예제 #1
0
void ObjLoaderApp::resize( int width, int height )
{
	App::resize( width, height );
	mArcball.setWindowSize( getWindowSize() );
	mArcball.setCenter( Vec2f( getWindowWidth() / 2.0f, getWindowHeight() / 2.0f ) );
	mArcball.setRadius( 150 );
}
void wellingtonModelApp::resize(ResizeEvent event)
{
    App::resize( event );
	mArcball.setWindowSize( getWindowSize() );
	mArcball.setCenter( Vec2f( getWindowWidth() / 2.0f, getWindowHeight() / 2.0f ) );
	mArcball.setRadius( 150 );
}
예제 #3
0
void ObjLoaderApp::resize( ResizeEvent event )
{
    App::resize( event );
    mArcball.setWindowSize( getWindowSize() );
    mArcball.setCenter( Vec2f( getWindowWidth() / 2.0f, getWindowHeight() / 2.0f ) );
    mArcball.setRadius( 150 );
}
void BasicShaderIIApp::resize( ResizeEvent event )
{   
	mCam.setPerspective( 60.0f, getWindowAspectRatio(), 5.0f, 5000.0f );
	mArcball.setWindowSize( getWindowSize() );
	mArcball.setCenter( Vec2f( getWindowWidth() / 2.0f, getWindowHeight() / 2.0f ) );
	mArcball.setRadius( 150 );
    
}
void ImageHFApp::resize()
{
	mArcball.setWindowSize( getWindowSize() );
	mArcball.setCenter( vec2( getWindowWidth() / 2.0f, getWindowHeight() / 2.0f ) );
	mArcball.setRadius( getWindowHeight() / 2.0f );

	mCam.lookAt( vec3( 0.0f, 0.0f, -150 ), vec3( 0, 0, 0 ) );
	mCam.setPerspective( 60.0f, getWindowAspectRatio(), 0.1f, 1000.0f );
	gl::setMatrices( mCam );
}
예제 #6
0
파일: gpuPSApp.cpp 프로젝트: flcc/gpuPS
void gpuPSApp::resize( ResizeEvent event )
{
	mArcball.setWindowSize( getWindowSize() );
	mArcball.setCenter( Vec2f( getWindowWidth() / 2.0f, getWindowHeight() / 2.0f ) );
	mArcball.setRadius( getWindowHeight() / 2.0f );
	
	mCam.lookAt( Vec3f( 0.0f, 0.0f, -450.0f ), Vec3f::zero() );
	mCam.setPerspective( 60.0f, getWindowAspectRatio(), 0.1f, 2000.0f );
	gl::setMatrices( mCam );
}
void CinderProjectionTestApp::resize( ResizeEvent event )
{
	mArcball.setWindowSize( getWindowSize() );
	mArcball.setCenter( getWindowCenter() );
	mArcball.setRadius( 150 );
	
	mLookCam.setPerspective(60, getWindowAspectRatio(), 1.0f, 100.0f);
	mSweetCam.setPerspective(60, getWindowAspectRatio(), 1.0f, 30.0f);
	mProjCam.setPerspective(60, getWindowAspectRatio(), 1.0f, 30.0f);
}
예제 #8
0
void MemExploreApp::updateLayout()
{
  int pixelSize = 4;
  mFbo = gl::Fbo(getWindowWidth() / pixelSize, getWindowHeight() / pixelSize);
  
  mCamera.setPerspective(60.0f, getWindowAspectRatio(), 0.01f, 100.0f);
  
  mCameraArcball.setCenter(getWindowCenter());
  mCameraArcball.setRadius(mIsFullscreen ? 500.0f
                                         : Vec2f(getWindowSize()).length() * 10.0f);
  
  if(mIsFullscreen) hideCursor();
  else showCursor();
}
예제 #9
0
void BasicApp::setup()
{
	mFont = Font( "Arial", 24.0f );

	dx::enableAlphaBlending();

	mArcball.setQuat( quat( vec3( 0.0577576f, -0.956794f, 0.284971f ), 3.68f ) );
	mArcball.setWindowSize( getWindowSize() );
	mArcball.setCenter( vec2( getWindowWidth() / 2.0f, getWindowHeight() / 2.0f ) );
	mArcball.setRadius( getWindowHeight() / 2.0f );

	mCam.lookAt( vec3( 0.0f, 0.0f, -150 ), vec3::zero() );
	mCam.setPerspective( 60.0f, getWindowAspectRatio(), 0.1f, 1000.0f );
	dx::setMatrices( mCam );

	openFile();
}
예제 #10
0
void fsExperiments::resize( ResizeEvent event )
{
	mArcball.setWindowSize( getWindowSize() );
	mArcball.setCenter( getWindowCenter() );
	mArcball.setRadius( 150 );
}
예제 #11
0
void ArcballDemoApp::resize()
{
	mArcball.setWindowSize( getWindowSize() );
	mArcball.setCenter( getWindowCenter() );
	mArcball.setRadius( 150 );
}
예제 #12
0
void camerasApp::resize()
{
	mArcball.setWindowSize( getWindowSize() );
	mArcball.setCenter( getWindowCenter() );
	mArcball.setRadius( 150 );
}
예제 #13
0
void ArcballDemoApp::resize( int width, int height )
{
	mArcball.setWindowSize( getWindowSize() );
	mArcball.setCenter( getWindowCenter() );
	mArcball.setRadius( 150 );
}