void CJaw::SvActivateMissileCountermeasures(EntityId shooterId, const Vec3 &pos, const Vec3 &dir) { if(gEnv->bServer) { float fov = sinf(DEG2RAD(60.0f)); CActorManager * pActorManager = CActorManager::GetActorManager(); pActorManager->PrepareForIteration(); const int kNumActors = pActorManager->GetNumActorsIncludingLocalPlayer(); const int kShooterTeam = g_pGame->GetGameRules()->GetTeam(shooterId); const float fZOffset = 1.5f; const float kPlayerRadius = 0.5f; IActorSystem * pActorSystem = g_pGame->GetIGameFramework()->GetIActorSystem(); for(int i = 0; i < kNumActors; i++) { SActorData actorData; pActorManager->GetNthActorData(i, actorData); } } }