예제 #1
0
void CBotFunction::RestoreCall(long& nIdent, const char* name, CBotVar* pThis, CBotVar** ppVars, CBotStack* pStack, CBotClass* pClass)
{
    CBotTypResult   type;
    CBotFunction*   pt = FindLocalOrPublic(nIdent, name, ppVars, type);

    if ( pt != NULL )
    {
        CBotStack*  pStk = pStack->RestoreStack(pt);
        if ( pStk == NULL ) return;
        pStk->SetBotCall(pt->m_pProg);                  // it may have changed module

        CBotVar*    pthis = pStk->FindVar("this");
        pthis->SetUniqNum(-2);

        CBotStack*  pStk3 = pStk->RestoreStack(NULL);   // to set parameters passed
        if ( pStk3 == NULL ) return;

        pt->m_Param->RestoreState(pStk3, true);                 // parameters

        if ( pStk->GetState() > 1 &&                        // latching is effective?
             pt->m_bSynchro )
            {
                CBotProgram* pProgBase = pStk->GetBotCall(true);
                pClass->Lock(pProgBase);                    // locks the class
            }

        // finally calls the found function

        pt->m_Block->RestoreState(pStk3, true);                 // interrupt !
    }
}
예제 #2
0
void CBotFunction::RestoreState(CBotVar** ppVars, CBotStack* &pj, CBotVar* pInstance)
{
    CBotStack*  pile = pj->RestoreStack(this);          // one end of stack local to this function
    if ( pile == NULL ) return;
    CBotStack*  pile2 = pile;

    pile->SetBotCall(m_pProg);                          // bases for routines

    if ( pile->GetBlock() < 2 )
    {
        CBotStack*  pile2 = pile->RestoreStack(NULL);       // one end of stack local to this function
        if ( pile2 == NULL ) return;
        pile->SetState(pile->GetState() + pile2->GetState());
        pile2->Delete();
    }

    m_Param->RestoreState(pile2, true);                 // parameters

    if ( !m_MasterClass.IsEmpty() )
    {
        CBotVar* pThis = pile->FindVar("this");
        pThis->SetInit(2);
        pThis->SetUniqNum(-2);
    }

    m_Block->RestoreState(pile2, true);
}
예제 #3
0
void CBotClassInst::RestoreState(CBotStack* &pj, bool bMain)
{
    CBotVar*    pThis = NULL;

    CBotStack*  pile = pj;
    if ( bMain ) pile = pj->RestoreStack(this);
    if ( pile == NULL ) return;

    // creates the variable of type pointer to the object
    {
        CBotString  name = m_var->m_token.GetString();
        pThis = pile->FindVar(name);
        pThis->SetUniqNum((static_cast<CBotLeftExprVar*>(m_var))->m_nIdent); // its attribute a unique number
    }

    CBotToken*  pt = &m_token;
    CBotClass*  pClass = CBotClass::Find(pt);
    bool bIntrincic = pClass->IsIntrinsic();

    if ( bMain && pile->GetState()<3)
    {
        // is there an assignment or parameters (constructor)

//      CBotVarClass* pInstance = NULL;

        if ( m_expr != NULL )
        {
            // evaluates the expression for the assignment
            m_expr->RestoreState(pile, bMain);
            return;
        }

        else if ( m_hasParams )
        {
            // evaluates the constructor of an instance

            if ( !bIntrincic && pile->GetState() == 1)
            {
                return;
            }

            CBotVar*    ppVars[1000];
            CBotStack*  pile2 = pile;

            int     i = 0;

            CBotInstr*  p = m_Parameters;
            // evaluates the parameters
            // and the values an the stack
            // for the ability to be interrupted at any time (\TODO pour pouvoir être interrompu n'importe quand)

            if ( p != NULL) while ( true )
            {
                pile2 = pile2->RestoreStack();                      // place on the stack for the results
                if ( pile2 == NULL ) return;

                if ( pile2->GetState() == 0 )
                {
                    p->RestoreState(pile2, bMain);      // interrupted here?
                    return;
                }
                ppVars[i++] = pile2->GetVar();
                p = p->GetNext();
                if ( p == NULL) break;
            }
            ppVars[i] = NULL;

