot->isRightTableSensingIRTriggered()) myDesired.setVel(50); else myDesired.setVel(100); return &myDesired; }
ArActionDesired *DriveTo::fire(ArActionDesired currentDesired) { ArACTSBlob blob; double xRel, yRel; if (myState == STATE_START_LOOKING) { myGripper->gripClose(); myGripper->liftUp(); mySony->panTilt(0, -5); myState = STATE_LOOKING; myLastSeen.setToNow(); } if (myActs->getNumBlobs(myChannel) == 0 || !myActs->getBlob(myChannel, 1, &blob)) { if (myLastSeen.mSecSince() > 1000) { printf("DriveTo: Lost the blob, failed.\n"); myState = STATE_FAILED; return NULL; } } else { myLastSeen.setToNow(); } if (myState == STATE_SUCCEEDED || myState == STATE_FAILED) { return NULL; } xRel = (double)(blob.getXCG() - WIDTH/2.0) / (double)WIDTH; yRel = (double)(blob.getYCG() - HEIGHT/2.0) / (double)HEIGHT; //printf("xRel %.3f yRel %.3f\n", xRel, yRel); myDesired.reset(); // this if the stuff we want to do if we're not going to just drive forward // and home in on the color, ie the pickup-specific stuff if (currentDesired.getMaxVelStrength() > 0 && currentDesired.getMaxVel() < 50) { printf("DriveTo: Close to a wall of some sort, succeeded.\n"); myState = STATE_SUCCEEDED; myDesired.setVel(0); myDesired.setDeltaHeading(0); return &myDesired; } if (ArMath::fabs(xRel) < .10) { //printf("Going straight ahead\n"); myDesired.setDeltaHeading(0); } else { //printf("Turning %.2f\n", -xRel * 10); myDesired.setDeltaHeading(-xRel * 10); } myDesired.setVel(300); return &myDesired; }
ArActionDesired *PickUp::fire(ArActionDesired currentDesired) { ArPose pose; ArACTSBlob blob; bool blobSeen = false; double xRel, yRel; double dist; myDesired.reset(); if (myState == STATE_SUCCEEDED) { //printf("PickUp: Succeeded\n"); myDesired.setVel(0); myDesired.setDeltaHeading(0); return &myDesired; } else if (myState == STATE_FAILED) { //printf("PickUp: Failed\n"); myDesired.setVel(0); myDesired.setDeltaHeading(0); return &myDesired; } // this if the stuff we want to do if we're not going to just drive forward // and home in on the color, ie the pickup-specific stuff if (myState == STATE_START_LOOKING) { myGripper->gripOpen(); ArUtil::sleep(3); myGripper->liftDown(); mySentLiftDown.setToNow(); myPointedDown = false; myState = STATE_LOOKING; myLastSeen.setToNow(); myTried = false; myLastMoved.setToNow(); myLastPose = myRobot->getPose(); myWaitingOnGripper = true; printf("@@@@@ Pickup: Lowering lift\n"); } // we want to sit still until the lift is down or for a second and a half if (myWaitingOnGripper) { if (mySentLiftDown.mSecSince() < 500 || ((!myGripper->isLiftMaxed() || myGripper->getGripState() != 2) && mySentLiftDown.mSecSince() < 5000)) { myGripper->liftDown(); myGripper->gripOpen(); myDesired.setVel(0); myDesired.setDeltaHeading(0); myLastMoved.setToNow(); myLastPose = myRobot->getPose(); return &myDesired; } else { myWaitingOnGripper = false; } myLastMoved.setToNow(); myLastPose = myRobot->getPose(); } if (myGripper->getBreakBeamState() != 0) { if (myGripper->getGripState() == 2) { printf("PickUp: Succeeded, have block.\n"); myGripper->liftUp(); myState = STATE_SUCCEEDED; } else if (!myTried) { myGripper->gripClose(); printf("PickUp: Trying to pick up.\n"); myTried = true; myTriedStart.setToNow(); } myDesired.setVel(0); myDesired.setDeltaHeading(0); return &myDesired; } // this means that the grippers are closed, but we don't have anything in // them, ie that we failed to get the block else if (myTried && (myGripper->getGripState() == 2 || myTriedStart.mSecSince() > 5000)) { myState = STATE_FAILED; myGripper->gripOpen(); ArUtil::sleep(3); myGripper->liftUp(); printf("PickUp: Grippers closed, didn't get a block, failed.\n"); myDesired.setVel(0); myDesired.setDeltaHeading(0); return &myDesired; } pose = myRobot->getPose(); dist = myLastPose.findDistanceTo(pose); if (dist < 5 && myLastMoved.mSecSince() > 1500) { printf("PickUp: Failed, no movement in the last 1500 msec.\n"); myState = STATE_FAILED; myGripper->gripOpen(); myGripper->liftUp(); myDesired.setVel(0); myDesired.setDeltaHeading(0); return &myDesired; } else if (dist > 5) { myLastMoved.setToNow(); myLastPose = myRobot->getPose(); } if (myActs->getNumBlobs(myChannel) == 0 || !(blobSeen = myActs->getBlob(myChannel, 1, &blob))) { if (((!myPointedDown && myLastSeen.mSecSince() > 1500) || (myPointedDown && myLastSeen.mSecSince() > 4000)) && myGripper->getBreakBeamState() == 0) { printf("PickUp: Lost the blob, failed, last saw it %ld msec ago.\n", myLastSeen.mSecSince()); myState = STATE_FAILED; myGripper->gripOpen(); ArUtil::sleep(3); myGripper->liftUp(); myDesired.setVel(0); myDesired.setDeltaHeading(0); return &myDesired; } } else myLastSeen.setToNow(); if (blobSeen) { xRel = (double)(blob.getXCG() - WIDTH/2.0) / (double)WIDTH; yRel = (double)(blob.getYCG() - HEIGHT/2.0) / (double)HEIGHT; //printf("xRel %.3f yRel %.3f:\n", xRel, yRel); } else { //printf("No blob: "); } if (blobSeen && yRel < 0.2 && !myPointedDown) { printf("PickUp: Pointing the camera down!!!\n"); mySony->panTilt(0, -ArSonyPTZ::MAX_TILT); myPointedDown = true; } if (!blobSeen || ArMath::fabs(xRel) < .10) { //printf("Going straight ahead\n"); myDesired.setDeltaHeading(0); } else { //printf("Turning %.2f\n", -xRel * 10); if (ArMath::fabs(-xRel * 10) <= 10) myDesired.setDeltaHeading(-xRel * 10); else if (-xRel > 0) myDesired.setDeltaHeading(10); else myDesired.setDeltaHeading(-10); } myDesired.setVel(150); return &myDesired; }
void close() { ArLog::log(ArLog::Normal, "Closing gripper..."); myGripper->gripClose(); }