void LayerGoods::updateMe() { UserInfo *user_info = Topwo::getInstance()->getTopwoData()->getUserInfo(); CCMenu* menu = static_cast<CCMenu*>(this->getChildByTag(0)); //体魄 int goods_level = 0; CCMenuItemSprite* item = NULL; CCSprite* sprite = NULL; CCLabelAtlas* la = NULL; for (int i = 1; i <= 5; i++) { if (i == 1) { goods_level = getGoodsLevel(user_info->getCurrentGoodsLevelTiPo()); } else if (i == 2) { goods_level = getGoodsLevel(user_info->getCurrentGoodsLevelMeiLi()); } else if (i == 3) { goods_level = getGoodsLevel(user_info->getCurrentGoodsLevelZhiLi()); } else if (i == 4) { goods_level = getGoodsLevel(user_info->getCurrentGoodsLevelEQ()); } else if (i == 5) { goods_level = getGoodsLevel(user_info->getCurrentGoodsLevelGanXing()); } item = static_cast<CCMenuItemSprite*>(menu->getChildByTag(i)); if (goods_level >= 9) { item->setEnabled(false); item->setColor(ccc3(128, 128, 128)); } sprite = static_cast<CCSprite*>(this->getChildByTag(i)); la = static_cast<CCLabelAtlas*>(sprite->getChildByTag(0)); la->setString(CCString::createWithFormat("%d", goods_level)->getCString()); la = static_cast<CCLabelAtlas*>(sprite->getChildByTag(1)); la->setString(CCString::createWithFormat("%d", getGoodsBonus(goods_level))->getCString()); la = static_cast<CCLabelAtlas*>(sprite->getChildByTag(2)); la->setString(CCString::createWithFormat("%d", getGoodsPrice(goods_level))->getCString()); } SceneMain* scene_main = static_cast<SceneMain*>(CCDirector::sharedDirector()->getRunningScene()->getChildByTag(0)); scene_main->updateMe(); }
void MarketScene::updateLabelAtlas(int num, int tag) { char txt[32] = { 0 }; sprintf(txt, "%d", num); CCLabelAtlas *label = (CCLabelAtlas *)getChildByTag(tag); label->setString(txt); }
void GameTipsSprite::setStageNum(int num){ CCLabelAtlas* stagenumbrer =(CCLabelAtlas*) this->getChildByTag(4); char* temp=new char[12]; sprintf(temp,"%d",num); stagenumbrer->setString(temp); delete temp; }
void RatingSprite::setLeverNum(int num){ CCLabelAtlas* numbrer =(CCLabelAtlas*) this->getChildByTag(2); char* temp=new char[12]; sprintf(temp,"%d",num); numbrer->setString(temp); delete temp; }
void GameTipsSprite::setMonstTotalNum(int num){ CCLabelAtlas* monsttotalnumbrer =(CCLabelAtlas*) this->getChildByTag(3); char* temp=new char[12]; sprintf(temp,"%d",num); monsttotalnumbrer->setString(temp); delete temp; }
CCSprite* LevelScene::addMapBtnWith(int no, cocos2d::CCPoint pos, CCSpriteBatchNode* batch) { CCSprite *map = NULL; CCSprite *lockSprite = NULL; CCLabelAtlas *mapNo = CCLabelAtlas::create("0123456789", "fonts_score_002-hd.png", 38, 44, '0'); if (FruitCrush::shareSingleton()->canPlayMap(no)) { map = CCSprite::createWithTexture(batch->getTexture()); map->setTag(no); //map->setScale(0.6); CCString* num = CCString::createWithFormat("%u", no); mapNo->setString(num->getCString()); //mapNo->setColor(ccc3(242, 247, 240)); mapNo->setAnchorPoint(ccp(0.5f,0.5f)); mapNo->setPosition(ccp(map->boundingBox().size.width/2, map->boundingBox().size.height/2)); map->addChild(mapNo); //this->addChild(mapNo); } else { } map->setPosition(pos); map->setScale(0.8); this->addChild(map); return map; }
void ParticleMainScene::step(float dt) { CCLabelAtlas *atlas = (CCLabelAtlas*) getChildByTag(kTagLabelAtlas); CCParticleSystem *emitter = (CCParticleSystem*) getChildByTag(kTagParticleSystem); char str[10] = {0}; sprintf(str, "%4d", emitter->getParticleCount()); atlas->setString(str); }
void IOSStoreLayer::setStarCount(int num) { CCLabelAtlas* pTipStr = (CCLabelAtlas*)m_pBg->getChildByTag(star_count_str_tag); if (pTipStr) { pTipStr->setString(CCString::createWithFormat("%d", num)->getCString()); } this->setKaiBaoxiangBtnVisiable(); }
