예제 #1
0
template<typename BoxType> void alignedbox(const BoxType& _box)
{
  /* this test covers the following files:
     AlignedBox.h
  */
  typedef typename BoxType::Index Index;  
  typedef typename BoxType::Scalar Scalar;
  typedef typename NumTraits<Scalar>::Real RealScalar;
  typedef Matrix<Scalar, BoxType::AmbientDimAtCompileTime, 1> VectorType;

  const Index dim = _box.dim();

  VectorType p0 = VectorType::Random(dim);
  VectorType p1 = VectorType::Random(dim);
  while( p1 == p0 ){
      p1 =  VectorType::Random(dim); }
  RealScalar s1 = internal::random<RealScalar>(0,1);

  BoxType b0(dim);
  BoxType b1(VectorType::Random(dim),VectorType::Random(dim));
  BoxType b2;
  
  kill_extra_precision(b1);
  kill_extra_precision(p0);
  kill_extra_precision(p1);

  b0.extend(p0);
  b0.extend(p1);
  VERIFY(b0.contains(p0*s1+(Scalar(1)-s1)*p1));
  VERIFY(b0.contains(b0.center()));
  VERIFY(b0.center()==(p0+p1)/Scalar(2));

  (b2 = b0).extend(b1);
  VERIFY(b2.contains(b0));
  VERIFY(b2.contains(b1));
  VERIFY_IS_APPROX(b2.clamp(b0), b0);

  // intersection
  BoxType box1(VectorType::Random(dim));
  box1.extend(VectorType::Random(dim));
  BoxType box2(VectorType::Random(dim));
  box2.extend(VectorType::Random(dim));

  VERIFY(box1.intersects(box2) == !box1.intersection(box2).isEmpty()); 

  // alignment -- make sure there is no memory alignment assertion
  BoxType *bp0 = new BoxType(dim);
  BoxType *bp1 = new BoxType(dim);
  bp0->extend(*bp1);
  delete bp0;
  delete bp1;

  // sampling
  for( int i=0; i<10; ++i )
  {
      VectorType r = b0.sample();
      VERIFY(b0.contains(r));
  }

}
예제 #2
0
void alignedboxCastTests(const BoxType& _box)
{
  // casting  
  typedef typename BoxType::Index Index;
  typedef typename BoxType::Scalar Scalar;
  typedef typename NumTraits<Scalar>::Real RealScalar;
  typedef Matrix<Scalar, BoxType::AmbientDimAtCompileTime, 1> VectorType;

  const Index dim = _box.dim();

  VectorType p0 = VectorType::Random(dim);
  VectorType p1 = VectorType::Random(dim);

  BoxType b0(dim);

  b0.extend(p0);
  b0.extend(p1);

  const int Dim = BoxType::AmbientDimAtCompileTime;
  typedef typename GetDifferentType<Scalar>::type OtherScalar;
  AlignedBox<OtherScalar,Dim> hp1f = b0.template cast<OtherScalar>();
  VERIFY_IS_APPROX(hp1f.template cast<Scalar>(),b0);
  AlignedBox<Scalar,Dim> hp1d = b0.template cast<Scalar>();
  VERIFY_IS_APPROX(hp1d.template cast<Scalar>(),b0);
}
예제 #3
0
template<typename BoxType> void alignedbox(const BoxType& _box)
{
  /* this test covers the following files:
     AlignedBox.h
  */

  const int dim = _box.dim();
  typedef typename BoxType::Scalar Scalar;
  typedef typename NumTraits<Scalar>::Real RealScalar;
  typedef Matrix<Scalar, BoxType::AmbientDimAtCompileTime, 1> VectorType;

  VectorType p0 = VectorType::Random(dim);
  VectorType p1 = VectorType::Random(dim);
  RealScalar s1 = ei_random<RealScalar>(0,1);

  BoxType b0(dim);
  BoxType b1(VectorType::Random(dim),VectorType::Random(dim));
  BoxType b2;

  b0.extend(p0);
  b0.extend(p1);
  VERIFY(b0.contains(p0*s1+(Scalar(1)-s1)*p1));
  VERIFY(!b0.contains(p0 + (1+s1)*(p1-p0)));

  (b2 = b0).extend(b1);
  VERIFY(b2.contains(b0));
  VERIFY(b2.contains(b1));
  VERIFY_IS_APPROX(b2.clamp(b0), b0);

  // casting
  const int Dim = BoxType::AmbientDimAtCompileTime;
  typedef typename GetDifferentType<Scalar>::type OtherScalar;
  AlignedBox<OtherScalar,Dim> hp1f = b0.template cast<OtherScalar>();
  VERIFY_IS_APPROX(hp1f.template cast<Scalar>(),b0);
  AlignedBox<Scalar,Dim> hp1d = b0.template cast<Scalar>();
  VERIFY_IS_APPROX(hp1d.template cast<Scalar>(),b0);
}
예제 #4
0
파일: BVH.cpp 프로젝트: B-Rich/sim3d
 double minimumOnVolumeObject(const BoxType &r, const VectorType &v) { ++calls; return r.squaredExteriorDistance(v); }
예제 #5
0
파일: BVH.cpp 프로젝트: B-Rich/sim3d
 double minimumOnObjectVolume(const BallType &b, const BoxType &r) { ++calls; return SQR(std::max(0., r.exteriorDistance(b.center) - b.radius)); }
예제 #6
0
파일: BVH.cpp 프로젝트: B-Rich/sim3d
 double minimumOnVolumeVolume(const BoxType &r1, const BoxType &r2) { ++calls; return r1.squaredExteriorDistance(r2); }
예제 #7
0
파일: BVH.cpp 프로젝트: B-Rich/sim3d
 double minimumOnVolume(const BoxType &r) { ++calls; return r.squaredExteriorDistance(p); }
예제 #8
0
파일: BVH.cpp 프로젝트: B-Rich/sim3d
 bool intersectVolumeObject(const BoxType &r, const VectorType &v) { ++calls; return r.contains(v); }
예제 #9
0
파일: BVH.cpp 프로젝트: B-Rich/sim3d
 bool intersectObjectVolume(const BallType &b, const BoxType &r) { ++calls; return r.squaredExteriorDistance(b.center) < SQR(b.radius); }
예제 #10
0
파일: BVH.cpp 프로젝트: B-Rich/sim3d
 bool intersectVolumeVolume(const BoxType &r1, const BoxType &r2) { ++calls; return !(r1.intersection(r2)).isNull(); }
예제 #11
0
파일: BVH.cpp 프로젝트: B-Rich/sim3d
 bool intersectVolume(const BoxType &r) { ++calls; return r.contains(p); }
예제 #12
0
 double minimumOnVolumeObject(const BoxType &r, const BallType &b) { ++calls; return SQR((std::max)(0., r.exteriorDistance(b.center) - b.radius)); }