예제 #1
0
void
TFilePanel::OpenDirectory()
{
	BObjectList<BPose>* list = PoseView()->SelectionList();
	if (list->CountItems() != 1)
		return;

	Model* model = list->FirstItem()->TargetModel();
	if (model->ResolveIfLink()->IsDirectory()) {
		BMessage message(B_REFS_RECEIVED);
		message.AddRef("refs", model->EntryRef());
		PostMessage(&message);
	}
}
예제 #2
0
void
TFilePanel::HandleOpenButton()
{
	PoseView()->CommitActivePose();
	BObjectList<BPose>* selection = PoseView()->SelectionList();

	// if we have only one directory and we're not opening dirs, enter.
	if ((fNodeFlavors & B_DIRECTORY_NODE) == 0
		&& selection->CountItems() == 1) {
		Model* model = selection->FirstItem()->TargetModel();

		if (model->IsDirectory()
			|| (model->IsSymLink() && !(fNodeFlavors & B_SYMLINK_NODE)
				&& model->ResolveIfLink()->IsDirectory())) {

			BMessage message(B_REFS_RECEIVED);
			message.AddRef("refs", model->EntryRef());
			PostMessage(&message);
			return;
		}
	}

	// don't do anything unless there are items selected
    // message->fMessage->message from here to end
	if (selection->CountItems()) {
		BMessage message(*fMessage);
		// go through selection and add appropriate items
		for (int32 index = 0; index < selection->CountItems(); index++) {
			Model* model = selection->ItemAt(index)->TargetModel();

			if (((fNodeFlavors & B_DIRECTORY_NODE) != 0
					&& model->ResolveIfLink()->IsDirectory())
				|| ((fNodeFlavors & B_SYMLINK_NODE) != 0 && model->IsSymLink())
				|| ((fNodeFlavors & B_FILE_NODE) != 0
					&& model->ResolveIfLink()->IsFile())) {
				message.AddRef("refs", model->EntryRef());
			}
		}

		OpenSelectionCommon(&message);
	}
}
예제 #3
0
void
TFilePanel::AdjustButton()
{
	// adjust button state
	BButton* button = dynamic_cast<BButton*>(FindView("default button"));
	if (button == NULL)
		return;

	BTextControl* textControl
		= dynamic_cast<BTextControl*>(FindView("text view"));
	BObjectList<BPose>* selectionList = fPoseView->SelectionList();
	BString buttonText = fButtonText;
	bool enabled = false;

	if (fIsSavePanel && textControl != NULL) {
		enabled = textControl->Text()[0] != '\0';
		if (fPoseView->IsFocus()) {
			fPoseView->ShowSelection(true);
			if (selectionList->CountItems() == 1) {
				Model* model = selectionList->FirstItem()->TargetModel();
				if (model->ResolveIfLink()->IsDirectory()) {
					enabled = true;
					buttonText = B_TRANSLATE("Open");
				} else {
					// insert the name of the selected model into
					// the text field
					textControl->SetText(model->Name());
					textControl->MakeFocus(true);
				}
			}
		} else
			fPoseView->ShowSelection(false);
	} else {
		int32 count = selectionList->CountItems();
		if (count) {
			enabled = true;

			// go through selection list looking at content
			for (int32 index = 0; index < count; index++) {
				Model* model = selectionList->ItemAt(index)->TargetModel();

				uint32 modelFlavor = GetLinkFlavor(model, false);
				uint32 linkFlavor = GetLinkFlavor(model, true);

				// if only one item is selected and we're not in dir
				// selection mode then we don't disable button ever
				if ((modelFlavor == B_DIRECTORY_NODE
						|| linkFlavor == B_DIRECTORY_NODE)
					&& count == 1)
				  break;

				if ((fNodeFlavors & modelFlavor) == 0
					&& (fNodeFlavors & linkFlavor) == 0) {
		    		enabled = false;
					break;
				}
			}
		}
	}

	button->SetLabel(buttonText.String());
	button->SetEnabled(enabled);
}