예제 #1
0
bool C4Network2ClientList::BroadcastMsgToClients(const C4NetIOPacket &rPkt)
{
	// Send a msg to all clients, including clients that are not connected to
	// this computer (will get forwarded by host).

	C4PacketFwd Fwd; Fwd.SetListType(true);
	// lock
	pIO->BeginBroadcast(false);
	// select connections for broadcast
	for (C4Network2Client *pClient = pFirst; pClient; pClient = pClient->getNext())
		if (!pClient->isHost())
			if (pClient->isConnected())
			{
				pClient->getMsgConn()->SetBroadcastTarget(true);
				Fwd.AddClient(pClient->getID());
			}
	// broadcast
	bool fSuccess = pIO->Broadcast(rPkt);
	// unlock
	pIO->EndBroadcast();
	// clients: send forward request to host
	if (!fHost)
	{
		Fwd.SetData(rPkt);
		fSuccess &= SendMsgToHost(MkC4NetIOPacket(PID_FwdReq, Fwd));
	}
	return fSuccess;
}
예제 #2
0
bool C4Network2ClientList::SendMsgToClient(int32_t iClient, C4NetIOPacket RREF rPkt)
{
	// find client
	C4Network2Client *pClient = GetClientByID(iClient);
	if (!pClient) return false;
	// connected? send directly
	if (pClient->isConnected())
		return pClient->SendMsg(rPkt);
	// forward
	C4PacketFwd Fwd; Fwd.SetListType(false);
	Fwd.AddClient(iClient);
	Fwd.SetData(rPkt);
	return SendMsgToHost(MkC4NetIOPacket(PID_FwdReq, Fwd));
}
예제 #3
0
bool C4Network2ClientList::BroadcastMsgToConnClients(const C4NetIOPacket &rPkt)
{
	// Send a msg to all clients that are currently directly reachable.

	// lock
	pIO->BeginBroadcast(false);
	// select connections for broadcast
	for (C4Network2Client *pClient = pFirst; pClient; pClient = pClient->getNext())
		if (pClient->isConnected())
			pClient->getMsgConn()->SetBroadcastTarget(true);
	// broadcast
	bool fSuccess = pIO->Broadcast(rPkt);
	// unlock
	pIO->EndBroadcast();
	// finished
	return fSuccess;
}
예제 #4
0
void C4Network2ClientDlg::UpdateText()
{
	// begin updating (clears previous text)
	BeginUpdateText();
	// get core
	const C4Client *pClient = Game.Clients.getClientByID(iClientID);
	if (!pClient)
	{
		// client ID unknown
		AddLineFmt(LoadResStr("IDS_NET_CLIENT_INFO_UNKNOWNID"), iClientID);
	}
	else
	{
		// get client (may be nullptr for local info)
		C4Network2Client *pNetClient = pClient->getNetClient();
		// show some info
		StdCopyStrBuf strInfo;
		if (!pClient->isActivated()) { strInfo.Append(LoadResStr("IDS_MSG_INACTIVE")); strInfo.Append(" "); }
		if (pClient->isLocal()) { strInfo.Append(LoadResStr("IDS_MSG_LOCAL")); strInfo.Append(" "); }
		strInfo.AppendFormat("%s %s (ID #%d)%s",
			LoadResStr(pClient->isHost() ? "IDS_MSG_HOST" : "IDS_MSG_CLIENT"),
			pClient->getName(),
			iClientID,
			::Network.isHost() && pNetClient && !pNetClient->isReady() ? " (!ack)" : "");
		AddLine(strInfo.getData());
		// show addresses
		int iCnt;
		if ((iCnt=pNetClient->getAddrCnt()))
		{
			AddLine(LoadResStr("IDS_NET_CLIENT_INFO_ADDRESSES"));
			for (int i=0; i<iCnt; ++i)
			{
				C4Network2Address addr = pNetClient->getAddr(i);
				AddLineFmt("  %d: %s",
				           i,                        // adress index
				           addr.toString().getData());
			}
		}
		else
			AddLine(LoadResStr("IDS_NET_CLIENT_INFO_NOADDRESSES"));
		// show connection
		if (pNetClient)
		{
			// connections
			if (pNetClient->isConnected())
			{
				AddLineFmt(LoadResStr("IDS_NET_CLIENT_INFO_CONNECTIONS"),
				           pNetClient->getMsgConn() == pNetClient->getDataConn() ? "Msg/Data" : "Msg",
				           ::Network.NetIO.getNetIOName(pNetClient->getMsgConn()->getNetClass()),
						   pNetClient->getMsgConn()->getPeerAddr().ToString().getData(),
				           pNetClient->getMsgConn()->getPingTime());
				if (pNetClient->getMsgConn() != pNetClient->getDataConn())
					AddLineFmt(LoadResStr("IDS_NET_CLIENT_INFO_CONNDATA"),
					           ::Network.NetIO.getNetIOName(pNetClient->getDataConn()->getNetClass()),
					           pNetClient->getDataConn()->getPeerAddr().ToString().getData(),
					           pNetClient->getDataConn()->getPingTime());
			}
			else
				AddLine(LoadResStr("IDS_NET_CLIENT_INFO_NOCONNECTIONS"));
		}
	}
	// update done
	EndUpdateText();
}