void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/) { uint64 guid = _player->GetGUID(); TC_LOG_DEBUG("network", "CMSG_CALENDAR_GET_CALENDAR [" UI64FMTD "]", guid); time_t currTime = time(NULL); uint32 counter = 0; CalendarInviteStore invites = sCalendarMgr->GetPlayerInvites(guid); CalendarEventStore playerEvents = sCalendarMgr->GetPlayerEvents(guid); ResetTimeByMapDifficultyMap const& resets = sInstanceSaveMgr->GetResetTimeMap(); ByteBuffer lockoutInfoBuffer; ByteBuffer invitesInfoBuffer; ByteBuffer eventsInfoBuffer; WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 1000); // Average size if no instance size_t resetPos = data.bitwpos(); data.WriteBits(0, 20); // Reset placeholder data.WriteBits(0, 16); // Holidays -> f**k that shit... Necessary to find out when this should be sent size_t lockoutPos = data.bitwpos(); data.WriteBits(0, 20); // Lockout placeholder for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) { Player::BoundInstancesMap boundInstances = _player->GetBoundInstances(Difficulty(i)); for (Player::BoundInstancesMap::const_iterator itr = boundInstances.begin(); itr != boundInstances.end(); ++itr) { if (itr->second.perm) { InstanceSave const* save = itr->second.save; ObjectGuid guid = save->GetInstanceId(); data.WriteBit(guid[6]); data.WriteBit(guid[7]); data.WriteBit(guid[2]); data.WriteBit(guid[1]); data.WriteBit(guid[5]); data.WriteBit(guid[4]); data.WriteBit(guid[0]); data.WriteBit(guid[3]); lockoutInfoBuffer << uint32(save->GetDifficulty()); lockoutInfoBuffer.WriteByteSeq(guid[3]); lockoutInfoBuffer.WriteByteSeq(guid[0]); lockoutInfoBuffer.WriteByteSeq(guid[1]); lockoutInfoBuffer.WriteByteSeq(guid[5]); lockoutInfoBuffer << uint32(save->GetResetTime() - currTime); lockoutInfoBuffer << uint32(save->GetMapId()); lockoutInfoBuffer.WriteByteSeq(guid[2]); lockoutInfoBuffer.WriteByteSeq(guid[7]); lockoutInfoBuffer.WriteByteSeq(guid[6]); lockoutInfoBuffer.WriteByteSeq(guid[4]); ++counter; } } } data.WriteBits(invites.size(), 19); for (CalendarInviteStore::const_iterator itr = invites.begin(); itr != invites.end(); ++itr) { CalendarEvent* calendarEvent = sCalendarMgr->GetEvent((*itr)->GetEventId()); ObjectGuid guid = (*itr)->GetSenderGUID(); data.WriteBit(guid[1]); data.WriteBit(guid[2]); data.WriteBit(guid[6]); data.WriteBit(guid[7]); data.WriteBit(guid[3]); data.WriteBit(guid[0]); data.WriteBit(guid[4]); data.WriteBit(guid[5]); invitesInfoBuffer.WriteByteSeq(guid[2]); invitesInfoBuffer << uint64((*itr)->GetInviteId()); invitesInfoBuffer << uint8((*itr)->GetStatus()); invitesInfoBuffer.WriteByteSeq(guid[6]); invitesInfoBuffer.WriteByteSeq(guid[3]); invitesInfoBuffer.WriteByteSeq(guid[4]); invitesInfoBuffer.WriteByteSeq(guid[1]); invitesInfoBuffer.WriteByteSeq(guid[0]); invitesInfoBuffer << uint64((*itr)->GetEventId()); invitesInfoBuffer.WriteByteSeq(guid[7]); invitesInfoBuffer.WriteByteSeq(guid[5]); invitesInfoBuffer << uint8((*itr)->GetRank()); invitesInfoBuffer << uint8((calendarEvent && calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() == _player->GetGuildId()) ? 