// //========================================================== // // Rebidding as opener after a strong 2-level opening // // BOOL CArtificial2ClubConvention::HandleConventionResponse(const CPlayer& player, const CConventionSet& conventions, CHandHoldings& hand, CCardLocation& cardLocation, CGuessedHandHoldings** ppGuessedHands, CBidEngine& bidState, CPlayerStatusDialog& status) { int nStatus = bidState.GetConventionStatus(this); if (nStatus <= 0) return FALSE; // // estimate partner's strength // int nBid; double fPts = bidState.fPts; double fAdjPts = bidState.fAdjPts; double fCardPts = bidState.fCardPts; int nPrefSuit = bidState.nPrefSuit; int nPrefSuitStrength = bidState.nPrefSuitStrength; int nPreviousSuit = bidState.nPreviousSuit; int nPartnersBid = bidState.nPartnersBid; int nPartnersBidLevel = bidState.nPartnersBidLevel; int nPartnersSuit = bidState.nPartnersSuit; int nPartnersSuitSupport = bidState.nPartnersSuitSupport; int numSupportCards = bidState.numSupportCards; BOOL bBalanced = bidState.bBalanced; BOOL bSemiBalanced = bidState.bSemiBalanced; // see if this is our first rebid if (nStatus == CONV_INVOKED_ROUND1) { // first check for a strange response if ((nPartnersBid == BID_DOUBLE) || (nPartnersBid == BID_REDOUBLE)) { // we don't understand partner's bid return CConvention::HandleConventionResponse(player, conventions, hand, cardLocation, ppGuessedHands, bidState, status); } // // did we get a negative response? (2D in response to the 2C) // if (nPartnersBid == BID_2D) { status << "CRB0! After our strong 2 Club opening, partner's 2 Diamond bid is a negative response, denying slam values (less than 1 Quick Trick).\n"; // estimate points -- 0 to 6 for now bidState.m_fPartnersMin = 0; bidState.m_fPartnersMax = 6; bidState.m_fMinTPPoints = fAdjPts + bidState.m_fPartnersMin; bidState.m_fMaxTPPoints = fAdjPts + bidState.m_fPartnersMax; bidState.m_fMinTPCPoints = fCardPts + bidState.m_fPartnersMin; bidState.m_fMaxTPCPoints = fCardPts + bidState.m_fPartnersMax; // bid game or slam with 26+ pts if ((bidState.m_fMinTPCPoints >= PTS_NT_GAME) && (bidState.m_fMinTPCPoints < PTS_SMALL_SLAM)) { if (bBalanced || bSemiBalanced) { nBid = BID_3NT; status << "CRB1! With a balanced distribution and " & fCardPts & " HCPs in hand, rebid " & BTS(nBid) & ".\n"; } else if ( (ISMAJOR(nPrefSuit) && (bidState.m_fMinTPPoints >= PTS_MAJOR_GAME)) || (ISMINOR(nPrefSuit) && (bidState.m_fMinTPPoints >= PTS_MINOR_GAME)) ) { nBid = bidState.GetGameBid(nPrefSuit); status << "CRB2! With no help from partner, we have to unilaterally push on to game at " & BTS(nBid) & ".\n"; } bidState.SetConventionStatus(this, CONV_FINISHED); } else if ((bidState.m_fMinTPCPoints >= PTS_SMALL_SLAM) && (bidState.m_fMinTPCPoints < PTS_GRAND_SLAM)) { if (bBalanced || bSemiBalanced) { nBid = BID_6NT; status << "CRB4! With a balanced distribution and " & fCardPts & " HCPs in hand, bid a slam at " & BTS(nBid) & ".\n"; } else { nBid = MAKEBID(nPrefSuit, 6); status << "CRB5! With no help from partner but with a total of " & bidState.m_fMinTPPoints & " points in the partnership, we have to unilaterally push on to a slam at " & BTS(nBid) & ".\n"; } bidState.SetConventionStatus(this, CONV_FINISHED); } else if (bidState.m_fMinTPCPoints >= PTS_GRAND_SLAM) { if (bBalanced || bSemiBalanced) { nBid = BID_7NT; status << "CRB6! With a balanced distribution and " & fCardPts & " HCPs in hand, bid a grand slam at " & BTS(nBid) & ".\n"; } else { nBid = MAKEBID(nPrefSuit, 7); status << "CRB5! With no help from partner but with a total of " & bidState.m_fMinTPPoints & " points in the partnership, we have to unilaterally push on to a grand slam at " & BTS(nBid) & ".\n"; } bidState.SetConventionStatus(this, CONV_FINISHED); } else { // else show our preferred suit and see if partner bids again nBid = bidState.GetCheapestShiftBid(nPrefSuit); status << "CRB8! Show our strongest suit (" & bidState.szPrefS & ") with a bid of " & BTS(nBid) & ".\n"; bidState.SetConventionStatus(this, CONV_INVOKED_ROUND2); } // bidState.SetBid(nBid); return TRUE; } // // otherwise, we got a positive response, and partner has shown // his long suit -- so either raise partner's suit, bid NT, or // rebid our own suit // status << "2CRB20! After our strong 2 Club opening, partner's " & bidState.szPB & " bid was a positive response, indicating 7+ pts and 1+ Quick Tricks.\n"; // estimate points -- 7+ pts for now bidState.m_fPartnersMin = 7; bidState.m_fPartnersMax = MIN(22, 40 - fCardPts); bidState.m_fMinTPPoints = fAdjPts + bidState.m_fPartnersMin; bidState.m_fMaxTPPoints = fAdjPts + bidState.m_fPartnersMax; bidState.m_fMinTPCPoints = fCardPts + bidState.m_fPartnersMin; bidState.m_fMaxTPCPoints = fCardPts + bidState.m_fPartnersMax; // respond to partner's NT bid here // bid No Trump if reasonably balanced or have poor support if (nPartnersBid == BID_2NT) { if ( bidState.bSemiBalanced || ((nPartnersSuitSupport <= SS_WEAK_SUPPORT) && (bBalanced)) ) { if (bidState.m_fMinTPCPoints >= PTS_SLAM) nBid = BID_6NT; else nBid = BID_3NT; if (ISSUIT(nPartnersSuit)) status << "CRB21! With a balanced hand and " & bidState.SLTS(nPartnersSuit) & " support for partner's " & bidState.szPS & ", plus a total of " & bidState.m_fMinTPCPoints & "-" & bidState.m_fMaxTPCPoints & " HCPs in the partnership, move to Notrump and bid " & ((BID_LEVEL(nBid) >= 6)? "slam" : "game") & " at " & BTS(nBid) & ".\n"; else status << "CRB22! With a " & (!bBalanced? "semi-" : "") & "balanced hand and a total of " & bidState.m_fMinTPCPoints & "-" & bidState.m_fMaxTPCPoints & " HCPs in the partnership, raise partner to " & ((BID_LEVEL(nBid) >= 6)? "slam" : "game") & " at " & BTS(nBid) & ".\n"; } else { // we're not balanced, so show our preferred suit if possible nBid = bidState.GetCheapestShiftBid(nPrefSuit); status << "CRB25! We don't like Notrump, so so bid our " & bidState.szPrefS & " suit at " & BTS(nBid) & ".