void ParticleDemo::step(ccTime dt) { if (m_emitter) { CCLabelAtlas* atlas = (CCLabelAtlas*)getChildByTag(kTagLabelAtlas); char str[5] = {0}; sprintf(str, "%04d", m_emitter->getParticleCount()); atlas->setString(str); } }
void CWaterpump::ResetAxeNum(cocos2d::CCMenuItemSprite *pItem, int num) { CCLabelAtlas *pItemFnt = dynamic_cast<CCLabelAtlas*>(pItem->getChildByTag(Tag_ItemFnt)); if (NULL != pItemFnt) { char szNum[8] = {0}; sprintf(szNum, "%d", num); pItemFnt->setString(szNum); } }
void ScoreCenter::showPromptScore(int score, CCPoint ppoint) { CCString* curScore = CCString::createWithFormat("%u", score); CCLabelAtlas* label = ResCenter::shareInstance()->getLableAtlasByType(ResCenter::klableScore); label->setPosition(ppoint); //label->setScale(0.5); label->setString(curScore->getCString()); CCFiniteTimeAction* sf = ActionEffectHub::shareInstance()->scoreFly(); CCFiniteTimeAction* cb = CCCallFuncN::create(this, callfuncN_selector(ScoreCenter::_removeScorePrompt)); CCSequence* cbSeq = CCSequence::create(sf, cb, NULL); label->runAction(cbSeq); this->getLayer()->addChild(label); }
void CSignLayer::addGridCell(unsigned int uIdx, CGridViewCell* pCell) { // CHero *hero = m_currHeroList->at(uIdx); CSign &sign = m_signData.signList.at(uIdx); CLayout *lay = UICloneMgr::cloneLayout(m_cell); pCell->setScale(0.97f); for (int i = 1; i <=4; i++) { CCNode *child = lay->getChildByTag(i); lay->removeChild(child); pCell->addChild(child); } CImageView *imagView = (CImageView*)pCell->getChildByTag(1); imagView->setTouchEnabled(true); imagView->setEnabled(true); imagView->setUserData(&m_signData.signList.at(uIdx)); imagView->setOnPressListener(this, ccw_press_selector(CSignLayer::onPress)); CCSprite *item = nullptr; if (sign.prize.thumb>=0) { CImageView * pMask = (CImageView*)pCell->getChildByTag(2); SmartSetRectPrizeColor(pMask, &sign.prize); item = CCSprite::create(GetImageName(sign.prize.type, sign.prize.color, sign.prize.thumb).c_str()); if(!item) { item = CCSprite::create("headImg/101.png"); CCLOG("CSignLayer::addGridCell error load image %d", sign.prize.thumb); } item->setPosition(ccp(pMask->getContentSize().width/2, pMask->getContentSize().height/2)); pMask->addChild(item, -1, 2); item->setScale(0.9f); //加数字 CCLabelAtlas* haveNum = CCLabelAtlas::create("", "label/no_02.png", 9, 15, 46); haveNum->setAnchorPoint(ccp(1.0f, 0.0f)); haveNum->setPosition(ccp(85, 5)); pMask->addChild(haveNum, 99, 99); haveNum->setString(ToString(sign.prize.num)); if(sign.prize.num<=1) { haveNum->setVisible(false); } //添加星星 if(sign.prize.quality > 0) { CLayout* pStarLayout = SmartGetStarLayout(&sign.prize); pMask->addChild(pStarLayout, 211, 211); } } //vip icon CCSprite *vip = (CCSprite*)pCell->getChildByTag(3); if (sign.vip>0) { CCTexture2D *texture = CCTextureCache::sharedTextureCache() ->addImage(CCString::createWithFormat("public/vip_%d.png",sign.vip)->getCString()); vip->setVisible(true); vip->setTexture(texture); } else { vip->setVisible(false); } switch (sign.status) { //没签 case 2: { //对勾 pCell->getChildByTag(4)->setVisible(false); //考虑是否加个框标示为可签 if(uIdx == m_signData.sign && (m_signData.bCanSign || (m_signData.bCanResign && m_signData.resign>0) ) ) { CImageView * pMask = (CImageView*)pCell->getChildByTag(2); CCSprite* pRect = CCSprite::create("common/box_light.png"); pRect->setPosition(ccp(pMask->getPositionX()+pMask->getContentSize().width/2, pMask->getPositionY()+pMask->getContentSize().height/2)); pCell->addChild(pRect, 100); pRect->runAction(CCRepeatForever::create(CCSequence::createWithTwoActions(CCScaleTo::create(0.3f, 1.03f), CCScaleTo::create(0.3f, 1.0f)))); } } break; //已签 case 1: { //对勾 pCell->getChildByTag(4)->setVisible(true); //变黑 pCell->getChildByTag(1)->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); pCell->getChildByTag(2)->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); pCell->getChildByTag(2)->getChildByTag(2)->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); pCell->getChildByTag(3)->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); //星星 CLayout * pStarLay = (CLayout*)pCell->getChildByTag(2)->getChildByTag(211); if(pStarLay!