bool Background::Init() { do { CCNodeLoaderLibrary * ccNodeLoaderLibraryLeft = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); CCBReader * ccbReaderLeft = new CCBReader(ccNodeLoaderLibraryLeft); CCNode * bgLeft = ccbReaderLeft->readNodeGraphFromFile("ccb/background.ccbi", this); CCBAnimationManager* animationManagerLeft = ccbReaderLeft->getAnimationManager(); animationManagerLeft->runAnimationsForSequenceNamed("left"); ccbReaderLeft->release(); CCNodeLoaderLibrary * ccNodeLoaderLibraryRight = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); CCBReader * ccbReaderRight = new CCBReader(ccNodeLoaderLibraryRight); CCNode * bgRight = ccbReaderRight->readNodeGraphFromFile("ccb/background.ccbi", this); CCBAnimationManager* animationManagerRight = ccbReaderRight->getAnimationManager(); animationManagerRight->runAnimationsForSequenceNamed("right"); ccbReaderRight->release(); CCClippingNode * clippingNodeLeft = CCClippingNode::create(); addChild(clippingNodeLeft); clippingNodeLeft->addChild(bgLeft,enZOrderBack,enTagBgLeft); CCDrawNode *shapeLeft = CCDrawNode::create(); static CCPoint triangleLeft[3]; triangleLeft[0] = ccp(0, 0); triangleLeft[1] = ccp(SCREEN_WIDTH,0); triangleLeft[2] = ccp(0,SCREEN_HEIGHT); static ccColor4F green = {0, 1, 0, 1}; shapeLeft->drawPolygon(triangleLeft, 3, green, 0, green); clippingNodeLeft->setStencil(shapeLeft); clippingNodeLeft->setInverted(false); CCClippingNode * clippingNodeRight = CCClippingNode::create(); addChild(clippingNodeRight); clippingNodeRight->addChild(bgRight,enZOrderBack,enTagBgRight); CCDrawNode *shapeRight = CCDrawNode::create(); static CCPoint triangleRight[3]; triangleRight[0] = ccp(SCREEN_WIDTH, SCREEN_HEIGHT); triangleRight[1] = ccp(SCREEN_WIDTH,0); triangleRight[2] = ccp(0,SCREEN_HEIGHT); // static ccColor4F green = {0, 1, 0, 1}; shapeRight->drawPolygon(triangleRight, 3, green, 0, green); clippingNodeRight->setStencil(shapeRight); clippingNodeRight->setInverted(false); m_CraterArrayLeft = CCArray::create(); m_CraterArrayLeft->retain(); m_CraterArrayRight = CCArray::create(); m_CraterArrayRight->retain(); m_CraterArrayLeftDeleted = CCArray::create(); m_CraterArrayLeftDeleted->retain(); m_CraterArrayRightDeleted = CCArray::create(); m_CraterArrayRightDeleted->retain(); return true; } while (false); CCLog("Function Background::Init Error!"); return false; }
void Background::OnDead(enUnitIndex target, CCPoint targetPos) { enUnitType eType = GlobalData::sharedDirector()->getUnitTypeByIndex(target); unitDataMap unitData = GlobalData::sharedDirector()->getUnitDefaultData(); // unitPosMap unitsPos = GlobalData::sharedDirector()->getUnitPos(); if(eType==enUnitTypeTroopMine || eType==enUnitTypeTroopEnemy) { CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); CCBReader * ccbReader = new CCBReader(ccNodeLoaderLibrary); CCNode * ccbNode = ccbReader->readNodeGraphFromFile(unitData[eType].strCCBI.c_str(), this); CCBAnimationManager* animationManager = ccbReader->getAnimationManager(); animationManager->runAnimationsForSequenceNamed("dead"); ccbReader->release(); ccbNode->setScaleX(0.5);//the bg sprite in ccb is scale. if(target<enUnitIndexEnemy1) { m_backgroundLeft->addChild(ccbNode); ccbNode->setPosition(m_backgroundLeft->convertToNodeSpace(targetPos)); m_CraterArrayLeft->addObject(ccbNode); } else { m_backgroundRight->addChild(ccbNode); ccbNode->setPosition(m_backgroundRight->convertToNodeSpace(targetPos)); m_CraterArrayRight->addObject(ccbNode); } } else if(eType==enUnitTypeCarMine || eType==enUnitTypeCarEnemy) { CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); CCBReader * ccbReader = new CCBReader(ccNodeLoaderLibrary); CCNode * ccbNode = ccbReader->readNodeGraphFromFile("ccb/boom.ccbi", this); CCBAnimationManager* animationManager = ccbReader->getAnimationManager(); animationManager->runAnimationsForSequenceNamed("boom"); ccbReader->release(); ccbNode->setScaleX(0.5);//the bg sprite in ccb is scale. if(target<enUnitIndexEnemy1) { m_backgroundLeft->addChild(ccbNode); ccbNode->setPosition(m_backgroundLeft->convertToNodeSpace(targetPos)); m_CraterArrayLeft->addObject(ccbNode); } else { m_backgroundRight->addChild(ccbNode); ccbNode->setPosition(m_backgroundRight->convertToNodeSpace(targetPos)); m_CraterArrayRight->addObject(ccbNode); } } }
bool AppDelegate::applicationDidFinishLaunching() { // initialize director auto director = Director::getInstance(); auto eglView = EGLView::getInstance(); director->setOpenGLView(eglView); // turn on display FPS director->setDisplayStats(true); // set FPS. the default value is 1.0/60 if you don't call this director->setAnimationInterval(1.0 / 60); // create a scene. it's an autorelease object auto scene = Scene::create(); #if 0 NodeLoaderLibrary *pLoaderLibrary = NodeLoaderLibrary::newDefaultNodeLoaderLibrary(); CCBReader *ccbReader = new CCBReader(pLoaderLibrary); pLoaderLibrary->registerNodeLoader("plane_figtht_main", XCMainMenuLoader::loader()); Node *pMainMenu = ccbReader->readNodeGraphFromFile("ccb/ccbi/plane_fight_main.ccbi"); dynamic_cast<XCMainMenu*>(pMainMenu)->setAnimationManager(ccbReader->getAnimationManager()); dynamic_cast<XCMainMenu*>(pMainMenu)->initPlaneMain(); ccbReader->release(); scene->addChild(pMainMenu); #else #endif // run director->runWithScene(scene); return true; }
void HelloWorld::menuCloseCallback(CCObject* pSender) { //CCDirector::sharedDirector()->end(); //#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) //exit(0); // CCNodeLoaderLibrary* ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); // CCBReader* reader = new CCBReader(ccNodeLoaderLibrary); // CCScene* scene = reader->createSceneWithNodeGraphFromFile("TeLabels.ccbi"); // CCDirector::sharedDirector()->replaceScene(CCTransitionFade::transitionWithDuration(2.0f, scene)); CCLog("1"); CCNodeLoaderLibrary* ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); CCLog("2"); CCBReader* reader = new CCBReader(ccNodeLoaderLibrary); CCLog("3"); CCNode* scene = reader->readNodeGraphFromFile("TestLabels.ccbi"); CCLog("4"); CCSize size = CCDirector::sharedDirector()->getWinSize(); scene->setPosition(ccp(size.width/2, size.height/2)); if(scene != NULL) { this->addChild(scene, 2); scene->release(); } CCLog("5"); //#endif }
