예제 #1
0
void AbstractContent::slotConfigure()
{
    ButtonItem * item = dynamic_cast<ButtonItem *>(sender());
    if (!item)
        return;
    emit configureMe(item->scenePos().toPoint());
}
예제 #2
0
void AbstractContent::slotConfigure()
{
    ButtonItem * item = dynamic_cast<ButtonItem *>(sender());
    if (item)
        emit requestConfig(item->scenePos().toPoint());
    else
        emit requestConfig(scenePos().toPoint());
}