예제 #1
0
void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recv_data*/)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_ACCEPT");                // empty opcode

    ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(_player->GetArenaTeamIdInvited());
    if (!arenaTeam)
        return;

    // Check if player is already in another team of the same size
    if (_player->GetArenaTeamId(arenaTeam->GetSlot()))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ALREADY_IN_ARENA_TEAM);
        return;
    }

    // Only allow members of the other faction to join the team if cross faction interaction is enabled
    if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(arenaTeam->GetCaptain()))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        return;
    }

    // Add player to team
    if (!arenaTeam->AddMember(_player->GetGUID()))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_INTERNAL);
        return;
    }

    // Broadcast event
    arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_JOIN_SS, _player->GetGUID(), 2, _player->GetName(), arenaTeam->GetName(), "");
}
예제 #2
0
void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recv_data*/)
{
    DEBUG_LOG("CMSG_ARENA_TEAM_ACCEPT");                // empty opcode

    ArenaTeam *at = sObjectMgr.GetArenaTeamById(_player->GetArenaTeamIdInvited());
    if (!at)
        return;

    if (_player->GetArenaTeamId(at->GetSlot()))
    {
        // already in arena team that size
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ALREADY_IN_ARENA_TEAM);
        return;
    }

    if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) &&
        _player->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(at->GetCaptainGuid()))
    {
        // not let enemies sign petition
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        return;
    }

    if (!at->AddMember(_player->GetObjectGuid()))
    {
        // arena team not found
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S,"","",ERR_ARENA_TEAM_INTERNAL);
        return;
    }

    // event
    at->BroadcastEvent(ERR_ARENA_TEAM_JOIN_SS, _player->GetObjectGuid(), _player->GetName(), at->GetName().c_str());
}
예제 #3
0
void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recv_data*/)
{
    sLog.outDebug("CMSG_ARENA_TEAM_ACCEPT");                // empty opcode

    ArenaTeam *at = sObjectMgr.GetArenaTeamById(_player->GetArenaTeamIdInvited());
    if(!at)
        return;

    if(_player->GetArenaTeamId(at->GetSlot()))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S,"","",ERR_ALREADY_IN_ARENA_TEAM);   // already in arena team that size
        return;
    }

    if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(at->GetCaptain()))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S,"","",ERR_ARENA_TEAM_NOT_ALLIED);// not let enemies sign petition
        return;
    }

    if(!at->AddMember(_player->GetGUID()))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S,"","",ERR_ARENA_TEAM_INTERNAL);// arena team not found
        return;
    }

    // event
    WorldPacket data;
    BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_JOIN_SS, 2, _player->GetName(), at->GetName(), "");
    at->BroadcastPacket(&data);
}
예제 #4
0
void WorldSession::HandleArenaTeamInviteAcceptOpcode(WorldPacket & /*recv_data*/)
{
    sLog.outDebug("CMSG_ARENA_TEAM_INVITE_ACCEPT");         // empty opcode

    ArenaTeam *at = objmgr.GetArenaTeamById(_player->GetArenaTeamIdInvited());
    if(!at)
    {
        // arena team not exist
        return;
    }

    if(_player->GetArenaTeamId(at->GetSlot()))
    {
        // already in arena team that size
        return;
    }

    // not let enemies sign petition
    if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeam() != objmgr.GetPlayerTeamByGUID(at->GetCaptain()))
        return;

    if(!at->AddMember(_player->GetGUID()))
        return;

    // event
    WorldPacket data;
    BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_JOIN_SS, 2, _player->GetName(), at->GetName(), "");
    at->BroadcastPacket(&data);
}
예제 #5
0
void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("CMSG_ARENA_TEAM_INVITE");

    uint32 ArenaTeamId;                                     // arena team id
    std::string Invitedname;

    Player * player = NULL;

    recv_data >> ArenaTeamId >> Invitedname;

    if (!Invitedname.empty())
    {
        if (!normalizePlayerName(Invitedname))
            return;

        player = ObjectAccessor::Instance().FindPlayerByName(Invitedname.c_str());
    }

    if (!player)
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", Invitedname, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);

    if (player->getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ARENA_TEAM_PLAYER_TO_LOW);