\n"; } // bidState.SetBid(nBid); return TRUE; } // raise partner's suit if possible if ((nPartnersSuit != NOTRUMP) && (nPartnersSuitSupport >= SS_GOOD_SUPPORT)) { // double raise partner if major, or go directly to Blackwood // if minor (double raise from 3C or 3D would exceed 4NT if (ISMAJOR(nPartnersSuit)) { bidState.m_nAgreedSuit = nPartnersSuit; nBid = bidState.GetGameBid(nPartnersSuit); BOOL bJumped = (nPartnersBidLevel == 2); status << "CRB28! With " & bidState.SLTS(nPartnersSuit) & " support for partner's " & bidState.szPS & " (holding " & bidState.szHP & "), go ahead and " & (bJumped? "jump" : "") & " raise to " & BTS(nBid) & ".\n"; bidState.SetBid(nBid); } else { status << "CRB32! We have " & bidState.SLTS(nPartnersSuit) & " support for partner's " & bidState.szPS & " (holding " & bidState.szHP & "), so push towards slam.\n"; bidState.InvokeBlackwood(nPartnersSuit); bidState.SetConventionStatus(this, CONV_FINISHED); } return TRUE; } // else show our preferred suit nBid = bidState.GetCheapestShiftBid(nPrefSuit); status << "CRB44! But we don't like partner's " & bidState.szPSS & " suit (holding " & bidState.szHP & "), so bid our own " & bidState.szPrefS & " suit at " & BTS(nBid) & ".\n"; // done bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } else if (nStatus == CONV_INVOKED_ROUND2) { // first check for a strange response if ((nPartnersBid == BID_DOUBLE) || (nPartnersBid == BID_REDOUBLE)) { // we don't understand partner's bid return CConvention::HandleConventionResponse(player, conventions, hand, cardLocation, ppGuessedHands, bidState, status); } // partner bid another suit after our rebid of our suit // AFTER her negative response to our opening strong 2C int nPartnersSuit = bidState.nPartnersSuit; if ((nPartnersSuit != NOTRUMP) && (nPartnersSuit != bidState.nPreviousSuit)) { status << "CRB60! Partner bid " & bidState.szPB & " after we bid our " & bidState.szPVS & " suit, indicating a strong preference for the " & bidState.szPS & " suit.\n"; // support partner's suit if we have decent holdings, else bid our own suit if (bidState.nPartnersBid < bidState.GetGameBid(nPartnersSuit)) { // see if we like partner's suit if (bidState.nPartnersSuitSupport >= SS_GOOD_SUPPORT) { nBid = bidState.GetGameBid(nPartnersSuit); status << "CRB62! So with " & bidState.SLTS(nPartnersSuitSupport) & " support for partner's " & bidState.szPS & ", raise to game at " & BTS(nBid) & ".\n"; } else { nBid = bidState.GetCheapestShiftBid(bidState.nPreviousSuit); status << "CRB62! But with only " & bidState.SLTS(nPartnersSuitSupport) & " support for partner's " & bidState.szPS & ", return to our own suit at " & BTS(nBid) & ".\n"; } } else { // partner bid game! if (bidState.m_fMinTPPoints < PTS_SLAM) { // we don't have points for a slam, so pass nBid = BID_PASS; if (bidState.nPartnersBidLevel < 6) status << "CRB68! Partner's " & bidState.szPB & " bid is at game level, so pass.\n"; else status << "CRB69! Partner's " & bidState.szPB & " bid is at slam level, so pass.\n"; } else { // we do have the points for a slam! if (bidState.nPartnersBidLevel < 6) { nBid = BID_6NT; status << "CRB72! While we do not have suit agreement, we have the points for a slam, so bid " & BTS(nBid) & ".\n"; } else { nBid = BID_PASS; status << "CRB74! Partner has bid slam in his suit, so pass.\n"; } } } } else if (nPartnersSuit == NOTRUMP) { // partner bid NT // bid 3NT if possible if ( bidState.bSemiBalanced || ((nPartnersSuitSupport <= SS_WEAK_SUPPORT) && (bBalanced)) ) { if (bidState.m_fMinTPCPoints >= PTS_SLAM) nBid = BID_6NT; else nBid = BID_3NT; if (ISSUIT(nPartnersSuit)) status << "CRB76! With a balanced hand and " & bidState.m_fMinTPCPoints & "-" & bidState.m_fMaxTPCPoints & " HCPs in the partnership, respond at " & ((BID_LEVEL(nBid) >= 6)? "slam" : "game") & " with a bid of " & BTS(nBid) & ".\n"; else status << "CRB77! With a " & (!bBalanced? "semi-" : "") & "balanced hand and a total of " & bidState.m_fMinTPCPoints & "-" & bidState.m_fMaxTPCPoints & " HCPs in the partnership, raise partner to " & ((BID_LEVEL(nBid) >= 6)? "slam" : "game") & " at " & BTS(nBid) & ".\n"; } else { // we're not balanced, so show our preferred suit if possible nBid = bidState.GetCheapestShiftBid(nPrefSuit); status << "CRB78! We don't like Notrump, so so bid our " & bidState.szPrefS & " suit at " & BTS(nBid) & ".\n"; } // bidState.SetBid(nBid); return TRUE; } else { // partner raised, which is strange! status << "CRB80! Partner raised our " & bidState.szPVSS & " suit, which is strange, "; if (bidState.nPartnersBid < bidState.GetGameBid(nPartnersSuit)) { nBid = bidState.GetGameBid(bidState.nPartnersSuit); status << "but go ahead and raise to game."; } else { nBid = BID_PASS; status << "but since we're at game, stop here and pass.\n"; } } // and we're done bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } // shouldn't be here! return FALSE; }
// //========================================================== // // Rebidding as opener after partner responds to a takeout double // BOOL CNegativeDoublesConvention::HandleConventionResponse(const CPlayer& player, const CConventionSet& conventions, CHandHoldings& hand, CCardLocation& cardLocation, CGuessedHandHoldings** ppGuessedHands, CBidEngine& bidState, CPlayerStatusDialog& status) { // there's no code here for now return FALSE; // check status if ((bidState.GetConventionStatus(this) != CONV_INVOKED_ROUND1) && (bidState.GetConventionStatus(this) != CONV_INVOKED_ROUND2)) return FALSE; // // get some info // // int nBid; double fPts = bidState.fPts; double fAdjPts = bidState.fAdjPts; double fCardPts = bidState.fCardPts; int nPrefSuit = bidState.nPrefSuit; int nPrefSuitStrength = bidState.nPrefSuitStrength; int nPreviousSuit = bidState.nPreviousSuit; BOOL bBalanced = bidState.bBalanced; // int nPartnersBid = bidState.nPartnersBid; int nPartnersBidLevel = bidState.nPartnersBidLevel; int nPartnersSuit = bidState.nPartnersSuit; int nPartnersSuitSupport = bidState.nPartnersSuitSupport; int nPartnersPrevSuit = bidState.nPartnersPrevSuit; int numSupportCards = bidState.numSupportCards; // first check for a strange response if ((nPartnersBid == BID_DOUBLE) || (nPartnersBid == BID_REDOUBLE)) { // we don't understand partner's bid return CConvention::HandleConventionResponse(player, conventions, hand, cardLocation, ppGuessedHands, bidState, status); } // if (bidState.GetConventionStatus(this) == CONV_INVOKED_ROUND1) { // //-------------------------------------------------------- // responding to partner's forced bid // - estimate partner's strength // // // did partner pass? (horror of horrors!) // if (nPartnersBid == BID_PASS) { if (bidState.nLHOBid >= BID_PASS) status << "NGDRb10! After interference from the left-hand opponent, partner passed our takeout.