GameObject* GameObjectFactory::create( std::string typeID ) { std::map<std::string, BaseCreator*>::iterator it = m_creators.find(typeID); if( it == m_creators.end() ) { std::cout << "could not find type: " << typeID << "\n"; return NULL; } BaseCreator* pCreator = (*it).second; return pCreator->createGameObject(); }
GameObject* GameObjectFactory::create(std::string typeID) { std::map<std::string, BaseCreator*>::iterator it = objectCreators.find(typeID); if (it == objectCreators.end()) { printf("could not find type: %s\n", typeID.c_str()); return NULL; } BaseCreator* pCreator = (*it).second; return pCreator->createGameObject(); }