    ArenaTeam *arenateam = sObjectMgr.GetArenaTeamById(ArenaTeamId);
    if (!arenateam)
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);

    // OK result but not send invite
    if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))

    if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);

    if (player->GetArenaTeamId(arenateam->GetSlot()))
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);

    if (player->GetArenaTeamIdInvited())
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);

    if (arenateam->GetMembersSize() >= arenateam->GetType() * 2)
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, arenateam->GetName(), "", ERR_ARENA_TEAM_FULL);

	return;

    sLog.outDebug("Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName(), Invitedname.c_str());

    player->SetArenaTeamIdInvited(arenateam->GetId());

    WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8+10));
    data << GetPlayer()->GetName();
    data << arenateam->GetName();
    player->GetSession()->SendPacket(&data);

    sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_INVITE");
}
예제 #6
0
void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_INVITE");

    uint32 arenaTeamId;                                     // arena team id
    std::string invitedName;

    Player* player = NULL;

    recvData >> arenaTeamId >> invitedName;

    if (!invitedName.empty())
    {
        if (!normalizePlayerName(invitedName))
            return;

        player = sObjectAccessor->FindPlayerByName(invitedName.c_str());
    }

    if (!player)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", invitedName, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
        return;
    }

    if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
        return;
    }

    ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
    if (!arenaTeam)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
        return;
    }

    // OK result but don't send invite
    if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
        return;

    if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        return;
    }

    if (player->GetArenaTeamId(arenaTeam->GetSlot()))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
        return;
    }

    if (player->GetArenaTeamIdInvited())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
        return;
    }

    if (arenaTeam->GetMembersSize() >= arenaTeam->GetType() * 2)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, arenaTeam->GetName(), "", ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S);
        return;
    }

    sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName(), invitedName.c_str());

    player->SetArenaTeamIdInvited(arenaTeam->GetId());

    WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8+10));
    data << GetPlayer()->GetName();
    data << arenaTeam->GetName();
    player->GetSession()->SendPacket(&data);

    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_INVITE");
}
예제 #7
0
void Arena::EndBattleground(uint32 winner)
{
    // arena rating calculation
    if (isRated())
    {
        uint32 loserTeamRating        = 0;
        uint32 loserMatchmakerRating  = 0;
        int32  loserChange            = 0;
        int32  loserMatchmakerChange  = 0;
        uint32 winnerTeamRating       = 0;
        uint32 winnerMatchmakerRating = 0;
        int32  winnerChange           = 0;
        int32  winnerMatchmakerChange = 0;

        ArenaTeam* winnerArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(winner));
        ArenaTeam* loserArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(winner)));

        if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam)
        {
            loserTeamRating = loserArenaTeam->GetRating();
            loserMatchmakerRating = GetArenaMatchmakerRating(GetOtherTeam(winner));
            winnerTeamRating = winnerArenaTeam->GetRating();
            winnerMatchmakerRating = GetArenaMatchmakerRating(winner);

            if (winner != 0)
            {
                winnerMatchmakerChange = winnerArenaTeam->WonAgainst(winnerMatchmakerRating, loserMatchmakerRating, winnerChange);
                loserMatchmakerChange = loserArenaTeam->LostAgainst(loserMatchmakerRating, winnerMatchmakerRating, loserChange);

                TC_LOG_DEBUG("bg.arena", "match Type: %u --- Winner: old rating: %u, rating gain: %d, old MMR: %u, MMR gain: %d --- Loser: old rating: %u, rating loss: %d, old MMR: %u, MMR loss: %d ---",
                    GetArenaType(), winnerTeamRating, winnerChange, winnerMatchmakerRating, winnerMatchmakerChange,
                    loserTeamRating, loserChange, loserMatchmakerRating, loserMatchmakerChange);

                SetArenaMatchmakerRating(winner, winnerMatchmakerRating + winnerMatchmakerChange);
                SetArenaMatchmakerRating(GetOtherTeam(winner), loserMatchmakerRating + loserMatchmakerChange);

