void StatsReport::SetPlayerNames( void ) { C_ASW_Player *pPlayer = C_ASW_Player::GetLocalASWPlayer(); if ( !pPlayer ) return; int nMarine = 0; C_ASW_Game_Resource *pGameResource = ASWGameResource(); for ( int i = 0; i < pGameResource->GetMaxMarineResources() && nMarine < ASW_STATS_REPORT_MAX_PLAYERS; i++ ) { CASW_Marine_Resource *pMR = pGameResource->GetMarineResource( i ); if ( pMR ) { C_ASW_Player *pCommander = pMR->GetCommander(); Color color = getColorPerIndex(pMR->GetCommanderIndex()); if ( pPlayer != pCommander ) { color[ 3 ] = 128; } m_pStatGraphPlayer->m_pStatGraphs[ nMarine ]->SetLineColor( color ); m_pPlayerNames[ nMarine ]->SetFgColor( color ); wchar_t wszMarineName[ 32 ]; pMR->GetDisplayName( wszMarineName, sizeof( wszMarineName ) ); m_pPlayerNames[ nMarine ]->SetText( wszMarineName ); if ( gpGlobals->maxClients == 1 ) { // Don't need these in singleplayer m_pAvatarImages[ nMarine ]->SetVisible( false ); m_pReadyCheckImages[ nMarine ]->SetVisible( false ); } else { #if !defined(NO_STEAM) CSteamID steamID; if ( pCommander ) { player_info_t pi; if ( engine->GetPlayerInfo( pCommander->entindex(), &pi ) ) { if ( pi.friendsID ) { CSteamID steamIDForPlayer( pi.friendsID, 1, steamapicontext->SteamUtils()->GetConnectedUniverse(), k_EAccountTypeIndividual ); steamID = steamIDForPlayer; } } } if ( steamID.IsValid() ) { m_pAvatarImages[ nMarine ]->SetAvatarBySteamID( &steamID ); int wide, tall; m_pAvatarImages[ nMarine ]->GetSize( wide, tall ); CAvatarImage *pImage = static_cast< CAvatarImage* >( m_pAvatarImages[ nMarine ]->GetImage() ); if ( pImage ) { pImage->SetAvatarSize( wide, tall ); pImage->SetPos( -AVATAR_INDENT_X, -AVATAR_INDENT_Y ); } } #endif } nMarine++; } } while ( nMarine < ASW_STATS_REPORT_MAX_PLAYERS ) { m_pAvatarImages[ nMarine ]->SetVisible( false ); m_pReadyCheckImages[ nMarine ]->SetVisible( false ); nMarine++; } }
void StatsReport::OnThink() { int nMarine = 0; m_pObjectiveMap->ClearBlips(); C_ASW_Game_Resource *pGameResource = ASWGameResource(); for ( int i = 0; i < pGameResource->GetMaxMarineResources() && nMarine < ASW_STATS_REPORT_MAX_PLAYERS; i++ ) { CASW_Marine_Resource *pMR = pGameResource->GetMarineResource( i ); if ( pMR ) { Vector vPos; vPos.x = pMR->m_TimelinePosX.GetValueAtInterp( m_pStatGraphPlayer->m_fTimeInterp ); vPos.y = pMR->m_TimelinePosY.GetValueAtInterp( m_pStatGraphPlayer->m_fTimeInterp ); vPos.z = 0.0f; bool bDead = ( pMR->m_TimelineHealth.GetValueAtInterp( m_pStatGraphPlayer->m_fTimeInterp ) <= 0.0f ); m_pObjectiveMap->AddBlip( MapBlip_t( vPos, bDead ? Color( 255, 255, 255, 255 ) : getColorPerIndex(pMR->GetCommanderIndex()), bDead ? MAP_BLIP_TEXTURE_DEATH : MAP_BLIP_TEXTURE_NORMAL ) ); if ( m_pReadyCheckImages[ nMarine ]->IsVisible() ) { C_ASW_Player *pPlayer = pMR->GetCommander(); if ( pPlayer ) { if ( !pMR->IsInhabited() || ASWGameResource()->IsPlayerReady( pPlayer ) ) { m_pReadyCheckImages[ i ]->SetImage( "swarm/HUD/TickBoxTicked" ); } else if ( pPlayer == ASWGameResource()->GetLeader() ) { m_pReadyCheckImages[ i ]->SetImage( "swarm/PlayerList/LeaderIcon" ); } else { m_pReadyCheckImages[ i ]->SetImage( "swarm/HUD/TickBoxEmpty" ); } } } nMarine++; } } for ( int i = 0; i < ASW_STATS_REPORT_MAX_PLAYERS; i++ ) { } }