\n"; else status << "NGDRb12! Partner unexpectedly passed our takeout double, which is supposed to be forcing. Bidding will proceed as if the takeout was not made\n"; bidState.SetConventionStatus(this, CONV_FINISHED); return FALSE; } // set team point estimates -- be conservative BOOL bPartnerJumped = FALSE; BOOL bPartnerJumpedToGame = FALSE; int nEnemyBid = pDOC->GetValidBidRecord(0); int nEnemyBidLevel = BID_LEVEL(nEnemyBid); int nEnemySuit = BID_SUIT(nEnemyBid); if (nPartnersBidLevel > (nEnemyBidLevel + 1)) bPartnerJumped = TRUE; if (nPartnersBid == bidState.GetGameBid(nPartnersSuit)) bPartnerJumpedToGame = TRUE; // flag to see if we doubled in preference to an overcall BOOL bWantedToOvercall = FALSE; // if (nPartnersSuit == NOTRUMP) { // if (nPartnersBid == BID_1NT) { // partner has 6-9 HCPs bidState.m_fPartnersMin = 6; bidState.m_fPartnersMax = 9; } else if (nPartnersBid == BID_2NT) { // partner has 10-12 HCPs, maybe more bidState.m_fPartnersMin = 10; bidState.m_fPartnersMax = 12; } else if (nPartnersBid == BID_3NT) { // partner has 13+ HCPs bidState.m_fPartnersMin = 13; bidState.m_fPartnersMax = 40 - fCardPts; status << "NGDRb20! Partner's response of 3NT to our takeout double indicates that the opponent's suit is well stopped.\n"; } else { // partner has 13+ HCPs??? status << "NGDRb21! Partner's response of " & BTS(nPartnersBid) & " to our takeout double is unorthodox; treating it like a 3NT response.\n"; bidState.m_fPartnersMin = 13; bidState.m_fPartnersMax = MIN(22, 40 - fCardPts); } // accept NT if we hold at least a semi-balanced // and we don't have a 6-card major if ( !(ISMAJOR(bidState.nPrefSuit) && (bidState.numPrefSuitCards >= 6)) && (bidState.bSemiBalanced) ) bidState.m_nAgreedSuit = NOTRUMP; // bidState.m_fMinTPPoints = fAdjPts + bidState.m_fPartnersMin; bidState.m_fMaxTPPoints = fAdjPts + bidState.m_fPartnersMax; bidState.m_fMinTPCPoints = fCardPts + bidState.m_fPartnersMin; bidState.m_fMaxTPCPoints = fCardPts + bidState.m_fPartnersMax; status << "NGDRb29! Partner's response of " & BTS(nPartnersBid) & " to our takeout double indicates " & bidState.m_fPartnersMin & "-" & bidState.m_fPartnersMax & " HCPs, for a total of " & bidState.m_fMinTPCPoints & "-" & bidState.m_fMaxTPCPoints & " / " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts in the partnership.\n"; } else { // partner bid a suit // see if we really intended to overcall last time if (bidState.GetConventionStatus(&overcallsConvention) == CONV_SUBSUMED) bWantedToOvercall = TRUE; // if (nPartnersSuit == nEnemySuit) { // partner bid the enemy suit, showing 13+ pts. status << "NEGDRb40! Partner has responded in the enemy suit, indicating 13+ pts but no long suits.\n"; bidState.m_fPartnersMin = 13; bidState.m_fPartnersMax = MIN(22, 40 - bidState.fCardPts); bidState.m_bGameForceActive = TRUE; } else if (bPartnerJumpedToGame) { // partner had 13+ pts & a 5-card major status << "NEGDRb41! Partner has jumped to game in " & STS(nPartnersSuit) & ", indicating 13+ pts and a 5+ card suit.\n"; bidState.m_fPartnersMin = 30; bidState.m_fPartnersMax = MIN(22, 40 - bidState.fCardPts); if (!bWantedToOvercall) bidState.m_nAgreedSuit = nPartnersSuit; } else if (bPartnerJumped) { // partner had 10-12 pts status << "NEGDRb42! Partner has made a jump response of " & BTS(nPartnersBid) & ", indicating 10-12 pts and a 4-5 card suit.\n"; bidState.m_fPartnersMin = 10; bidState.m_fPartnersMax = 12; if (!bWantedToOvercall) bidState.m_nAgreedSuit = nPartnersSuit; } else { // partner had <= 9 pts status << "NEGDRb43! Partner has made a minimum response of " & BTS(nPartnersBid) & ", indicating no more than 9 points.\n"; bidState.m_fPartnersMin = 0; bidState.m_fPartnersMax = 9; if (!bWantedToOvercall) bidState.m_nAgreedSuit = nPartnersSuit; } // bidState.m_fMinTPPoints = fAdjPts + bidState.m_fPartnersMin; bidState.m_fMaxTPPoints = fAdjPts + bidState.m_fPartnersMax; bidState.m_fMinTPCPoints = fCardPts + bidState.m_fPartnersMin; bidState.m_fMaxTPCPoints = fCardPts + bidState.m_fPartnersMax; status << "NGDRb49! The total point count in the partnership is therefore " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts.\n"; } // // see if RHO bid after partner's response -- that mitigates our responsibility // to bid again, unless partner's bid was game forcing // // if (bidState.nRHOBid > BID_PASS) if ((bidState.nRHOBid > BID_PASS) && (bidState.nRHOBid != BID_DOUBLE) && (bidState.nRHOBid != BID_REDOUBLE)) { status << "2NGDRb51! The right-hand opponent has " & ((bidState.nRHOBid == BID_DOUBLE)? "doubled" : "bid") & " after partner's response, interfering with our communication.\n"; } // //--------------------------------------------------------------------- // see if we have an agreed suit // int nBid; if (bidState.m_nAgreedSuit > NONE) { if (bidState.m_nAgreedSuit == NOTRUMP) { // we've agreed to play in NoTrump // see if we can raise partner to a higher NT contract if (bidState.BidNoTrumpAsAppropriate(FALSE,STOPPED_DONTCARE)) { bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } // else pass nBid = BID_PASS; status << "NGDRb69! With a total of " & bidState.m_fMinTPCPoints & "-" & bidState.m_fMaxTPCPoints & " HCPs in the partnership, we have insufficient strength to raise partner's " & BTS(nPartnersBid) & " bid, so we have to pass.