void CGamePlay::HandleEvent(CEvent *pEvent) { CSGD_ObjectFactory<string, CBase> *pOF = CSGD_ObjectFactory<string, CBase>::GetInstance(); CSGD_ObjectManager *pOM = CSGD_ObjectManager::GetInstance(); CSGD_TextureManager *pTM = CSGD_TextureManager::GetInstance(); if (pEvent->GetEventID() == "spawn powerups") { CBase *tempPowerup; int nRandomPowerup = rand() % 100 + 1; if (nRandomPowerup <= 30) tempPowerup = pOF->CreateObject("CPowerupHealth"); else if (nRandomPowerup > 30 && nRandomPowerup <= 60) tempPowerup = pOF->CreateObject("CPowerupRapidFire"); else if (nRandomPowerup > 60 && nRandomPowerup <= 90) tempPowerup = pOF->CreateObject("CPowerupThreeWay"); else if (nRandomPowerup > 90) tempPowerup = pOF->CreateObject("CPowerup1up"); tempPowerup ->SetImageID(m_nImageID[3]); tempPowerup->SetPosX(CPlayerCharacter::GetInstance()->GetPosX() + 128); if (tempPowerup->GetPosX() > 640) tempPowerup->SetPosX(640); tempPowerup->SetPosY(CPlayerCharacter::GetInstance()->GetPosY() + 32); pOM->AddObject(tempPowerup ); tempPowerup ->Release(); } else if (pEvent->GetEventID() == "scroll right") { if (GetBridgeOffset() > -100) { SetBridgeOffset(GetBridgeOffset() - (5 * CGame::GetInstance()->GetSpeed())); SetSpaceOffset(GetSpaceOffset() - (15 * CGame::GetInstance()->GetSpeed())); for (int i = 0; i < enemies.size(); ++i) { enemies[i]->SetPosX(enemies[i]->GetPosX() - (5 * CGame::GetInstance()->GetSpeed())); } } } else if (pEvent->GetEventID() == "scroll left") { if (GetBridgeOffset() < 0) { SetBridgeOffset(GetBridgeOffset() + (5 * CGame::GetInstance()->GetSpeed())); SetSpaceOffset(GetSpaceOffset() + (15 * CGame::GetInstance()->GetSpeed())); for (int i = 0; i < enemies.size(); ++i) { enemies[i]->SetPosX(enemies[i]->GetPosX() + (5 * CGame::GetInstance()->GetSpeed())); } } } else if (pEvent->GetEventID() == "spawn enemies") { CBase *tempEnemy; if (GetLevel() == 1 && m_nRemainingEnemies > 0 && m_nTotalSpawns < 10) { m_nEnemyCounter += 1; m_nTotalSpawns += 1; if (m_nTotalSpawns % 2 == 1) { tempEnemy = pOF->CreateObject("CEnemyDemon"); tempEnemy ->SetImageID(m_nImageID[1]); pOM->AddObject(tempEnemy ); tempEnemy ->Release(); enemies.push_back(tempEnemy); } else { tempEnemy = pOF->CreateObject("CEnemyBusiness"); tempEnemy ->SetImageID(m_nImageID[1]); pOM->AddObject(tempEnemy ); tempEnemy ->Release(); enemies.push_back(tempEnemy); } } if (GetLevel() == 2 && m_nRemainingEnemies > 0 && m_nTotalSpawns < 10) { m_nEnemyCounter += 1; m_nTotalSpawns += 1; if (m_nTotalSpawns % 2 == 1) { tempEnemy = pOF->CreateObject("CEnemyMeat"); tempEnemy ->SetImageID(m_nImageID[2]); pOM->AddObject(tempEnemy ); tempEnemy ->Release(); enemies.push_back(tempEnemy); } else { tempEnemy = pOF->CreateObject("CEnemyBooger"); tempEnemy ->SetImageID(m_nImageID[2]); pOM->AddObject(tempEnemy ); tempEnemy ->Release(); enemies.push_back(tempEnemy); } } if (GetLevel() == 3) { tempEnemy = pOF->CreateObject("CEnemyPsycrow"); tempEnemy->SetImageID(m_nBGID); pOM->AddObject(tempEnemy); tempEnemy->Release(); enemies.push_back(tempEnemy); } } }