1 : 0); } data.WriteBits(playerEvents.size(), 19); for (CalendarEventStore::const_iterator itr = playerEvents.begin(); itr != playerEvents.end(); ++itr) { CalendarEvent* calendarEvent = *itr; Guild* guild = sGuildMgr->GetGuildById(calendarEvent->GetGuildId()); ObjectGuid guildGuid = guild ? guild->GetGUID() : 0; ObjectGuid creatorGuid = calendarEvent->GetCreatorGUID(); data.WriteBit(creatorGuid[2]); data.WriteBit(guildGuid[1]); data.WriteBit(guildGuid[7]); data.WriteBit(creatorGuid[4]); data.WriteBit(guildGuid[5]); data.WriteBit(guildGuid[6]); data.WriteBit(guildGuid[3]); data.WriteBit(guildGuid[4]); data.WriteBit(creatorGuid[7]); data.WriteBits(calendarEvent->GetTitle().size(), 8); data.WriteBit(creatorGuid[1]); data.WriteBit(guildGuid[2]); data.WriteBit(guildGuid[0]); data.WriteBit(creatorGuid[0]); data.WriteBit(creatorGuid[3]); data.WriteBit(creatorGuid[6]); data.WriteBit(creatorGuid[5]); eventsInfoBuffer.WriteByteSeq(creatorGuid[5]); eventsInfoBuffer.WriteByteSeq(guildGuid[3]); eventsInfoBuffer.WriteString(calendarEvent->GetTitle()); eventsInfoBuffer.WriteByteSeq(guildGuid[7]); eventsInfoBuffer << int32(calendarEvent->GetDungeonId()); eventsInfoBuffer.WriteByteSeq(creatorGuid[0]); eventsInfoBuffer.WriteByteSeq(creatorGuid[4]); eventsInfoBuffer.WriteByteSeq(guildGuid[2]); eventsInfoBuffer.WriteByteSeq(creatorGuid[7]); eventsInfoBuffer.WriteByteSeq(creatorGuid[2]); eventsInfoBuffer.AppendPackedTime(calendarEvent->GetEventTime()); eventsInfoBuffer.WriteByteSeq(creatorGuid[3]); eventsInfoBuffer.WriteByteSeq(creatorGuid[1]); eventsInfoBuffer.WriteByteSeq(guildGuid[6]); eventsInfoBuffer.WriteByteSeq(guildGuid[1]); eventsInfoBuffer.WriteByteSeq(creatorGuid[6]); eventsInfoBuffer << uint32(calendarEvent->GetFlags()); eventsInfoBuffer.WriteByteSeq(guildGuid[4]); eventsInfoBuffer.WriteByteSeq(guildGuid[5]); eventsInfoBuffer.WriteByteSeq(guildGuid[0]); eventsInfoBuffer << uint64(calendarEvent->GetEventId()); eventsInfoBuffer << uint8(calendarEvent->GetType()); } data.FlushBits(); data.PutBits(lockoutPos, counter, 20); data.append(eventsInfoBuffer); data.append(lockoutInfoBuffer); data.append(invitesInfoBuffer); data.AppendPackedTime(currTime); // zone time counter = 0; std::set<uint32> sentMaps; for (ResetTimeByMapDifficultyMap::const_iterator itr = resets.begin(); itr != resets.end(); ++itr) { uint32 mapId = PAIR32_LOPART(itr->first); if (sentMaps.find(mapId) != sentMaps.end()) continue; MapEntry const* mapEntry = sMapStore.LookupEntry(mapId); if (!mapEntry || !mapEntry->IsRaid()) continue; sentMaps.insert(mapId); data << int32(mapId); data << int32(itr->second - currTime); data << int32(0); // offset => found it different only once counter++; } data.PutBits(resetPos, counter, 20); data << uint32(1135753200); // Constant date, unk (28.12.2005 07:00) data << uint32(currTime); // server time SendPacket(&data); }