void ModelBrowserTool::SetCameraFocus()
{
	BoundingBox boundingBox = mModel->GetBoundingBox();
    Vector3f boxCenter = boundingBox.GetCenter();
	
	// Cubify the bounding box.
	BoundingBox boundingCube = boundingBox;
	Float maxValue = Maths::Max(boundingCube.Max().x, Maths::Max(boundingCube.Max().y, boundingCube.Max().z));
	Float minValue = Maths::Min(boundingCube.Min().x, Maths::Min(boundingCube.Min().y, boundingCube.Min().z));
	boundingCube.SetMax( Vector3f(maxValue, maxValue, maxValue) );
    boundingCube.SetMin( Vector3f(minValue, minValue, minValue) );
	
	// Recenter
	Vector3f cubeCenter = boundingCube.GetCenter();
	Vector3f offset = cubeCenter - boxCenter;
	cubeCenter -= offset;
	boundingCube(0) -= offset;
	boundingCube(1) -= offset;

	Float fovAngle = Maths::ToRadians(mCamera.GetFovAngle());
	Float halfFov = fovAngle / 2.0f;
	Float sin = Maths::Sin(halfFov);
	Float cos = Maths::Cos(halfFov);

	// Compute the camera position and viewing position.
	Float halfPos = cubeCenter.y - boundingCube.Min().y;
	Float zPos = boundingBox.Max().z + (cos * halfPos / sin);

	mCamera.SetPosition(Vector3f(boxCenter.x, boxCenter.y, zPos));
	mObjectCenter = Vector3f(boxCenter.x, boxCenter.y, boxCenter.z);
}
예제 #2
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		void ObjectController::SetRayCastObjectBoundingBox( const BoundingBox& bound )
		{
			if(m_pRayCastBox!=NULL){
				Float3 vPos =	bound.GetCenter();
				Float3 vScale = bound.GetHalfSize();
				m_pRayCastBox->m_WorldMatrix	=	Float44(vPos,vScale,Float4(0,0,0,1));
			}
		}