            // creates a variable for the result
//            CBotVar*    pResult = NULL;     // constructor still void

            pClass->RestoreMethode(m_nMethodeIdent, pClass->GetName(), pThis, ppVars, pile2);
            return;
        }
    }

    if ( m_next2b != NULL )
         m_next2b->RestoreState(pile, bMain);                   // other(s) definition(s)
}
예제 #4
0
bool CBotClassInst::Execute(CBotStack* &pj)
{
    CBotVar*    pThis = NULL;

    CBotStack*  pile = pj->AddStack(this);//essential for SetState()
//  if ( pile == EOX ) return true;

    CBotToken*  pt = &m_token;
    CBotClass*  pClass = CBotClass::Find(pt);

    bool bIntrincic = pClass->IsIntrinsic();

    // creates the variable of type pointer to the object

    if ( pile->GetState()==0)
    {
        CBotString  name = m_var->m_token.GetString();
        if ( bIntrincic )
        {
            pThis = CBotVar::Create(name, CBotTypResult( CBotTypIntrinsic, pClass ));
        }
        else
        {
            pThis = CBotVar::Create(name, CBotTypResult( CBotTypPointer, pClass ));
        }

        pThis->SetUniqNum((static_cast<CBotLeftExprVar*>(m_var))->m_nIdent); // its attribute as unique number
        pile->AddVar(pThis);                                    // place on the stack
        pile->IncState();
    }

    if ( pThis == NULL ) pThis = pile->FindVar((static_cast<CBotLeftExprVar*>(m_var))->m_nIdent);

    if ( pile->GetState()<3)
    {
        // ss there an assignment or parameters (contructor)

//      CBotVarClass* pInstance = NULL;

        if ( m_expr != NULL )
        {
            // evaluates the expression for the assignment
            if (!m_expr->Execute(pile)) return false;

            if ( bIntrincic )
            {
                CBotVar*    pv = pile->GetVar();
                if ( pv == NULL || pv->GetPointer() == NULL )
                {
                    pile->SetError(TX_NULLPT, &m_token);
                    return pj->Return(pile);
                }
                pThis->Copy(pile->GetVar(), false);
            }
            else
            {
                CBotVarClass* pInstance;
                pInstance = (static_cast<CBotVarPointer*>(pile->GetVar()))->GetPointer();    // value for the assignment
                pThis->SetPointer(pInstance);
            }
            pThis->SetInit(true);
        }

        else if ( m_hasParams )
        {
            // evaluates the constructor of an instance

            if ( !bIntrincic && pile->GetState() == 1)
            {
                CBotToken*  pt = &m_token;
                CBotClass* pClass = CBotClass::Find(pt);

                // creates an instance of the requested class

                CBotVarClass* pInstance;
                pInstance = static_cast<CBotVarClass*>(CBotVar::Create("", pClass));
                pThis->SetPointer(pInstance);
                delete pInstance;

                pile->IncState();
            }

            CBotVar*    ppVars[1000];
            CBotStack*  pile2 = pile;

            int     i = 0;

            CBotInstr*  p = m_Parameters;
            // evaluates the parameters
            // and places the values ​​on the stack
            // to (can) be interrupted (broken) at any time

            if ( p != NULL) while ( true )
            {
                pile2 = pile2->AddStack();                      // place on the stack for the results
                if ( pile2->GetState() == 0 )
                {
                    if (!p->Execute(pile2)) return false;       // interrupted here?
                    pile2->SetState(1);
                }
                ppVars[i++] = pile2->GetVar();
                p = p->GetNext();
                if ( p == NULL) break;
            }
            ppVars[i] = NULL;

            // creates a variable for the result
            CBotVar*    pResult = NULL;     // constructor still void

            if ( !pClass->ExecuteMethode(m_nMethodeIdent, pClass->GetName(),
                                         pThis, ppVars,
                                         pResult, pile2, GetToken())) return false; // interrupt

            pThis->SetInit(true);
            pThis->ConstructorSet();        // indicates that the constructor has been called
            pile->Return(pile2);                                // releases a piece of stack

//          pInstance = pThis->GetPointer();

        }

//      if ( !bIntrincic ) pThis->SetPointer(pInstance);        // a pointer to the instance

        pile->SetState(3);                                  // finished this part
    }

    if ( pile->IfStep() ) return false;

    if ( m_next2b != NULL &&
        !m_next2b->Execute(pile)) return false;             // other (s) definition (s)

    return pj->Return( pile );                              // transmits below (further)
}