bool Unit::Init(enUnitType eType, enUnitIndex eIndex) { do { unitDataMap unitData = GlobalData::sharedDirector()->getUnitDefaultData(); m_unitData = unitData[eType]; m_nFireCd = m_unitData.nFireCD; m_eUnitType = m_unitData.eType; m_eUnitStatus = enUnitStatusPre; m_nHp = m_unitData.nHp; m_eUnitIndex = eIndex; CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); CCBReader * ccbReader = new CCBReader(ccNodeLoaderLibrary); CCNode * ccbNode = ccbReader->readNodeGraphFromFile(m_unitData.strCCBI.c_str(), this); m_animationManager = ccbReader->getAnimationManager(); m_animationManager->runAnimationsForSequenceNamed("run"); m_animationManager->setAnimationCompletedCallback(this, callfunc_selector(Unit::AnimationCallBack)); ccbReader->release(); addChild(ccbNode); return true; } while (false); CCLog("Function Unit::Init Error!"); return false; }
void LayerChonBanChoi::onButtonCreate(CCObject* pSender) { CCLOG("onButtonUpdate "); //Check boost::shared_ptr<double> am, amf; boost::shared_ptr<User> myself = GameServer::getSingleton().getSmartFox()->MySelf(); if( myself==NULL || myself->GetVariable("am")==NULL || myself->GetVariable("amf")==NULL ){ return; } amf = myself->GetVariable("amf")->GetDoubleValue(); if((*amf/4)<1000){ CCLOG("Không đủ tiền tạo phòng!"); Chat *toast = new Chat("Bạn không đủ tiền tạo phòng!!", -1); this->addChild(toast); return; } CCNodeLoaderLibrary* ccNodeLoaderLibrary = SceneManager::getSingleton().getNodeLoaderLibrary(); CCBReader* ccbReader = new cocos2d::extension::CCBReader(ccNodeLoaderLibrary); LayerCreateRoom* mLayer; if (ccbReader) { mLayer = (LayerCreateRoom *)ccbReader->readNodeGraphFromFile( "LayerCreateRoom.ccbi" ); this->addChild(mLayer, 1, 1); ccbReader->release(); } mLayer->setGameID(m_gID); }
bool TitleScene::init() { CCLOG("TitleScene::init()"); if ( !Layer::init() ) { return false; } // BGM・SEのプリロード SimpleAudioEngine::getInstance()->preloadBackgroundMusic(BGM_TITLE); SimpleAudioEngine::getInstance()->preloadEffect(SE_TOUCH_NORMAL); // タイトルのccbiファイルを読み込む auto nodeLoaderLibrary = NodeLoaderLibrary::getInstance(); CCBReader* reader = new CCBReader(nodeLoaderLibrary); auto TitleNode = reader->readNodeGraphFromFile("ccbi/TitleScene.ccbi"); // 追加 this->addChild(TitleNode, 0); // 開放 reader->release(); // シングルタップのみ受付 setTouchEnabled(true); setTouchMode(Touch::DispatchMode::ONE_BY_ONE); return true; }
bool AppDelegate::applicationDidFinishLaunching() { // initialize director CCDirector* pDirector = CCDirector::sharedDirector(); CCEGLView* pEGLView = CCEGLView::sharedOpenGLView(); pDirector->setOpenGLView(pEGLView); // デザインサイズの設定 pEGLView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, kResolutionNoBorder); CCSize frameSize = pEGLView->getFrameSize(); std::vector<std::string> searchPath; if (frameSize.height > largeResource.size.height) { // iPad Retina用リソースを使用 searchPath.push_back(xlargeResource.directory); pDirector->setContentScaleFactor(MIN(xlargeResource.size.height / designResolutionSize.height, xlargeResource.size.width / designResolutionSize.width)); } else if (frameSize.height > smallResource.size.height) { // iPad用リソースを使用 searchPath.push_back(largeResource.directory); pDirector->setContentScaleFactor(MIN(largeResource.size.height / designResolutionSize.height, largeResource.size.width / designResolutionSize.width)); } else { // iPhone用リソースを使用 searchPath.push_back(smallResource.directory); pDirector->setContentScaleFactor(MIN(smallResource.size.height / designResolutionSize.height, smallResource.size.width / designResolutionSize.width)); } // リソースディレクトリを指定 CCFileUtils::sharedFileUtils()->setSearchPaths(searchPath); // turn on display FPS pDirector->setDisplayStats(true); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval(1.0 / 60); // CocosBuilderのファイルを読み込みゲーム画面を生成する CCNodeLoaderLibrary* ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); ccNodeLoaderLibrary->registerCCNodeLoader("GameLayer", GameLayerLoader::loader()); CCBReader* ccbReader = new CCBReader(ccNodeLoaderLibrary); CCNode* node = ccbReader->readNodeGraphFromFile("GameLayer.ccbi"); ((GameLayer*)node)->setAnimationManager(ccbReader->getAnimationManager()); // シーンを用意し、ゲーム画面を設置する CCScene* pScene = CCScene::create(); if (node != NULL) pScene->addChild(node); ccbReader->release(); // run pDirector->runWithScene(pScene); return true; }
bool AppDelegate::applicationDidFinishLaunching() { LoadFunc::registerLoader(); // initialize director CCDirector *pDirector = CCDirector::sharedDirector(); pDirector->setOpenGLView(CCEGLView::sharedOpenGLView()); // turn on display FPS pDirector->setDisplayStats(true); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval(1.0 / 60); // set game window siz(1024x577) CCEGLView::sharedOpenGLView()->setDesignResolutionSize(1024, 577, kResolutionShowAll); // create a scene. it's an autorelease object CCNodeLoaderLibrary* ccNodeLoaderLibrary = CCNodeLoaderLibrary::sharedCCNodeLoaderLibrary(); CCBReader * ccbReader = new CCBReader(ccNodeLoaderLibrary); CCNode* node = ccbReader->readNodeGraphFromFile("CollisionTestLayer.ccbi"); CCScene *scene = CCScene::create(); scene->addChild(node); CC_SAFE_DELETE(ccbReader); // run pDirector->runWithScene(scene); return true; }
bool HeroSkillLayer::init(){ if ( !CCLayer::init() ) { return false; } this->setTouchEnabled(true); this->setTouchPriority(-128); this->setTouchMode(kCCTouchesAllAtOnce); //加载cocosbuilder CCNodeLoaderLibrary::sharedCCNodeLoaderLibrary()->registerCCNodeLoader("HeroSkillccbi",HeroSkillccbiLoder::loader()); /* Create an autorelease CCBReader. */ CCBReader * ccbReader = new cocos2d::extension::CCBReader(CCNodeLoaderLibrary::sharedCCNodeLoaderLibrary()); ccbReader->autorelease(); /* Read a ccbi file. */ node2 = ccbReader->readNodeGraphFromFile("ccbi/HeroSkillccbi.ccbi", this); if(node2 != NULL) { this->addChild(node2); } this->setVisible(false); isSkillLayer = true; layervisable = false; curPage = 0;//当前页 addsprite(); changeData(); scheduleUpdate(); return true; }
// Constructor for the enemy. The layer is initialized in Model's constructor. Enemy::Enemy(int x, int y) : Model(x,y) { // Create a default NodeLoaderLibrary. NodeLoaderLibrary* nodeLoaderLibrary; nodeLoaderLibrary = NodeLoaderLibrary::newDefaultNodeLoaderLibrary(); // Create a new CCBReader with a default NodeLoaderLibrary // This can take a lot of parameters to use code connections and more CCBReader* ccbReader = new CCBReader(nodeLoaderLibrary); // Load the main node from the CocosBuilder file modelNodes = ccbReader->readNodeGraphFromFile("Orc.ccbi"); // Get the animationmanager so we can animate the thing afterwards animationManager = ccbReader->getAnimationManager(); modelNodes->setPosition( Point(x, y)); //modelNodes->setScale(0.5f); Node* rShoulder = modelNodes->getChildByTag(1)->getChildByTag(4)->getChildByTag(1); rShoulder->setZOrder(0); Node* lHip = modelNodes->getChildByTag(1)->getChildByTag(1); lHip->setZOrder(0); Node* rHip = modelNodes->getChildByTag(1)->getChildByTag(2); rHip->setZOrder(0); Node* rUpperArm = rShoulder->getChildByTag(2); rUpperArm->setZOrder(-1); Node* chest = modelNodes->getChildByTag(1)->getChildByTag(4)->getChildByTag(2); chest->setZOrder(0); Node* hips = modelNodes->getChildByTag(1)->getChildByTag(3); hips->setZOrder(0); modelNodes->getChildByTag(1)->getChildByTag(4)->setZOrder(0); Node* lShoulder = modelNodes->getChildByTag(1)->getChildByTag(4)->getChildByTag(4); lShoulder->setZOrder(3); Node* rElbow = rShoulder->getChildByTag(1); rElbow->setZOrder(1); Node* rLowerArm = rShoulder->getChildByTag(1)->getChildByTag(1); rLowerArm->setZOrder(2); Node* rHand = rShoulder->getChildByTag(1)->getChildByTag(2); rHand->getChildByTag(1)->setVisible(true); rHand->setZOrder(2); Node* neck = modelNodes->getChildByTag(1)->getChildByTag(4)->getChildByTag(3); neck->setZOrder(2); this->addChild(modelNodes); // Add the loaded node to the scene (this) healthStatus->setPosition(Point(x-500, y+100)); this->addChild(healthStatus); initAttacks(); // As nobody called ccbReader->autoRelease(), returning now would cause // a memory leak. We can call autoRelease or delete it ourselves. delete ccbReader; }
//--------------------------------------- // カスタムクラスのパーツの取得(クラス名指定あり) //--------------------------------------- CCNode* SceneChanger::loadCustomParts(const char* className, const char* fileName, CCNodeLoader* loader) { CCNodeLoaderLibrary* ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); ccNodeLoaderLibrary->registerCCNodeLoader(className, loader); CCBReader* ccbReader = new CCBReader(ccNodeLoaderLibrary); CCString* file = CCString::createWithFormat("%s.ccbi", fileName); CCNode* node = ccbReader->readNodeGraphFromFile(file->getCString()); ccbReader->release(); return node; }
bool BalloonRankDialog::init() { bool bRet = false; do { CC_BREAK_IF(!DialogLayer::init()); CCNodeLoaderLibrary* pLoaderLib = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); CCBReader* pCCBReader = new CCBReader(pLoaderLib); std::string strCCBFileName = "BalloonRankDialog.ccbi"; const std::vector<std::string> vSearchOrder = CCFileUtils::sharedFileUtils()->getSearchResolutionsOrder(); std::string strCCBRootPath = vSearchOrder[0]; pCCBReader->setCCBRootPath(strCCBRootPath.c_str()); CCNode* pNode = pCCBReader->readNodeGraphFromFile(strCCBFileName.c_str(), this); if (pNode != NULL) { this->addChild(pNode); } pCCBReader->release(); setKeypadEnabled(true); initLabelTTF(); initTableView(); initMenu(); // start fire CCArray* pArrayFire = CCArray::createWithCapacity(6); for (int idx = 1; idx <= 6; ++idx) { pArrayFire->addObject(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(CCString::createWithFormat("energy_fire%d.png", idx)->getCString())); } CCAnimation* pAnimation = CCAnimation::createWithSpriteFrames(pArrayFire, 0.1f); CCAnimate* pAnimateFire = CCAnimate::create(pAnimation); m_pSpriteScoreFire->runAction(CCRepeatForever::create(pAnimateFire)); // set animation onEnter and onExit m_pMainBoard = m_pSpriteBoard; m_pSpriteBoard->setScale(0.01f); setOnEnterAction(CCEaseBounceOut::create(CCScaleTo::create(0.5f, 1.0f))); setOnExitAction(CCEaseExponentialIn::create(CCScaleTo::create(0.5f, 0.01f))); bRet = true; } while(0); return bRet; }