=nullptr) { CCArray* pChildren = pStarLay->getChildren(); for(int i=0; i<pChildren->count(); i++) { CCSprite* pStar = dynamic_cast<CCSprite*>(pChildren->objectAtIndex(i)); if(pStar) { pStar->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); } } } ////数字 //CCLabelAtlas * pLabel = (CCLabelAtlas*)pCell->getChildByTag(2)->getChildByTag(211); //if(pLabel && pLabel->isVisible()) //{ // pLabel->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); //} } break; default: break; } }
void SectionItem::initButton(SectionItem* button,bool canChoose) { button->canChoose = canChoose; ResManager* resMgr = ResManager::getManager(); if (!canChoose) { initWithFile(resMgr->getSharedFilePath(g_seasonlayerPath+"sectionItem_lock_bg.png").c_str()); //屏蔽剧情道具相关 /* JuqingDaoJu data; if (JuqingDaoJuManager::getManager()->getItemInSection(seasonId, sectionId, data)) { CCSprite *img = CCSprite::create("sectionItem_daoju_weihuode.png"); addChild(img); img->setPosition(ccp(getContentSize().width-7, getContentSize().height)); } */ }else { char fileName[128]; sprintf(fileName, (resMgr->getSharedFilePath()+g_seasonlayerPath+"sectionItem_%d_bg.png").c_str(),button->currentScore); initWithFile(fileName); if (button->currentScore == 0) { CCSprite *ef = CCSprite::create(resMgr->getSharedFilePath(g_seasonlayerPath+"sectionItem_new_bg.png").c_str()); addChild(ef); ef->setPosition(ccp(ef->getContentSize().width/2, ef->getContentSize().height/2 - 3)); ef->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1.5f), CCFadeIn::create(1.5f), NULL))); } //屏蔽剧情道具相关 /* JuqingDaoJu data; if (JuqingDaoJuManager::getManager()->getItemInSection(seasonId, sectionId, data) && data.state != DJS_NotGetted) { CCSprite *img = CCSprite::create(resMgr->getSharedFilePath(g_daojuPath+data.fileName).c_str()); addChild(img); img->setPosition(ccp(getContentSize().width/2, 120)); img->setScale(0.75f); } */ if (false) { } else { CCLabelAtlas* lable = CCLabelAtlas::create( "0123456789", resMgr->getSharedFilePath(g_seasonlayerPath+"season_section_num.png").c_str(), 40, 49,//24 '0'); addChild(lable); char id[5]; sprintf(id,"%d",button->sectionId); lable->setString(id); lable->setPosition(ccp(getContentSize().width/2 - lable->getContentSize().width/2,90)); //屏蔽剧情道具相关 /* if (JuqingDaoJuManager::getManager()->getItemInSection(seasonId, sectionId, data) && data.state == DJS_NotGetted) { CCSprite *img = CCSprite::create("sectionItem_daoju_weihuode.png"); addChild(img); img->setPosition(ccp(getContentSize().width-5, getContentSize().height+10)); CCAnimation *animation = CCAnimation::create(); for (int idx=1; idx<=16; ++idx){ animation->addSpriteFrameWithFileName(CCString::createWithFormat("sectionItem_daoju_weihuode_%d.png", idx)->getCString()); } animation->setDelayPerUnit(0.02f); img->runAction(CCRepeatForever::create(CCSequence::create(CCAnimate::create(animation), CCDelayTime::create(1), NULL))); } */ } } }
