예제 #1
0
BaseState* StateMachine::PopState()
{
	BaseState* lastState = stateStack.back();
	stateStack.pop_back();
	lastState->Destroy();
	return lastState;
}
예제 #2
0
BaseState* StateMachine::SwitchState(BaseState* a_gameState)
{
	BaseState* lastState = stateStack.back();
	lastState->Destroy();

	stateStack.pop_back();
	stateStack.push_back(a_gameState);
	a_gameState->Initialize();

	return lastState;
}