bool CResultDlg::init() { CCLayer::init() ; CCNodeLoaderLibrary* plib = CCNodeLoaderLibrary::sharedCCNodeLoaderLibrary() ; CCBReader* pread = new CCBReader(plib); CCNode* pnode = pread->readNodeGraphFromFile("ResultDlg.ccbi", this) ; addChild(pnode) ; return true ; }
Node *CCBHelper::createSimpleCCBLayer(const char *ccbFileName, Object* pOwner) { NodeLoaderLibrary *loaderLibrary = NodeLoaderLibrary::newDefaultNodeLoaderLibrary(); CCBReader *reader = new CCBReader(loaderLibrary); // library, memberAssigner, selectorResolver Node *node = reader->readNodeGraphFromFile(ccbFileName, pOwner); delete reader; return node; }
void BattleScene::initPauseLayer(){ CCNodeLoaderLibrary *nodeLoaderLibrary = CCNodeLoaderLibrary::sharedCCNodeLoaderLibrary(); CCBReader *reader = new CCBReader(nodeLoaderLibrary); pauseLayer = (PauseLayer *)reader->readNodeGraphFromFile("BattleScenePauseMenu.ccbi", this); pauseLayer->setBattleLayer(battleLayer); pauseLayer->hide(); this->addChild(pauseLayer, PAUSE_LAYER_Z); reader->release(); }
// load ccnode from ccbi CCNode* CCBLoaderManager::LoadFromCCBI(CCNodeLoader* loader, const char* className, const char* ccbFileName) { CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::sharedCCNodeLoaderLibrary(); ccNodeLoaderLibrary->registerCCNodeLoader(className, loader); CCBReader* ccbReader = new CCBReader(ccNodeLoaderLibrary); std::string path = "ccbi/"; path.append(ccbFileName); CCNode* node = ccbReader->readNodeGraphFromFile(path.c_str()); delete ccbReader; return node; }
FruitObject* FruitObject::node(const char *ccbName,int color) { CCNodeLoaderLibrary *nodeLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); nodeLibrary->registerCCNodeLoader("FruitObject", FruitObjectLoader::loader()); CCBReader *ccbReader = new CCBReader(nodeLibrary); FruitObject *node1 = (FruitObject *)ccbReader->readNodeGraphFromFile(ccbName); node1->color = color; node1->choose = false; // ccbReader->release(); return node1; }
bool GameDisplayNode::initWithDictionary(CCDictionary * tmpDict){ CCNode * _displayNode = NULL; if (tmpDict) { CCString * strValue = (CCString *)tmpDict->objectForKey(KStrType); uint32_t typeValue = strValue->uintValue(); strValue = (CCString *)tmpDict->objectForKey(KStrFile); switch (typeValue) { case GameObject::K_SPRITE_FRAME: { _displayNode = CCSprite::createWithSpriteFrameName(strValue->getCString()); this->addChild(_displayNode); _defaultFrame = strValue->getCString(); } break; case GameObject::K_SPRITE_FILE: { _displayNode = CCSprite::create(strValue->getCString()); this->addChild(_displayNode); _defaultFrame = strValue->getCString(); } break; case GameObject::K_CCBI_FILE: { //动画加载 CC_SAFE_RELEASE_NULL(_animationManager); string ccbifile = strValue->getCString(); CCNodeLoaderLibrary *ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); CCBReader * ccBReader = new CCBReader(ccNodeLoaderLibrary); _displayNode = ccBReader->readNodeGraphFromFile(ccbifile.c_str(),this,&_animationManager); _animationManager->retain(); _animationManager->setDelegate(this); this->addChild(_displayNode); CC_SAFE_RELEASE_NULL(ccBReader); CCString * default_frame = (CCString *)tmpDict->objectForKey(KStrDefaultFrame); if (default_frame) { _defaultFrame = default_frame->getCString(); } CCString * default_anim=(CCString *)tmpDict->objectForKey(KStrDefaultAnim); if (default_anim) { _defaultAnimation = default_anim->getCString(); } } break; default: break; } } return true; }