void IOSStoreLayer::initUI() { //初始化背景 m_pBg = CCSprite::create(ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_bg.png").c_str()); this->addChild(m_pBg, 1, bg_tag); m_pBg->setPosition(ccp(this->getContentSize().width/2, this->getContentSize().height/2)); m_pKaibaoxiangNode = CCScale9Sprite::create(ResManager::getManager()->getSharedFilePath(g_seasonlayerPath+"nodebg.png").c_str()); m_pKaibaoxiangNode->ignoreAnchorPointForPosition(false); m_pKaibaoxiangNode->setAnchorPoint(ccp(0.5f, 0.5f)); m_pKaibaoxiangNode->setContentSize(m_pBg->getContentSize()); m_pKaibaoxiangNode->setPosition(ccp(m_pBg->getContentSize().width/2, m_pBg->getContentSize().height/2)); m_pBuyStarNode = CCScale9Sprite::create(ResManager::getManager()->getSharedFilePath(g_seasonlayerPath+"nodebg.png").c_str()); m_pBuyStarNode->ignoreAnchorPointForPosition(false); m_pBuyStarNode->setAnchorPoint(ccp(0.5f, 0.5f)); m_pBuyStarNode->setPosition(ccp(m_pBg->getContentSize().width/2, m_pBg->getContentSize().height/2)); m_pBuyStarNode->setContentSize(m_pBg->getContentSize()); m_pBg->addChild(m_pKaibaoxiangNode, 3, kaibaoxiang_node_tag); m_pBg->addChild(m_pBuyStarNode, 3, buystar_node_tag); m_pBgMenu = CCMenu::create(); m_pBgMenu->setPosition(CCPointZero); m_pBg->addChild(m_pBgMenu, 2); //左上角提示背景 CCSprite* pTip = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_storelayerPath+"main_shangdian_tishi.png").c_str()); m_pBg->addChild(pTip, 0, tip_bg_tag); pTip->setPosition(ccp(pTip->getContentSize().width/2 - 25, m_pBg->getContentSize().height-pTip->getContentSize().height/2 - 30)); //左上角提示字符串 CCLabelTTF* pTipStr = CCLabelTTF::create(LFStrings::getValue("ShangdiangTipStr_lefttop_juqing").c_str(), fontStr_katong, 24, CCSizeMake(210, 80), kCCTextAlignmentLeft); m_pBg->addChild(pTipStr, 1, lefttop_tip_str_tag); pTipStr->setPosition(ccp(pTip->getPositionX() + 20, pTip->getPositionY() - 25)); pTipStr->setString(""); //中间提示字符 CCLabelTTF* pTipCenterStr = CCLabelTTF::create(LFStrings::getValue("ShangdiangTipStr_center_01").c_str(), fontStr_katong, 24); m_pBg->addChild(pTipCenterStr, 1, center_tip_str_tag); pTipCenterStr->setColor(ccc3(150, 60, 20)); pTipCenterStr->setPosition(ccp(m_pBg->getContentSize().width/2, m_pBg->getContentSize().height - 160)); pTipCenterStr->setString(""); //右边星星数 CCLabelAtlas* lable = CCLabelAtlas::create( "0123456789", ResManager::getManager()->getSharedFilePath(g_seasonlayerPath+"season_star_amount.png").c_str(), 30, 47,//24 '0'); m_pBg->addChild(lable, 1, star_count_str_tag); lable->setScale(0.6f); char charStarCount[10] = {}; int iStarCount = GameInforEditer::getGameInfor()->getTotalFreeScore(); sprintf(charStarCount, "%d", iStarCount); lable->setString(charStarCount); lable->setPosition(ccp(m_pBg->getContentSize().width - 120, m_pBg->getContentSize().height - 175)); //右边字符 CCSprite* pShuzi = CCSprite::create(ResManager::getManager()->getFilePathByLanguageType(g_seasonlayerPath+"season_amount.png").c_str()); m_pBg->addChild(pShuzi, 1); pShuzi->setScale(0.6f); pShuzi->setPosition(ccp(lable->getPositionX() - 50, pTipCenterStr->getPositionY())); //右边星星图标 CCSprite* pXingxing = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_xiaogk+"YX_start.png").c_str()); m_pBg->addChild(pXingxing, 1); pXingxing->setPosition(ccp(pShuzi->getPositionX() - 50, pShuzi->getPositionY())); }
void IOSStoreLayer::showItemsNode() { int iTotalCount = 1; int iPrice = 10; int xcount = 1; int ycount = 1; CCSize size = CCSizeMake(120, 190); if (m_bBaoxiangBuyTenTimes) { iTotalCount = 10; size.width = 820; size.height = 350; xcount = 5; ycount = 2; iPrice = 95; } iTotalCount = this->getKaiBaoxiangRsqData().size(); if (iTotalCount >= 11) { xcount = 6; } if (iTotalCount == 2) { xcount = 2; size = CCSizeMake(140*2, 190); } IOSStoreLayerScrollView* pView = IOSStoreLayerScrollView::createView(size, iTotalCount, xcount, ycount); m_pGetItemNode->addChild(pView); pView->ignoreAnchorPointForPosition(false); pView->setAnchorPoint(ccp(0.5f, 0.5f)); pView->setPosition(ccp(this->getContentSize().width/2, this->getContentSize().height/2 - 60)); pView->setClickableCreater(pView); pView->prepareToDisplay(); pView->setTouchEnabled(false); pView->setTag(getitem_scrollview_tag); //显示 