\n"; bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } else { // we've agreed on a suit, so raise if possible // if partner didn't jump, we may have credited him with // zero pts, so adjust rqmts accordingly // if partner jumped to game && we have < 32 pts, pass if ((bPartnerJumpedToGame) && (bidState.m_fMinTPPoints < 32)) { status << "NGDRb70! Partner jumped to game in his " & bidState.szPSS & " suit, so with a team total of " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " points, we pass.\n"; bidState.SetBid(BID_PASS); bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } // raise partner if possible -- bearing in mind that // partner may have a wide range of points // raise a major to game with 23-31 pts and 4 trumps // or with 26-31 pts and 3 trumps // or raise to the 3-level with 20-24 pts and 3 trumps if ( (bidState.RaisePartnersSuit(SUIT_MAJOR,RAISE_TO_4,PTS_MAJOR_GAME-3,31,SUPLEN_4)) || (bidState.RaisePartnersSuit(SUIT_MAJOR,RAISE_TO_4,PTS_MAJOR_GAME,31,SUPLEN_3)) || (bidState.RaisePartnersSuit(SUIT_MAJOR,RAISE_TO_3,PTS_MAJOR_GAME-6,24,SUPLEN_3))) { if (!bPartnerJumped) status << "NGDRb71a! (we can assume partner has some strength in the " & bidState.szPSS & " suit, so we are shading the requirements slightly.\n"; bidState.SetConventionStatus(this, CONV_INVOKED_ROUND2); return TRUE; } // raise a minor to game with 28-32 pts and 4 trumps // or with 29-32 pts and 3 trumps // or raise to the 4-level with 26-28 pts and 3 trumps // or raise to the 3-level with 23-25 pts and 3 trumps if ( (bidState.RaisePartnersSuit(SUIT_MINOR,RAISE_TO_5,PTS_MINOR_GAME-1,PTS_SLAM-1,SUPLEN_4)) || (bidState.RaisePartnersSuit(SUIT_MINOR,RAISE_TO_5,PTS_MINOR_GAME,PTS_SLAM-1,SUPLEN_3)) || (bidState.RaisePartnersSuit(SUIT_MINOR,RAISE_TO_4,PTS_MINOR_GAME-3,PTS_MINOR_GAME-1,SUPLEN_3)) || (bidState.RaisePartnersSuit(SUIT_MINOR,RAISE_TO_3,PTS_MINOR_GAME-6,PTS_MINOR_GAME-4,SUPLEN_3)) ) { if (!bPartnerJumped) status << "NGDRb71b! We can assume partner has some strength in the " & bidState.szPSS & " suit, so we can shade the requirements slightly.\n"; bidState.SetConventionStatus(this, CONV_INVOKED_ROUND2); return TRUE; } // with 32+ pts, invoke Blackwood if (bidState.m_fMinTPCPoints >= 32) { bidState.InvokeBlackwood(bidState.m_nAgreedSuit); bidState.SetConventionStatus(this, CONV_INVOKED_ROUND2); return TRUE; } // else pass nBid = BID_PASS; status << "NGDRb90! With a total of " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " points in the partnership, we have insufficient strength to raise partner's " & BTS(nPartnersBid) & " bid, so we have to pass.\n"; bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } } // //-------------------------------------------------------------------------- // here, we have no suit agreement (e.g., partner bid the opponents' suit) // int nLastBid = pDOC->GetLastValidBid(); if (bBalanced) { // try notrumps if (hand.IsSuitProbablyStopped(nEnemySuit)) { status << "NGDRb80! Without clear suit agreement, and holding a blanaced hand, we want to steer towards a contract in No Trump.\n"; if (bidState.BidNoTrumpAsAppropriate(FALSE,STOPPED_DONTCARE)) { bidState.SetConventionStatus(this, CONV_INVOKED_ROUND2); return TRUE; } } // else pass status << "NGDRb81! But as we do not have a proper hand to bid No Trump at the appropriate level, we have to pass.\n"; bidState.SetBid(BID_PASS); bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } else if (bidState.numPrefSuitCards >= 5) { // bid the suit nBid = bidState.GetCheapestShiftBid(nPrefSuit, nLastBid); if (bidState.IsBidSafe(nBid, 4)) { if (bWantedToOvercall) status << "NGDRb90! Partner's forced response of " & bidState.szPB & " not withstanding, we can now show the " & STSS(nPrefSuit) & " suit that we wanted to overcall with last round by bidding " & BTS(nBid) & ".\n"; else status << "NGDRb91! Without clear suit agreement, we bid our " & bidState.numPrefSuitCards & "-card " & STSS(bidState.nPrefSuit) & " suit at " & BTS(nBid) & ".\n"; bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_INVOKED_ROUND2); return TRUE; } } // //-------------------------------------------------------------------------- // else we have no other options, so pass status << "NEGDRb99! We see no good fit with partner and no other options, so pass.\n"; bidState.SetBid(BID_PASS); bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } else { // // responding after partner's second response to our takeout // // did partner pass? if (nPartnersBid == BID_PASS) { bidState.SetConventionStatus(this, CONV_FINISHED); return FALSE; } // // otherwise, consider the choices: // // - with suit agreement, raise if possible // S N S N S // e.g., X -> 1C -> 1S -> 2S -> ??? // - without suit agreement, // e.g., X -> 1C -> 1S -> 2H -? ??? // bid the 4th suit if we have the pts (26+) // - without suit agreement, but if partner bids NT, // or if we have a balanaced hand, bid NT // double fMinTPPoints = bidState.m_fMinTPPoints; double fMaxTPPoints = bidState.m_fMaxTPPoints; double fMinTPCPoints = bidState.m_fMinTPCPoints; double fMaxTPCPoints = bidState.m_fMaxTPCPoints; int nBid; // // see if we have suit agreement // if (nPartnersSuit == nPreviousSuit) { // partner raised our suit -- re-raise if possible bidState.m_nAgreedSuit = nPreviousSuit; if (nPartnersBid >= bidState.GetGameBid(nPreviousSuit)) { // partner bid game or beyond if ((nPartnersBidLevel == 7) || ((nPartnersBidLevel == 6) && (fMinTPPoints <= 36)) ) { nBid = BID_PASS; status << "NGDRc10! Partner raised our " & bidState.szPVSS & " suit to a slam, so pass.\n"; } else if ((nPartnersBidLevel <= 6) && (fMinTPPoints >= 37)) { nBid = MAKEBID(nPreviousSuit, 7); status << "NGDRc11! Partner raised our " & bidState.szPVSS & " suit to " & ((nPartnersBidLevel == 6)? "slam" : "game") & ", but we have the poitns to push to a grand slam, so bid " & BTS(nBid) & ".\n"; } else if ((nPartnersBidLevel < 6) && (fMinTPPoints >= 33)) { nBid = MAKEBID(nPreviousSuit, 6); status << "NGDRc12! Partner raised our " & bidState.szPVSS & " suit to game, but we have the poitns for a slam, so bid " & BTS(nBid) & ".