//----------------------------------------------------------------------------- // Name: wWinMain() // Desc: The application's entry point //----------------------------------------------------------------------------- INT WINAPI wWinMain( HINSTANCE hInst, HINSTANCE, LPWSTR, INT ) { #if defined(DEBUG) | defined(_DEBUG) _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF ); //_CrtSetBreakAlloc(234); #endif //_wsetlocale(LC_ALL, _T("korean") ); UNREFERENCED_PARAMETER( hInst ); CApp* pApp = new CApp(); if(FAILED(pApp->Initialize( hInst, _T("ExpressWork"), _T("qiomoip"), SCREEN_WIDTH, SCREEN_HEIGHT))) { Safe_Delete(pApp); return 0; } pApp->Run(); Safe_Delete(pApp); #ifdef _DEBUG _CrtDumpMemoryLeaks(); #endif return 0; }
int main(int argc, char* *argv) { bool bResume; int iWorldID; int iInstanceID; CAppUtility::AppLaunch(argc, argv, CRegAuthApp::SetAppCmd, bResume, iWorldID, iInstanceID); CSharedMemory stShmMain; CApp* pApp = CShmObjectCreator<CRegAuthApp>::CreateObjectByKey(&stShmMain, GenerateServerShmKey(GAME_SERVER_REGAUTH,0)); if (!pApp) { exit(3); } int iRet = pApp->Initialize(bResume, iWorldID); if (iRet != 0) { exit(4); } pApp->Run(); return 0; }
int main(int argv, char** argc) { CApp myGame; if (!myGame.OnInit()) return -1; return myGame.Run(); }
void main() { CApp app; app.Init(); app.Run(); app.Exit(); }
int main(int argc, char *argv[]) { gApp.RelayoutArgs(argc, argv); gApp.Initialize(argc, argv) && gApp.Startup() && gApp.Run(); gApp.Shutdown(); return 0; }
int main(int argc, char **argv) { // We can print errors to the console window // FreeConsole(); CApp app; app.Startup(); app.Run(); app.Shutdown(); ; return 0; }
/*============================================================================*/ int APIENTRY WinMain(HINSTANCE, HINSTANCE, LPSTR, int) /* Application entry point. None of the entry parameters are used and are therefore omitted above. *-----------------------------------------------------------------------------*/ { // semaphore name, instances, and handle: make sure the name is // unique to this application static const CString szSemaphoreName = _T("Unique name: TimeDemo"); // number of allowed instances: here, 1 avoids archive file clashes static const int nInstances = 1; // set default return value int rtn = -1; // Create and check the semaphore that limits the number of // simultaneously executing instances of this application // to m_nInstances. static HANDLE m_hSemaphore; if ((m_hSemaphore = CreateSemaphore(NULL, nInstances, nInstances, szSemaphoreName)) != NULL) { if (WaitForSingleObject(m_hSemaphore, 0) == WAIT_TIMEOUT) { ::MessageBox(NULL, _T("The allowed number of instances of this\n") _T("application are already running."), _T("Stop"), MB_OK | MB_ICONSTOP | MB_TASKMODAL); return 0; } try { CApp thisApp; // Run the application rtn = thisApp.Run(); } catch(const CWinException e) { CString msg, what(e.what()); msg.Format(_T("%s\n%s,%s"), e.GetErrorString(), what.c_str(), _T("\nWinMain Goodbye...")); ::MessageBox(NULL, msg.c_str(), _T("Exception"), MB_OK | MB_ICONSTOP | MB_TASKMODAL); } catch (const CException &e) // catch all other CException events { // Display the exception and quit MessageBox(NULL, e.GetText(), A2T(e.what()), MB_ICONERROR); return -1; } catch(...) // catch all other exception events { ::MessageBox(NULL, _T("WinMain Goodbye..."), _T("Error"), MB_OK | MB_ICONEXCLAMATION | MB_TASKMODAL); } // release the semaphore ReleaseSemaphore(m_hSemaphore, 1, NULL); CloseHandle(m_hSemaphore); } return rtn; }