void LayerFriend::gotoFriendDetails(){ removeOldView(); CCNodeLoaderLibrary* ccNodeLoaderLibrary = SceneManager::getSingleton().getNodeLoaderLibrary(); CCBReader* ccbReader = new cocos2d::extension::CCBReader(ccNodeLoaderLibrary); LayerFriendDetails* mLayer; if (ccbReader) { mLayer = (LayerFriendDetails *)ccbReader->readNodeGraphFromFile( "LayerFriendDetails.ccbi" ); nodeChild->addChild(mLayer, 1, 1); ccbReader->release(); } currNodeView = mLayer; }
void Bomb::handleCollisionWith(GameObject *gameObject) { if (dynamic_cast<Dragon*>(gameObject)) { // Collided with the dragon, remove object and add an explosion instead. this->setIsScheduledForRemove(true); CCNodeLoaderLibrary* ccNodeLoaderLibrary = CCNodeLoaderLibrary::sharedCCNodeLoaderLibrary(); CCBReader* ccbReader = new CCBReader(ccNodeLoaderLibrary); CCNode* pExplosion = ccbReader->readNodeGraphFromFile("Explosion.ccbi"); pExplosion->setPosition(this->getPosition()); this->getParent()->addChild(pExplosion); ccbReader->release(); } }
//void MapMenu1Layer::tableCB( CCObject* pObject ) //{ // CCMenuItemImage *mi = (CCMenuItemImage*)pObject; // int tag = mi->getTag(); // switch (tag) { // case 1: // m_table1->setVisible(true); // m_table2->setVisible(false); // break; // case 2: // m_table1->setVisible(false); // m_table2->setVisible(true); // break; // default: // break; // } //} void MapMenu1Layer::loadCCBFile(int i) { CCNodeLoaderLibrary::sharedCCNodeLoaderLibrary()->registerCCNodeLoader( "ReviewLayer", ReviewLayerLoader::loader()); CCBReader* reader = new CCBReader( CCNodeLoaderLibrary::sharedCCNodeLoaderLibrary() ); reader->autorelease(); char str[255]; sprintf(str,"wkszReview/ReviewLayer%d.ccbi",i); CCNode* node = reader->readNodeGraphFromFile(str); this->getParent()->addChild(node); this->closeCB(NULL); }
void LayerButtonInGame::eventTouchBtnSetting(CCObject *pObject, TouchEventType pType){ if (pType == TOUCH_EVENT_ENDED){ CCLOG("Click Setting"); CCNodeLoaderLibrary* ccNodeLoaderLibrary = SceneManager::getSingleton().getNodeLoaderLibrary(); CCBReader* ccbReader = new cocos2d::extension::CCBReader(ccNodeLoaderLibrary); LayerSettings* mLayerSettings; if (ccbReader) { mLayerSettings = (LayerSettings *)ccbReader->readNodeGraphFromFile( "LayerSettings.ccbi" ); SceneManager::getSingleton().getLayerOnTop()->addChild(mLayerSettings, 1, 1); ccbReader->release(); } } }
Bomb* Bomb::bomb() { CCNodeLoaderLibrary *nodeLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); nodeLibrary->registerCCNodeLoader("Bomb", BombLoader::loader()); CCBReader *ccbReader = new CCBReader(nodeLibrary); Bomb *node = (Bomb *)ccbReader->readNodeGraphFromFile("ccb/bomb"); ccbReader->getAnimationManager()->setAnimationCompletedCallback(node, callfunc_selector(Bomb::test)); ccbReader->release(); // CCBAnimationManager * ccbManager = (CCBAnimationManager *)node->getUserObject(); // ccbManager->setAnimationCompletedCallback(node, callfunc_selector(Bomb::test)); return node; }