\n"; } else { nBid = BID_PASS; status << "NGDRc13! Partner raised our " & bidState.szPVSS & " suit to game, which is acceptable with " & fMinTPPoints & "-" & fMaxTPPoints & " pts in the partnership, so pass.\n"; } } else { // partner raised below game // re-raise if possible if ( (ISMAJOR(nPreviousSuit) && (fMinTPPoints >= PTS_MAJOR_GAME)) || (ISMINOR(nPreviousSuit) && (fMinTPPoints >= PTS_MINOR_GAME)) ) { nBid = bidState.GetGameBid(nPreviousSuit); status << "NGDRc20! With a total of " & fMinTPPoints & "-" & fMaxTPPoints & " pts in the partnership, raise to game in the " & bidState.szPVSS & " suit at " & BTS(nBid) & ".\n"; } else { // else try to raise cheaply nBid = bidState.GetCheapestShiftBid(nPreviousSuit); if (bidState.IsBidSafe(nBid)) { status << "NGDRc22! With a total of " & fMinTPPoints & "-" & fMaxTPPoints & " pts in the partnership, we can raise again to " & BTS(nBid) & ".\n"; } else { nBid = BID_PASS; status << "NGDRc29! With a total of " & fMinTPPoints & "-" & fMaxTPPoints & " pts in the partnership, we cannot safely raise any partner further, so pass.\n"; } } } } else if ((nPartnersSuit == NOTRUMP) || (bidState.bBalanced)) { // // partner bid NT, or else we have a balanced hand // if (bidState.BidNoTrumpAsAppropriate(FALSE, STOPPED_DONTCARE)) { nBid = bidState.m_nBid; status << "NGDRc30! With a total of " & fMinTPCPoints & "-" & fMaxTPCPoints & " HCPs in the partnership, we can bid " & BTS(nBid) & ".\n"; } else { nBid = BID_PASS; if (nPartnersSuit == NOTRUMP) status << "NGDRc35! We're willing to accept a contract in NoTrumps, but don't have the points to raise further, so pass.\n"; else status << "NGDRc36! We'd like to play in NoTrumps, but don't have the points to bid agian, so pass.\n"; } } else { // // else we have no suit agreement, and can't play NT // // // bid the 4th suit if we have enough pts // int nSuit = bidState.GetFourthSuit(nPreviousSuit, nPartnersSuit, nPartnersPrevSuit); nBid = bidState.GetCheapestShiftBid(nSuit); if ((fMinTPPoints >= PTS_GAME) && (nBid < bidState.GetGameBid(nSuit))) { status << "NGDRc40! With a total of " & fMinTPPoints & "-" & fMaxTPPoints & " pts in the partnership and no suit agreement, bid another suit (" & STS(nSuit) & ") at " & BTS(nBid) & ".\n"; } else { // gotta pass nBid = BID_PASS; if (nPartnersBid >= bidState.GetGameBid(nPartnersSuit)) status << "NGDRc45! With a total of " & fMinTPPoints & "-" & fMaxTPPoints & " pts in the partnership, partner has gone to game in his suit at " & bidState.szPB & ", so pass.\n"; else if (fMinTPPoints >= PTS_GAME) status << "NGDRc46! With a total of " & fMinTPPoints & "-" & fMaxTPPoints & " pts in the partnership, but having run out of bidding room, we have to bail out and pass.\n"; else status << "NGDRc47! With a total of only " & fMinTPPoints & "-" & fMaxTPPoints & " pts in the partnership, and no agreement in suits, we have to pass.\n"; } } // done with the second rebid bidState.SetBid(nBid); bidState.ClearConventionStatus(this); return TRUE; } }
// //========================================================== // // Rebidding as opener after partner responds to an Jacoby 2NT Bid // BOOL CJacoby2NTConvention::HandleConventionResponse(const CPlayer& player, const CConventionSet& conventions, CHandHoldings& hand, CCardLocation& cardLocation, CGuessedHandHoldings** ppGuessedHands, CBidEngine& bidState, CPlayerStatusDialog& status) { // check status if ((bidState.GetConventionStatus(this) != CONV_INVOKED_ROUND1) && (bidState.GetConventionStatus(this) != CONV_INVOKED_ROUND2)) return FALSE; // get some info // int nBid = NONE; int nPrevSuit = bidState.nPartnersPrevSuit; int nSuit = bidState.nPartnersSuit; int nPartnersBid = bidState.nPartnersBid; int nPartnersBidLevel = bidState.nPartnersBidLevel; int numSupportCards = bidState.numSupportCards; // // handling partner's Drury response // int nStatus = bidState.GetConventionStatus(this); if (nStatus == CONV_INVOKED) { // // here, our actions depend on partner's response // if (bidState.nPartnersBid == MAKEBID(nPrevSuit, 3)) { // partner responded in the suit at the 3-level, for 18+ pts status << "J2N40! Partner responded to our Jacoby 2NT inquiry by rebidding his " & STSS(nPrevSuit) & " suit at the 3-level, indicating " & OPEN_PTS(18) & "+ points.\n"; // revalue partnership totals bidState.AdjustPartnershipPoints(18, pCurrConvSet->GetValue(tn2ClubOpeningPoints)); } else if ((nPartnersBidLevel == 3) && ISSUIT(nSuit) && (nSuit != nPrevSuit)) { // partner responded in a different suit at the 3-level status << "J2N41! Partner responded to our Jacoby 2NT inquiry by bidding the " & STSS(nSuit) & " suit at the 3-level, indicating " & OPEN_PTS(15) & "-" & OPEN_PTS(17) & " points and a singleton or void in " & STS(nSuit) & ".\n"; // revalue partnership totals bidState.AdjustPartnershipPoints(15, 17); } else if (nPartnersBid == BID_3NT) { // partner responded with 3NT status << "J2N42! Partner responded to our Jacoby 2NT inquiry by bidding 3NT, indicating " & OPEN_PTS(15) & "-" & OPEN_PTS(17) & " points with a balanced hand.\n"; // revalue partnership totals bidState.AdjustPartnershipPoints(15, 17); } else if ((nPartnersBidLevel == 4) && ISSUIT(nSuit) && (nSuit != nPrevSuit)) { // partner responded in a different suit at the 4-level status << "J2N44! Partner responded to our Jacoby 2NT inquiry by bidding the " & STSS(nSuit) & " suit at the 4-level, indicating a strong 5-card side suit and " & OPEN_PTS(15) & "-" & OPEN_PTS(17) & " points in the hand.\n"; // revalue partnership totals bidState.AdjustPartnershipPoints(15, 17); } else if ((nPartnersBidLevel == 4) && (nSuit == nPrevSuit)) { // partner responded in the original suit at the 4-level status << "J2N44! Partner responded to our Jacoby 2NT inquiry by rebidding his " & STSS(nSuit) & " suit at the 4-level, indicating a minimum opener of approx. " & OPEN_PTS(12) & "-" & OPEN_PTS(14) & " points in the hand.