ClassChoiceDialog::ClassChoiceDialog(WindowManager& parWindowManager) : InfoBoxDialog(parWindowManager) { setText(""); ButtonList buttons; buttons.push_back(mWindowManager.getGameSettingString("sClassChoiceMenu1", "")); buttons.push_back(mWindowManager.getGameSettingString("sClassChoiceMenu2", "")); buttons.push_back(mWindowManager.getGameSettingString("sClassChoiceMenu3", "")); buttons.push_back(mWindowManager.getGameSettingString("sBack", "")); setButtons(buttons); }
ClassChoiceDialog::ClassChoiceDialog(MWWorld::Environment& environment) : InfoBoxDialog(environment) { WindowManager *mw = environment.mWindowManager; setText(""); ButtonList buttons; buttons.push_back(mw->getGameSettingString("sClassChoiceMenu1", "")); buttons.push_back(mw->getGameSettingString("sClassChoiceMenu2", "")); buttons.push_back(mw->getGameSettingString("sClassChoiceMenu3", "")); buttons.push_back(mw->getGameSettingString("sBack", "")); setButtons(buttons); }