                // bg team that the client expects is different to TeamId
                // alliance 1, horde 0
                uint8 winnerTeam = winner == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE;
                uint8 loserTeam = winner == ALLIANCE ? BG_TEAM_HORDE : BG_TEAM_ALLIANCE;

                _arenaTeamScores[winnerTeam].Assign(winnerChange, winnerMatchmakerRating, winnerArenaTeam->GetName());
                _arenaTeamScores[loserTeam].Assign(loserChange, loserMatchmakerRating, loserArenaTeam->GetName());

                TC_LOG_DEBUG("bg.arena", "Arena match Type: %u for Team1Id: %u - Team2Id: %u ended. WinnerTeamId: %u. Winner rating: +%d, Loser rating: %d",
                    GetArenaType(), GetArenaTeamIdByIndex(TEAM_ALLIANCE), GetArenaTeamIdByIndex(TEAM_HORDE), winnerArenaTeam->GetId(), winnerChange, loserChange);

                if (sWorld->getBoolConfig(CONFIG_ARENA_LOG_EXTENDED_INFO))
                    for (auto const& score : PlayerScores)
                        if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(score.first, 0, HIGHGUID_PLAYER)))
                        {
                            TC_LOG_DEBUG("bg.arena", "Statistics match Type: %u for %s (GUID: %u, Team: %d, IP: %s): %s",
                                GetArenaType(), player->GetName().c_str(), score.first, player->GetArenaTeamId(GetArenaType() == 5 ? 2 : GetArenaType() == 3),
                                player->GetSession()->GetRemoteAddress().c_str(), score.second->ToString().c_str());
                        }
            }
            // Deduct 16 points from each teams arena-rating if there are no winners after 45+2 minutes
            else
            {
                _arenaTeamScores[BG_TEAM_ALLIANCE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, winnerMatchmakerRating, winnerArenaTeam->GetName());
                _arenaTeamScores[BG_TEAM_HORDE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, loserMatchmakerRating, loserArenaTeam->GetName());

                winnerArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS);
                loserArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS);
            }

            // uint8 aliveWinners = GetAlivePlayersCountByTeam(winner);

            for (auto const& i : GetPlayers())
            {
                uint32 team = i.second.Team;

                if (i.second.OfflineRemoveTime)
                {
                    // if rated arena match - make member lost!
                    if (team == winner)
                        winnerArenaTeam->OfflineMemberLost(i.first, loserMatchmakerRating, winnerMatchmakerChange);
                    else
                        loserArenaTeam->OfflineMemberLost(i.first, winnerMatchmakerRating, loserMatchmakerChange);
                    continue;
                }

                Player* player = _GetPlayer(i.first, i.second.OfflineRemoveTime != 0, "Arena::EndBattleground");
                if (!player)
                    continue;

                // per player calculation
                if (team == winner)
                {
                    // update achievement BEFORE personal rating update
                    uint32 rating = player->GetArenaPersonalRating(winnerArenaTeam->GetSlot());
                    player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, rating ? rating : 1);
                    player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA, GetMapId());

                    /*
                    // Last standing - Rated 5v5 arena & be solely alive player
                    if (GetArenaType() == ARENA_TYPE_5v5 && aliveWinners == 1 && player->IsAlive())
                        player->CastSpell(player, SPELL_LAST_MAN_STANDING, true);
                    */

                    winnerArenaTeam->MemberWon(player, loserMatchmakerRating, winnerMatchmakerChange);
                }
                else
                {
                    loserArenaTeam->MemberLost(player, winnerMatchmakerRating, loserMatchmakerChange);

                    // Arena lost => reset the win_rated_arena having the "no_lose" condition
                    player->ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE);
                }
            }

            // save the stat changes
            winnerArenaTeam->SaveToDB();
            loserArenaTeam->SaveToDB();
            // send updated arena team stats to players
            // this way all arena team members will get notified, not only the ones who participated in this match
            winnerArenaTeam->NotifyStatsChanged();
            loserArenaTeam->NotifyStatsChanged();
        }
    }

