예제 #1
0
TInt CAsyWait::StartWaitD()
{
    SetActive();
    iWaiter->Start();
    TInt err = iStatus.Int();
    delete this;
    return err;
}
예제 #2
0
pj_status_t CPjAudioInputEngine::StartRecord()
{

    // Ignore command if recording is in progress.
    if (state_ == STATE_ACTIVE)
	return PJ_SUCCESS;

    // According to Nokia's AudioStream example, some 2nd Edition, FP2 devices
    // (such as Nokia 6630) require the stream to be reconstructed each time 
    // before calling Open() - otherwise the callback never gets called.
    // For uniform behavior, lets just delete/re-create the stream for all
    // devices.

    // Destroy existing stream.
    if (iInputStream_) delete iInputStream_;
    iInputStream_ = NULL;

    // Create the stream.
    TRAPD(err, iInputStream_ = CMdaAudioInputStream::NewL(*this));
    if (err != KErrNone)
	return PJ_RETURN_OS_ERROR(err);

    // Initialize settings.
    TMdaAudioDataSettings iStreamSettings;
    iStreamSettings.iChannels = 
			    get_channel_cap(parentStrm_->param.channel_count);
    iStreamSettings.iSampleRate = 
			    get_clock_rate_cap(parentStrm_->param.clock_rate);

    pj_assert(iStreamSettings.iChannels != 0 && 
	      iStreamSettings.iSampleRate != 0);

    PJ_LOG(4,(THIS_FILE, "Opening sound device for capture, "
    		         "clock rate=%d, channel count=%d..",
    		         parentStrm_->param.clock_rate, 
    		         parentStrm_->param.channel_count));
    
    // Open stream.
    lastError_ = KRequestPending;
    iInputStream_->Open(&iStreamSettings);
    
#if defined(PJMEDIA_AUDIO_DEV_MDA_USE_SYNC_START) && \
    PJMEDIA_AUDIO_DEV_MDA_USE_SYNC_START != 0
    
    startAsw_.Start();
    
#endif
    
    // Success
    PJ_LOG(4,(THIS_FILE, "Sound capture started."));
    return PJ_SUCCESS;
}
예제 #3
0
// We could consider having CActiveSchedulerWait owned by the watchdog
// object, as then the watchdog itself could implement a Loop method;
// no one else really uses CActiveSchedulerWait anyway.
void MainLoopL()
{
  CActiveSchedulerWait* loop = new (ELeave) CActiveSchedulerWait;
  CleanupStack::PushL(loop);
  // The watchdog will be running after its initialization. In error
  // situations it will invoke AsyncStop() on the passed loop.
  CWatchdog* watchdog = CWatchdog::NewLC(*loop);
  watchdog->Start();
  // AsyncStop will cause an exit from the loop, but we only want to
  // invoke AsyncStop in severe error situations. This means that if
  // Start() does return, then there must have been an error.
  loop->Start();
  CleanupStack::PopAndDestroy(watchdog);
  CleanupStack::PopAndDestroy(loop);
}
예제 #4
0
pj_status_t CPjAudioOutputEngine::StartPlay()
{
    // Ignore command if playing is in progress.
    if (state_ == STATE_ACTIVE)
	return PJ_SUCCESS;
    
    // Destroy existing stream.
    if (iOutputStream_) delete iOutputStream_;
    iOutputStream_ = NULL;
    
    // Create the stream
    TRAPD(err, iOutputStream_ = CMdaAudioOutputStream::NewL(*this));
    if (err != KErrNone)
	return PJ_RETURN_OS_ERROR(err);
    
    // Initialize settings.
    TMdaAudioDataSettings iStreamSettings;
    iStreamSettings.iChannels = 
			    get_channel_cap(parentStrm_->param.channel_count);
    iStreamSettings.iSampleRate = 
			    get_clock_rate_cap(parentStrm_->param.clock_rate);

    pj_assert(iStreamSettings.iChannels != 0 && 
	      iStreamSettings.iSampleRate != 0);
    
    PJ_LOG(4,(THIS_FILE, "Opening sound device for playback, "
    		         "clock rate=%d, channel count=%d..",
    		         parentStrm_->param.clock_rate, 
    		         parentStrm_->param.channel_count));

    // Open stream.
    lastError_ = KRequestPending;
    iOutputStream_->Open(&iStreamSettings);
    
#if defined(PJMEDIA_AUDIO_DEV_MDA_USE_SYNC_START) && \
    PJMEDIA_AUDIO_DEV_MDA_USE_SYNC_START != 0
    
    startAsw_.Start();
    
#endif

    // Success
    PJ_LOG(4,(THIS_FILE, "Sound playback started"));
    return PJ_SUCCESS;

}
예제 #5
0
LOCAL_C void DoStartL()
{
    CActiveScheduler *scheduler = new (ELeave) CActiveScheduler;
    CleanupStack::PushL(scheduler);
    CActiveScheduler::Install(scheduler);

    CActiveSchedulerWait *asw = new CActiveSchedulerWait;
    CleanupStack::PushL(asw);
    
    MyTask *task = MyTask::NewL(asw);
    task->Start();

    asw->Start();
    
    delete task;
    
    CleanupStack::Pop(asw);
    delete asw;
    
    CActiveScheduler::Install(NULL);
    CleanupStack::Pop(scheduler);
    delete scheduler;
}
void CFeatureNotifierStepBase::WaitL( TInt aIntervalInMicorseconds )
	{
	TWaitInfo info;
	
	// Construct periodic
	CPeriodic* periodic = CPeriodic::NewL( CActive::EPriorityStandard );
	CleanupStack::PushL( periodic );
	info.iPeriodic = periodic;
	
	// Construct active scheduler wait
	CActiveSchedulerWait* wait = new( ELeave ) CActiveSchedulerWait;
	CleanupStack::PushL( wait );
	info.iWait = wait;
	iWait = wait;
	
	// Start timer and wait
	TCallBack cb( WaitCallBack, &info );
	periodic->Start( aIntervalInMicorseconds, aIntervalInMicorseconds, cb );
	wait->Start();
	
	// Cleanup
	CleanupStack::PopAndDestroy( wait );
	CleanupStack::PopAndDestroy( periodic );
	}