예제 #1
0
void
PresentationConnection::Send(const ArrayBufferView& aData,
                             ErrorResult& aRv)
{
  if (NS_WARN_IF(mState != PresentationConnectionState::Connected)) {
    aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
    return;
  }

  nsCOMPtr<nsIPresentationService> service =
    do_GetService(PRESENTATION_SERVICE_CONTRACTID);
  if(NS_WARN_IF(!service)) {
    AsyncCloseConnectionWithErrorMsg(
      NS_LITERAL_STRING("Unable to send message due to an internal error."));
    return;
  }

  aData.ComputeLengthAndData();

  static_assert(sizeof(*aData.Data()) == 1, "byte-sized data required");

  uint32_t length = aData.Length();
  char* data = reinterpret_cast<char*>(aData.Data());
  nsDependentCSubstring msgString(data, length);

  nsresult rv = service->SendSessionBinaryMsg(mId, mRole, msgString);
  if(NS_WARN_IF(NS_FAILED(rv))) {
    AsyncCloseConnectionWithErrorMsg(
      NS_LITERAL_STRING("Unable to send binary message for ArrayBufferView message."));
  }
}
예제 #2
0
void
SourceBuffer::AppendBuffer(const ArrayBufferView& aData, ErrorResult& aRv)
{
  aData.ComputeLengthAndData();

  AppendData(aData.Data(), aData.Length(), aRv);
}
예제 #3
0
void
SourceBuffer::AppendBuffer(const ArrayBufferView& aData, ErrorResult& aRv)
{
  MOZ_ASSERT(NS_IsMainThread());
  MSE_API("AppendBuffer(ArrayBufferView)");
  aData.ComputeLengthAndData();
  AppendData(aData.Data(), aData.Length(), aRv);
}
예제 #4
0
void
nsDOMDataChannel::Send(const ArrayBufferView& aData, ErrorResult& aRv)
{
  MOZ_ASSERT(NS_IsMainThread(), "Not running on main thread");

  aData.ComputeLengthAndData();

  static_assert(sizeof(*aData.Data()) == 1, "byte-sized data required");

  uint32_t len = aData.Length();
  char* data = reinterpret_cast<char*>(aData.Data());

  nsDependentCSubstring msgString(data, len);
  Send(nullptr, msgString, len, true, aRv);
}
예제 #5
0
void
WebGLContext::BufferData(GLenum target, const ArrayBufferView& data,
                         GLenum usage)
{
    if (IsContextLost())
        return;

    WebGLRefPtr<WebGLBuffer>* bufferSlot = GetBufferSlotByTarget(target, "bufferSubData");

    if (!bufferSlot) {
        return;
    }

    if (!ValidateBufferUsageEnum(usage, "bufferData: usage"))
        return;

    WebGLBuffer* boundBuffer = bufferSlot->get();

    if (!boundBuffer)
        return ErrorInvalidOperation("bufferData: no buffer bound!");

    data.ComputeLengthAndData();

    // Careful: data.Length() could conceivably be any uint32_t, but GLsizeiptr
    // is like intptr_t.
    if (!CheckedInt<GLsizeiptr>(data.Length()).isValid())
        return ErrorOutOfMemory("bufferData: bad size");

    InvalidateBufferFetching();
    MakeContextCurrent();

    GLenum error = CheckedBufferData(target, data.Length(), data.Data(), usage);
    if (error) {
        GenerateWarning("bufferData generated error %s", ErrorName(error));
        return;
    }

    boundBuffer->SetByteLength(data.Length());
    if (!boundBuffer->ElementArrayCacheBufferData(data.Data(), data.Length())) {
        return ErrorOutOfMemory("bufferData: out of memory");
    }
}
예제 #6
0
void
WebGLContext::BufferSubData(GLenum target, WebGLsizeiptr byteOffset,
                            const ArrayBufferView& data)
{
    if (IsContextLost())
        return;

    WebGLRefPtr<WebGLBuffer>* bufferSlot = GetBufferSlotByTarget(target, "bufferSubData");

    if (!bufferSlot) {
        return;
    }

    if (byteOffset < 0)
        return ErrorInvalidValue("bufferSubData: negative offset");

    WebGLBuffer* boundBuffer = bufferSlot->get();

    if (!boundBuffer)
        return ErrorInvalidOperation("bufferSubData: no buffer bound!");

    data.ComputeLengthAndData();

    CheckedInt<WebGLsizeiptr> checked_neededByteLength = CheckedInt<WebGLsizeiptr>(byteOffset) + data.Length();
    if (!checked_neededByteLength.isValid())
        return ErrorInvalidValue("bufferSubData: integer overflow computing the needed byte length");

    if (checked_neededByteLength.value() > boundBuffer->ByteLength())
        return ErrorInvalidValue("bufferSubData: not enough data -- operation requires %d bytes, but buffer only has %d bytes",
                                 checked_neededByteLength.value(), boundBuffer->ByteLength());

    boundBuffer->ElementArrayCacheBufferSubData(byteOffset, data.Data(), data.Length());

    MakeContextCurrent();
    gl->fBufferSubData(target, byteOffset, data.Length(), data.Data());
}