\n"; // revalue partnership totals bidState.AdjustPartnershipPoints(12, 14); } else if ((nPartnersBid == BID_DOUBLE) || (nPartnersBid == BID_REDOUBLE)) { // the convention is cancelled! bidState.SetConventionStatus(this, CONV_ERROR); return FALSE; } // now figure out what to do if (bidState.m_fMinTPPoints >= PTS_SLAM) { // go to Blackwood status << "J2N60! With a total of " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts in the partnership, push on to slam in partner's " & STSS(nPrevSuit) & " suit.\n"; bidState.InvokeBlackwood(nPrevSuit); bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } else if (bidState.m_fMinTPPoints >= PTS_MAJOR_GAME) { // we want to bid game if (nPartnersBid < bidState.GetGameBid(nPrevSuit)) { // raise or shift to game nBid = bidState.GetGameBid(nPrevSuit); status << "J2N62! With a total of " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts in the partnership, go to game in " & STS(nPrevSuit) & " with a bid of " & BTS(nBid) & ".\n"; } else { // here partner bid game or higher -- pass unless it needs correction if (nSuit == nPrevSuit) { nBid = BID_PASS; status << "J2N64! With a total of " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts in the partnership, pass partner's " & BTS(nPartnersBid) & " bid.\n"; } else { // correct to the original suit nBid = bidState.GetCheapestShiftBid(nPrevSuit, nPartnersBid); status << "J2N66! With a total of " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts in the partnership, we want to stop at game in " & STS(nPrevSuit) & "; correct partner's " & BTS(nPartnersBid) & " bid to " & BTS(nBid) & ".\n"; } } } else { // oops, caught with too few points // either pass 3NT , or return to the suit at the cheapest level possible if ((nPartnersBid == BID_3NT) || ((nSuit == nPrevSuit))) { nBid = BID_PASS; status << "J2N70! With a total of only " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts in the partnership, we have to stop here at " & BTS(nPartnersBid) & ", so pass.\n"; } else { nBid = bidState.GetCheapestShiftBid(nPrevSuit, nPartnersBid); status << "J2N72! With a total of only " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts in the partnership, we have to return to the " & STSS(nPrevSuit) & " and stop at " & BTS(nBid) & ".\n"; } } // done bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } // oops! bidState.SetConventionStatus(this, CONV_ERROR); return FALSE; }
// //========================================================== // // Rebidding as opener after a strong 2-level opening // // BOOL CStrongTwoBidsConvention::HandleConventionResponse(const CPlayer& player, const CConventionSet& conventions, CHandHoldings& hand, CCardLocation& cardLocation, CGuessedHandHoldings** ppGuessedHands, CBidEngine& bidState, CPlayerStatusDialog& status) { if (bidState.GetConventionStatus(this) != CONV_INVOKED) return FALSE; bidState.ClearConventionStatus(this); // // estimate partner's strength // int nBid; double fPts = bidState.fPts; double fAdjPts = bidState.fAdjPts; double fCardPts = bidState.fCardPts; int nPrefSuit = bidState.nPrefSuit; int nPrefSuitStrength = bidState.nPrefSuitStrength; int nPreviousSuit = bidState.nPreviousSuit; int nPartnersBid = bidState.nPartnersBid; int nPartnersBidLevel = bidState.nPartnersBidLevel; int nPartnersSuit = bidState.nPartnersSuit; int nPartnersSuitSupport = bidState.nPartnersSuitSupport; int numSupportCards = bidState.numSupportCards; BOOL bBalanced = bidState.bBalanced; // // did we get a negative response from partner? // if (nPartnersBid == BID_2NT) { status << "2S2Rb0! After our strong " & bidState.szPVB & " opening bid, partner's 2NT bid is a negative response, denying slam values (less than 1 Quick Trick).\n"; // estimate points -- 0 to 6 for now bidState.m_fPartnersMin = 0; bidState.m_fPartnersMax = 6; bidState.m_fMinTPPoints = fAdjPts + bidState.m_fPartnersMin; bidState.m_fMaxTPPoints = fAdjPts + bidState.m_fPartnersMax; bidState.m_fMinTPCPoints = fCardPts + bidState.m_fPartnersMin; bidState.m_fMaxTPCPoints = fCardPts + bidState.m_fPartnersMax; // after a negative response, bid 3NT if balanced // with 26+ HCPs if ((bBalanced) && (bidState.m_fMinTPCPoints >= PTS_NT_GAME)) { nBid = BID_3NT; status << "S2RB1! With a balanced distribution and " & fCardPts & " HCPs in hand, rebid " & BTS(nBid) & ".\n"; } // else show a second preferred suit if available if (bidState.numPreferredSuits > 0) { int nSuit = bidState.GetRebidSuit(nPreviousSuit); nBid = bidState.GetCheapestShiftBid(nSuit); status << "S2RB4! With a good second suit in " & STS(nSuit) & ", show it in a rebid of " & BTS(nBid) & ".\n"; } // otherwise rebid our original suit (if not 2C) if (bidState.nPreviousBid == BID_2C) { nBid = bidState.GetCheapestShiftBid(nPrefSuit); status << "S2RB6! With no other good suits, go ahead and bid our " & bidState.szPrefS & " suit at " & BTS(nBid) & ".\n"; } else { nBid = bidState.GetCheapestShiftBid(nPreviousSuit); status << "B3E32! With no other good suits, go ahead and rebid our " & bidState.szPVSS & " suit at " & BTS(nBid) & ".\n"; } // bidState.SetBid(nBid); return TRUE; } // // otherwise, got a positive response, and partner has shown // his long suit -- so either raise partner's suit, bid NT, or // rebid our own suit // status << "2S2Rb20! After our strong " & bidState.szPVB & " opening bid, partner's " & bidState.szPB & " bid was a positive response, indicating 1+ Quick Tricks.\n"; // estimate points -- 3+ pts for now bidState.m_fPartnersMin = 3; bidState.m_fPartnersMax = MIN(22, 40 - fCardPts); bidState.m_fMinTPPoints = fAdjPts + bidState.m_fPartnersMin; bidState.m_fMaxTPPoints = fAdjPts + bidState.m_fPartnersMax; bidState.m_fMinTPCPoints = fCardPts + bidState.m_fPartnersMin; bidState.m_fMaxTPCPoints = fCardPts + bidState.m_fPartnersMax; // bid No Trump if balanced if (bBalanced) { nBid = BID_3NT; status << "With a balanced hand, bid game at " & BTS(nBid) & ".\n"; } // see if there's a suit agreement from a strong 2 bid if ((nPreviousSuit == nPartnersSuit) && (bidState.nLastBid != BID_2C)) { // try for a slam; use Blackwood status << "S2RB24! Partner's encouraging raise to " & bidState.szPB & " indicates 1+ Quick Tricks and slam possibilities.