TEST_F(ContextCreatorTest, ValidateMultipleEviction) { AutoCurrentContext()->Initiate(); // Number of dependent contexts to be created const size_t count = 100; // Teardown lock, counter, and condition: std::mutex lock; std::condition_variable cond; int counter = count; // Obtain creator pointer: AutoRequired<Creator> creator; // Set up a signal manager at global context scope: AutoRequired<GlobalSignal> signal; { // Array of objects to test destruction on, and corresponding collection of contexts: std::shared_ptr<WaitMember> members[count]; // Create a few contexts: for(int i = count; i--;) { AutoCreateContext ctxt; CurrentContextPusher pshr(ctxt); // Trivial validation that the newly created context is an empty context: ASSERT_EQ(static_cast<size_t>(0), ctxt->GetMemberCount()) << "A created context was not empty"; // Add in an object to test asynchronous destruction: AutoRequired<WaitMember> obj; members[i] = obj; ASSERT_EQ(signal.get(), obj->m_signal.get()) << "Dependent context wiring did not correctly match to the enclosing scope"; // Add a notifier to signal a continue condition when we have everything we need: ctxt->AddTeardownListener([&lock, &cond, &counter] { (std::lock_guard<std::mutex>)lock, counter--, cond.notify_all(); }); // Kick off the context: ctxt->Initiate(); } // Signal all members and then release everything: signal->Signal(); } // Wait for all contexts to be destroyed std::unique_lock<std::mutex> lk(lock); bool wait_status = cond.wait_for(lk, std::chrono::seconds(1), [&counter] {return counter == 0;}); ASSERT_TRUE(wait_status) << "All teardown listeners didn't trigger, counter still at " << counter; // Validate that everything expires: ASSERT_EQ(static_cast<size_t>(0), creator->GetSize()) << "Not all contexts were evicted as expected"; }
TEST_F(ContextCreatorTest, VoidKeyType) { AutoRequired<VoidCreator> vc; { std::shared_ptr<CoreContext> ctxt = vc->CreateContext(); ASSERT_EQ(1UL, vc->GetSize()) << "Requested that a context be created, but the void creator did not have any members"; ASSERT_EQ(1UL, vc->GetSize()) << "A created context was apparently destroyed after firing bolts"; ASSERT_EQ(0UL, vc->m_totalDestroyed) << "The void creator received a NotifyContextDestroyed call unexpectedly early"; vc->Clear(true); //Make another one to check about collisions std::shared_ptr<CoreContext> ctxt2 = vc->CreateContext(); ASSERT_EQ(1UL, vc->GetSize()) << "Second void context creation failed!"; } ASSERT_EQ(0UL, vc->GetSize()) << "A void context creator was not correctly updated when its dependent context went out of scope"; ASSERT_EQ(2UL, vc->m_totalDestroyed) << "The void creator did not receive the expected number of NotifyContextDestroyed calls"; }
TEST_F(ContextCreatorTest, ValidateSimpleEviction) { // Create a context and verify it gets evicted from the context creator: AutoRequired<Creator> creator; std::weak_ptr<CoreContext> ctxtWeak; { std::shared_ptr<CoreContext> ctxt; // Make a context: ctxt = creator->CreateContext(1).first; // Obtain a weak pointer, in order to ensure proper teardown: ctxtWeak = ctxt; } // Context must be destroyed as a precondition of the subsequent assertion ASSERT_TRUE(ctxtWeak.expired()) << "Expected the context to be destroyed"; // Verify that our creator is now empty: ASSERT_EQ(0UL, creator->GetSize()) << "Context creator is non-empty after all created contexts were destroyed"; }