    // end battleground
    Battleground::EndBattleground(winner);
}
예제 #8
0
void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket& recv_data)
{
    DEBUG_LOG("CMSG_ARENA_TEAM_INVITE");

    uint32 ArenaTeamId;                                     // arena team id
    std::string Invitedname;

    Player* player = NULL;

    recv_data >> ArenaTeamId >> Invitedname;

    if (!Invitedname.empty())
    {
        if (!normalizePlayerName(Invitedname))
            return;

        player = ObjectAccessor::FindPlayerByName(Invitedname.c_str());
    }

    if (!player)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", Invitedname, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
        return;
    }

    if (player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
        return;
    }

    ArenaTeam* arenateam = sObjectMgr.GetArenaTeamById(ArenaTeamId);
    if (!arenateam)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
        return;
    }

    if (GetPlayer()->GetArenaTeamId(arenateam->GetSlot()) != ArenaTeamId)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
        return;
    }

    // OK result but not send invite
    if (player->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid()))
        return;

    if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        return;
    }

    if (player->GetArenaTeamId(arenateam->GetSlot()))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
        return;
    }

    if (player->GetArenaTeamIdInvited())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
        return;
    }

    if (arenateam->GetMembersSize() >= arenateam->GetMaxMembersSize())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, arenateam->GetName(), "", ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S);
        return;
    }

    DEBUG_LOG("Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName(), Invitedname.c_str());

    player->SetArenaTeamIdInvited(arenateam->GetId());

    WorldPacket data(SMSG_ARENA_TEAM_INVITE, 8 + 10);
    data << GetPlayer()->GetName();
    data << arenateam->GetName();
    player->GetSession()->SendPacket(&data);

    DEBUG_LOG("WORLD: Sent SMSG_ARENA_TEAM_INVITE");
}
예제 #9
0
void WorldSession::HandleArenaTeamAddMemberOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("CMSG_ARENA_TEAM_ADD_MEMBER");
    //recv_data.hexlike();

    CHECK_PACKET_SIZE(recv_data, 4+1);

    uint32 ArenaTeamId;                                     // arena team id
    std::string Invitedname;

    Player * player = NULL;

    recv_data >> ArenaTeamId >> Invitedname;

    if(!Invitedname.empty())
    {
        if(!normalizePlayerName(Invitedname))
            return;

        player = ObjectAccessor::Instance().FindPlayerByName(Invitedname.c_str());
    }

    if(!player)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", Invitedname, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
        return;
    }

    if(player->getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
    {
        //SendArenaTeamCommandResult(ARENA_TEAM_INVITE_SS,"",Invitedname,ARENA_TEAM_PLAYER_NOT_FOUND_S);
                                                            // can't find related opcode
        SendNotification(LANG_HIS_ARENA_LEVEL_REQ_ERROR, player->GetName());
        return;
    }

    ArenaTeam *arenateam = objmgr.GetArenaTeamById(ArenaTeamId);
    if(!arenateam)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
        return;
    }

    // OK result but not send invite
    if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
        return;

    if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        return;
    }

    if(player->GetArenaTeamId(arenateam->GetSlot()))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, player->GetName(), "", ERR_ALREADY_IN_ARENA_TEAM_S);
        return;
    }

    if(player->GetArenaTeamIdInvited())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, player->GetName(), "", ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
        return;
    }

    if(arenateam->GetMembersSize() >= arenateam->GetType() * 2)
    {
        // should send an "arena team is full" or the likes message, I just don't know the proper values so... ERR_INTERNAL
//        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_INTERNAL);
        SendNotification(LANG_YOUR_ARENA_TEAM_FULL, player->GetName());
        return;
    }

    sLog.outDebug("Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName(), Invitedname.c_str());

    player->SetArenaTeamIdInvited(arenateam->GetId());

    WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8+10));
    data << GetPlayer()->GetName();
    data << arenateam->GetName();
    player->GetSession()->SendPacket(&data);

    sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_INVITE");
}