\n"; bidState.InvokeBlackwood(nPartnersSuit); return TRUE; } // raise partner's suit if possible if (nPartnersSuitSupport >= SS_GOOD_SUPPORT) { // double raise partner if major, or go directly to Blackwood // if minor (double raise from 3C or 3D would exceed 4NT if (ISMAJOR(nPartnersSuit)) { bidState.m_nAgreedSuit = nPartnersSuit; nBid = MAKEBID(nPartnersSuit,nPartnersBidLevel+2); status << "S2RB28! With " & bidState.SLTS(nPartnersSuit) & " support for partner's " & bidState.szPS & " (holding " & bidState.szHP & "), go ahead and jump raise to " & BTS(nBid) & ".\n"; } else { status << "S2RB32! We have " & bidState.SLTS(nPartnersSuit) & " support for partner's " & bidState.szPS & " (holding " & bidState.szHP & ").\n"; bidState.InvokeBlackwood(nPartnersSuit); return TRUE; } } // else show a second preferred suit if available if (bidState.numPreferredSuits > 1) { int nSuit = bidState.GetRebidSuit(nPreviousSuit); nBid = bidState.GetCheapestShiftBid(nSuit); status << "S2RB36! But we don't like partner's " & bidState.szPSS & " suit (holding " & bidState.szHP & "), and we hold a good second suit in " & STS(nSuit) & ", so show it in a rebid of " & BTS(nBid) & ".\n"; } // otherwise rebid our original suit (if not 2C) if (bidState.nPreviousBid == BID_2C) { nBid = bidState.GetCheapestShiftBid(nPrefSuit); status << "S2RB44! But we don't like partner's " & bidState.szPSS & " suit (holding " & bidState.szHP & "), so bid our own " & bidState.szPrefS & " suit at " & BTS(nBid) & ".\n"; } else { nBid = bidState.GetCheapestShiftBid(nPreviousSuit); status << "S2RB50! But we don't like partner's " & bidState.szPSS & " suit (holding " & bidState.szHP & "), so rebid our own " & bidState.szPVSS & " suit at " & BTS(nBid) & ".\n"; } // bidState.SetBid(nBid); return TRUE; }
// //========================================================== // // Rebidding as opener after partner responds to a Michaels Cue Bid // BOOL CMichaelsCueBidConvention::HandleConventionResponse(const CPlayer& player, const CConventionSet& conventions, CHandHoldings& hand, CCardLocation& cardLocation, CGuessedHandHoldings** ppGuessedHands, CBidEngine& bidState, CPlayerStatusDialog& status) { // check status if ((bidState.GetConventionStatus(this) != CONV_INVOKED_ROUND1) && (bidState.GetConventionStatus(this) != CONV_INVOKED_ROUND2)) return FALSE; // // get some info // int nBid; double fPts = bidState.fPts; double fAdjPts = bidState.fAdjPts; double fCardPts = bidState.fCardPts; int nPrefSuit = bidState.nPrefSuit; int nPrefSuitStrength = bidState.nPrefSuitStrength; int nPreviousSuit = bidState.nPreviousSuit; int nPreviousBidLevel = bidState.nPreviousBidLevel; BOOL bBalanced = bidState.bBalanced; // int nPartnersBid = bidState.nPartnersBid; int nPartnersBidLevel = bidState.nPartnersBidLevel; int nPartnersSuit = bidState.nPartnersSuit; int nPartnersSuitSupport = bidState.nPartnersSuitSupport; int nPartnersPrevSuit = bidState.nPartnersPrevSuit; int numSupportCards = bidState.numSupportCards; // // handling partner's Michaels response // int nStatus = bidState.GetConventionStatus(this); if (nStatus == CONV_INVOKED) { // first check for a strange response if ((nPartnersBid == BID_DOUBLE) || (nPartnersBid == BID_REDOUBLE)) { // we don't understand partner's bid return CConvention::HandleConventionResponse(player, conventions, hand, cardLocation, ppGuessedHands, bidState, status); } // if we're holding the STRONG Michaels hand indicate it by cue-bidding the // enemy suit again if (bidState.fPts >= PT_COUNT(17)) { nBid = MAKEBID(nPreviousSuit, 3); status << "MCLRH12! with a strong Michaels hand (" & bidState.fPts & " pts), cue bid the enemy suit again at " & BTS(nBid) & " to indicate our strength.\n"; bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_INVOKED_ROUND2); return TRUE; } // did partner bid 2NT, asking for the minor? if (ISMAJOR(nPreviousSuit) && (nPartnersBid == BID_2NT)) { // with a weak Michaels opener, indicate the minor int nSuit = bidState.GetLongerSuit(CLUBS, DIAMONDS); nBid = MAKEBID(nSuit, 3); status << "MCLRH10! With the weak flavor of Michaels, respond to partner's Michaels minor inquiry with a bid of " & BTS(nBid) & ", indicating " & STS(nSuit) & " as the unknown minor.\n"; bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_INVOKED_ROUND2); return TRUE; } // did partner cue-bid the enemy suit (a slam try)? if ((nPartnersSuit == nPreviousSuit) && (nPartnersBidLevel == nPreviousBidLevel+1)) { // determine the cheapest of the two suits int nCheapestSuit; if (ISMINOR(nPreviousSuit)) nCheapestSuit = HEARTS; // 5/5 in the majors, so Hearts is cheapest else nCheapestSuit = bidState.GetLongerSuit(CLUBS, DIAMONDS); // respond affirmatively only with a strong hand status << "2MCLRH20! Partner cue bid the enemy suit, which is a game or slam try.\n"; if (bidState.fPts >= PT_COUNT(17)) { // jump into Blackwood status << "MCLRH21! And with " & bidState.fPts & " pts in hand, proceed towards slam in the preferred "& STSS(bidState.nPrefSuit) & " suit.\n"; bidState.InvokeBlackwood(bidState.nPrefSuit); } else if ( (ISMAJOR(nCheapestSuit) && (bidState.fPts >= PT_COUNT(9))) || (ISMINOR(nCheapestSuit) && (bidState.fPts >= PT_COUNT(12))) ) { // stop at game in the cheapest suit nBid = bidState.GetGameBid(nCheapestSuit); status << "MCLRH22! But with only " & bidState.fPts & " pts in hand, forget about slam and stop at game in the cheapest suit ("& STS(nCheapestSuit) & ") at " & BTS(nBid) & ".\n"; bidState.SetBid(nBid); } else { // 8 or fewer pts -- bail out in the cheapest suit nBid = bidState.GetCheapestShiftBid(nCheapestSuit); status << "MCLRH23! But with only " & bidState.fPts & " pts in hand, forget about slam and bail out in the cheapest suit (" & STS(nCheapestSuit) & ") at " & BTS(nBid) & ".\n"; bidState.SetBid(nBid); } // done bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } // // else partner made a signoff, invitational, or game bid // if (bidState.IsGameBid(nPartnersBid)) { status << "MCLRH30! Partner responded to our Michaels Cue bid with a game bid of " & bidState.szPB & ", so we should pass.