void AbstractContent::slotConfigure() { ButtonItem * item = dynamic_cast<ButtonItem *>(sender()); if (!item) return; emit configureMe(item->scenePos().toPoint()); }
void AbstractContent::slotConfigure() { ButtonItem * item = dynamic_cast<ButtonItem *>(sender()); if (item) emit requestConfig(item->scenePos().toPoint()); else emit requestConfig(scenePos().toPoint()); }