예제 #1
0
void BL_ArmatureActuator::FindConstraint()
{
    m_constraint = NULL;

    if (m_gameobj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE) {
        BL_ArmatureObject* armobj = (BL_ArmatureObject*)m_gameobj;
        m_constraint = armobj->GetConstraint(m_posechannel, m_constraintname);
    }
}
예제 #2
0
PyObject *KX_ArmatureSensor::pyattr_get_constraint(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
	KX_ArmatureSensor* sensor = static_cast<KX_ArmatureSensor*>(self);
	if (sensor->m_gameobj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE) {
		BL_ArmatureObject* armobj = (BL_ArmatureObject*)sensor->m_gameobj;
		BL_ArmatureConstraint* constraint = armobj->GetConstraint(sensor->m_posechannel, sensor->m_constraintname);
		if (constraint)
			return constraint->GetProxy();
	}
	Py_RETURN_NONE;
}