CCNode* AbstractNodeProvider::getNodeFromCcbFile(const char* pCcbFileName) { CCBReader* pReader = new CCBReader(CCNodeLoaderLibrary::sharedCCNodeLoaderLibrary()); pReader->setCCBResourcePostfix(getResourcePostfix()); CCNode* pNode = pReader->readNodeGraphFromFile(pCcbFileName); AnimationManagerAssigner *pAnimationManagerAssigner = dynamic_cast<AnimationManagerAssigner *>(pNode); if (pAnimationManagerAssigner != NULL) { pAnimationManagerAssigner->setAnimationManagers(pReader->getAnimationManagers()); } pReader->release(); return pNode; }
bool CLoginLayer::init() { CCLayer::init() ; m_pAccount = m_pPassWord = NULL ; CCNodeLoaderLibrary* pLiberay = CCNodeLoaderLibrary::sharedCCNodeLoaderLibrary() ; CCBReader* pReader = new CCBReader(pLiberay); CCNode* pnode = pReader->readNodeGraphFromFile("UIScene/Login.ccbi", this) ; addChild(pnode) ; pReader->release() ; // CCSprite* pgirl = CCSprite::create("iphone/linkingscene_logo.png") ; // pgirl->setAnchorPoint(ccp(0,0)); // pgirl->setPosition(ccp(8.0,-7)); // addChild(pgirl) ; return true ; }
bool SelectRoomLayer::init() { CCLayer::init(); CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); CCBReader* pReader = new CCBReader(ccNodeLoaderLibrary); float fHfactor = 320.0 / CCDirector::sharedDirector()->getWinSize().height ; float fWfactor = 480.0 / CCDirector::sharedDirector()->getWinSize().width ; float fCCBResoulution = 1.0 / (fHfactor > fWfactor ? fHfactor :fWfactor) ; pReader->setResolutionScale(fCCBResoulution ) ; CCNode* pRoot = pReader->readNodeGraphFromFile("ccbi/SelectRoomLayer.ccbi", this) ; addChild(pRoot) ; return true ; }
void LiquidScene::tappedPreviousButton(Object* pSender, Control::EventType pControlEventType) { CCLOG("tappedPreviousButton eventType = %d", pControlEventType); NodeLoaderLibrary* nodeLoaderLibrary = NodeLoaderLibrary::getInstance(); nodeLoaderLibrary->registerNodeLoader("OpeningLayer", OpeningLayerLoader::loader()); CCBReader* ccbReader = new CCBReader(nodeLoaderLibrary); Node* node = ccbReader->readNodeGraphFromFile("Opening.ccbi"); Scene* scene = Scene::create(); if (node != NULL) { scene->addChild(node); } ccbReader->release(); Director::getInstance()->replaceScene(scene); }
MenuScene *MenuSceneLoader::load() { CCNodeLoaderLibrary *lib = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); lib->registerCCNodeLoader("MenuScene", MenuSceneLoader::loader()); CCBReader *reader = new CCBReader(lib); reader->autorelease(); CCNode *node = reader->readNodeGraphFromFile("MenuScene.ccbi"); return (MenuScene*)node; }
void LayerFriend::gotoInviteFriends(){ CCNodeLoaderLibrary* ccNodeLoaderLibrary = SceneManager::getSingleton().getNodeLoaderLibrary(); CCBReader* ccbReader = new cocos2d::extension::CCBReader(ccNodeLoaderLibrary); ccbReader = new cocos2d::extension::CCBReader(ccNodeLoaderLibrary); LayerInviteFriends* mLayer; if (ccbReader) { mLayer = (LayerInviteFriends *)ccbReader->readNodeGraphFromFile( "LayerInviteFriends.ccbi" ); nodeChild->getParent()->addChild(mLayer, 1, 1); ccbReader->release(); mLayer->setZOrder(INT_MAX); } }