void BlackMarketMgr::BuildBlackMarketAuctionsPacket(WorldPacket& data, uint32 guidLow) { uint32 count = 0; ByteBuffer datas; data << uint32(time(NULL)); for (BMAuctionEntryMap::const_iterator itr = GetAuctionsBegin(); itr != GetAuctionsEnd(); ++itr) if (itr->second->IsActive()) ++count; data.WriteBits(count, 18); for (BMAuctionEntryMap::const_iterator itr = GetAuctionsBegin(); itr != GetAuctionsEnd(); ++itr) { BMAuctionEntry* auction = itr->second; if (!auction->IsActive()) continue; data.WriteBit(guidLow == auction->bidder); // Is owner uint64 currentBid = auction->bidder ? auction->bid : 0; uint64 nextBidPrice = auction->bidder ? auction->bid + GetAuctionOutBid(auction->bid) : auction->bid; uint64 upPrice = auction->bidder ? nextBidPrice - currentBid : 1; datas << uint32(auction->bm_template->itemEntry); datas << uint64(nextBidPrice); datas << uint64(currentBid); datas << uint32(0); // Unk datas << uint32(auction->id); datas << uint32(auction->bm_template->seller); datas << uint64(upPrice); datas << uint32(auction->TimeLeft()); datas << uint32(auction->bidderCount); datas << uint32(auction->bm_template->itemCount); } data.FlushBits(); if (datas.size()) data.append(datas); sLog->outInfo(LOG_FILTER_NETWORKIO, ">> Sent %u BlackMarket Auctions", count); }
void BlackMarketMgr::BuildBlackMarketAuctionsPacket(WorldPacket& data, uint32 guidLow) { uint32 count = 0; data << uint32(1); // unk data.WriteBits(count, 20); // placeholder for(BMAuctionEntryMap::const_iterator itr = GetAuctionsBegin(); itr != GetAuctionsEnd(); ++itr) { BMAuctionEntry* auction = itr->second; if (!auction->IsActive()) continue; data.WriteBit((guidLow == auction->bidder)); ++count; } data.FlushBits(); for(BMAuctionEntryMap::const_iterator itr = GetAuctionsBegin(); itr != GetAuctionsEnd(); ++itr) { BMAuctionEntry* auction = itr->second; if (!auction->IsActive()) continue; data << uint32(auction->bm_template->seller); //seller data << uint32(auction->TimeLeft()); //time left data << uint64(0); //unk data << uint64(0); //unk data << uint64(auction->bid); // price data << uint32(auction->id); // auction id data << uint32(0); //unk data << uint32(auction->bm_template->itemCount); //stack count data << uint32(auction->bm_template->itemEntry); //item id data << uint32(0); //unk } data.PutBits<uint32>(32, count, 20); sLog->outInfo(LOG_FILTER_NETWORKIO, ">> Sent %u BlackMarket Auctions", count); }