\n"; nBid = BID_PASS; } else if (nPartnersBid != BID_PASS) { // see if we should raise partner to game status << "2MCLRH40! Partner responded to our Michaels Cue bid with a bid of " & bidState.szPB & ", a possible invitation to game.\n"; // go to game with 17+ pts (strong hand) if (fPts < PT_COUNT(17)) { nBid = BID_PASS; status << "MCLRH41! But since we opened Michaels with a weak hand (" & fPts & ") pts, we likely do not have the points for game and have to pass.\n"; } else { nBid = bidState.GetGameBid(nPartnersSuit); status << "MCLRH42! and since we opened Michaels with a strong hand (" & fPts & ") pts, we can raise to game at " & BTS(nBid) & ".\n"; } } else { status << "2MCLRH49! Partner passed" & (bidState.bLHOInterfered? "after opponents interference" : "") & ", so Michaels is off.\n"; bidState.SetConventionStatus(this, CONV_FINISHED); return FALSE; } // done bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } else if (nStatus == CONV_INVOKED_ROUND2) { // last time, we either showed our minor suit or indicated our strength // with another cue bid of the opponents' suit // first check for a strange response if ((nPartnersBid == BID_DOUBLE) || (nPartnersBid == BID_REDOUBLE)) { // we don't understand partner's bid return CConvention::HandleConventionResponse(player, conventions, hand, cardLocation, ppGuessedHands, bidState, status); } // did we have the strong hand? if (bidState.fPts >= PT_COUNT(17)) { // see what partner's reaction was if (nPartnersSuit == BID_4NT) { // parter still wants to see our minor!!! int nSuit = bidState.GetLongerSuit(CLUBS, DIAMONDS); nBid = bidState.GetCheapestShiftBid(nSuit); status << "MCLRH50! After our second Michaels cue bid of the enemy suit, partner still wants to see the unknown minor, so show it (" & STS(nSuit) & ") with a bid of " & BTS(nBid) & ".\n"; bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_INVOKED_ROUND3); return TRUE; } // else partner's bid was natural if (bidState.IsGameBid(nPartnersBid)) { if (fPts < PT_COUNT(20)) { status << "MCLRH55! Partner responded to our second Michaels cue bid with a game bid of " & bidState.szPB & ", so we should pass.\n"; nBid = BID_PASS; } else { // jump to slam nBid = MAKEBID(nPartnersSuit, 6); status << "MCLRH55! Partner responded to our second Michaels cue bid with a game bid of " & bidState.szPB & ", and with " & fPts & "+ in hand, we can go ahead and jump to slam at " & BTS(nBid) & ".\n"; } } else if (nPartnersBid != BID_PASS) { // see if we should raise partner to game nBid = bidState.GetGameBid(nPartnersSuit); status << "MCLRH56! Partner responded to our second Michaels cue bid of the enemy suit with a bid of " & bidState.szPB & ", an invitation to game -- so go ahead and bid game at " & BTS(nBid) & ".\n"; } else { if (bidState.bLHOInterfered) status << "MCLRH58! Partner passed our second Michaels cue bid after interference, so we have to pass also.\n"; else status << "MCLRH59! Partner passed in spite of our second Michaels cue bid, so we should pass also.\n"; nBid = BID_PASS; } } else { // partner responded to our minor answer if (bidState.IsGameBid(nPartnersBid)) { status << "MCLRH60! Partner responded to our Michaels minors answer with a game bid of " & bidState.szPB & ", so we should pass.\n"; nBid = BID_PASS; } else if (nPartnersBid != BID_PASS) { // see if we should raise partner to game status << "MCLRH70! Partner responded to our Michaels minor answer with a bid of " & bidState.szPB & ", a possible invitation to game.\n"; // go to game with 17+ pts (strong hand) if (fPts < PT_COUNT(17)) { nBid = BID_PASS; status << "MCLRH72! But since we opened Michaels with a weak hand (" & fPts & ") pts, we likely do not have the points for game and have to pass.\n"; } else { nBid = bidState.GetGameBid(nPartnersSuit); status << "MCLRH72! and since we opened Michaels with a strong hand (" & fPts & ") pts, we can raise to game at " & BTS(nBid) & ".\n"; } } else { if (bidState.bLHOInterfered) status << "MCLRH75! Partner passed our Michaels minor answer after interference, so we have to pass also.\n"; else status << "MCLRH76! Partner passed our Michaels minor answer, so we should pass also.\n"; nBid = BID_PASS; } } // done bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } else if (nStatus == CONV_INVOKED_ROUND3) { // first check for a strange response if ((nPartnersBid == BID_DOUBLE) || (nPartnersBid == BID_REDOUBLE)) { // we don't understand partner's bid return CConvention::HandleConventionResponse(player, conventions, hand, cardLocation, ppGuessedHands, bidState, status); } // we indicated our strength with another cue bid, and partner asked // to see our minor, _then_ bid if (bidState.IsGameBid(nPartnersBid)) { if (fPts < PT_COUNT(20)) { status << "MCLRH80! Partner responded to our Michaels minor answer with a game bid of " & bidState.szPB & ", so we should pass.\n"; nBid = BID_PASS; } else { // jump to slam nBid = MAKEBID(nPartnersSuit, 6); status << "MCLRH81! Partner responded to our Michaels minor answer with a game bid of " & bidState.szPB & ", and with " & fPts & "+ in hand, we can go ahead and jump to slam at " & BTS(nBid) & ".\n"; } } else if (nPartnersBid != BID_PASS) { // see if we should raise partner to game nBid = bidState.GetGameBid(nPartnersSuit); status << "MCLRH85! Partner responded to our Michaels minor answer with a bid of " & bidState.szPB & ", an invitation to game -- so go ahead and bid game at " & BTS(nBid) & ".\n"; } else { if (bidState.bLHOInterfered) status << "MCLRH86! Partner passed our Michaels minor answer after interference, so we have to pass also.\n"; else status << "MCLRH87! Partner passed in spite of our Michaels minor answer, so we should pass also.\n"; nBid = BID_PASS; } // done (finally!) bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } // oops! bidState.SetConventionStatus(this, CONV_ERROR); return FALSE; }