CCSprite* pSmallbg = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_storelayerPath+"main_shangdian_anniu_zaikaishici_fujia.png").c_str()); m_pGetItemNode->addChild(pSmallbg, 1); pSmallbg->setPosition(ccp(200, 100)); //添加菜单 CCMenu* pMenu = CCMenu::create(); pMenu->setPosition(CCPointZero); m_pGetItemNode->addChild(pMenu, 2); //再开按钮 CCMenuItemImage* pItem = NULL; int iStarCount = GameInforEditer::getGameInfor()->getTotalFreeScore(); if (m_bBaoxiangBuyTenTimes) { pItem = CCMenuItemImage::create( ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaishici.png").c_str(), ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaishici_select.png").c_str(), this, menu_selector(IOSStoreLayer::menuBtnCallBack)); pItem->setTag(buy_ten_again); } else { pItem = CCMenuItemImage::create( ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaiyici.png").c_str(), ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaiyici_select.png").c_str(), this, menu_selector(IOSStoreLayer::menuBtnCallBack)); pItem->setTag(buy_one_again); } pItem->setPosition(ccp(pSmallbg->getPositionX() + pSmallbg->getContentSize().width/2 + pItem->getContentSize().width/2 - 30, pSmallbg->getPositionY())); pMenu->addChild(pItem); //星星数量 CCLabelAtlas* lable = CCLabelAtlas::create( "0123456789", ResManager::getManager()->getSharedFilePath(g_seasonlayerPath+"season_star_amount.png").c_str(), 30, 47,//24 '0'); m_pGetItemNode->addChild(lable, 1, star_count_str_tag); lable->setAnchorPoint(ccp(0, 0.5)); lable->setScale(0.6f); int iCount = 10; if (m_bBaoxiangBuyTenTimes) { iCount = 95; } char charStarCount[10] = {}; sprintf(charStarCount, "%d", iCount); lable->setString(charStarCount); lable->setPosition(ccp(pItem->getPositionX()-pItem->getContentSize().width/2-lable->getContentSize().width/2 - 40, pSmallbg->getPositionY() - 3)); //右边星星图标 CCSprite* pXingxing = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_xiaogk+"YX_start.png").c_str()); m_pGetItemNode->addChild(pXingxing, 1); pXingxing->setPosition(ccp(lable->getPositionX() - 30, pSmallbg->getPositionY())); //星星数不够时,只显示确定按钮 //确定按钮 CCMenuItemImage* pOKItem = CCMenuItemImage::create( ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_quedingi.png").c_str(), ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_quedingi_select.png").c_str(), this, menu_selector(IOSStoreLayer::menuBtnCallBack)); pOKItem->setTag(ok_btn_tag); pOKItem->setPosition(ccp(this->getContentSize().width/2 + pOKItem->getContentSize().width, pSmallbg->getPositionY())); pMenu->addChild(pOKItem); if (iStarCount < iPrice) { lable->setVisible(false); pXingxing->setVisible(false); pSmallbg->setVisible(false); pItem->setVisible(false); pOKItem->setPosition(ccp(this->getContentSize().width/2, pSmallbg->getPositionY())); } pMenu->setTouchPriority(kCCMenuHandlerPriority-5); }
void GameScene::update(float dt) { CCSprite* bird = (CCSprite*)getChildByTag(TAG_BIRD); if (bird->getPositionY() >= screenSize.height) { bird->setPositionY(screenSize.height); } CCRect birdRect = CCRectMake(bird->getPositionX() - bird->getContentSize().width * 0.45f, bird->getPositionY() - bird->getContentSize().height * 0.45f, bird->getContentSize().width * 0.9f, bird->getContentSize().height * 0.9f); if (isGameOver) { CCSprite* land = (CCSprite*)getChildByTag(TAG_LAND); CCRect landRect = CCRectMake(land->getPositionX(), land->getPositionY(), land->getContentSize().width * 0.9f, land->getContentSize().height * 0.97f); if (landRect.intersectsRect(birdRect)) { bird->stopAllActions(); unscheduleUpdate(); showGameOver(); } return; } CCSprite* land = (CCSprite*)getChildByTag(TAG_LAND); CCRect landRect = CCRectMake(land->getPositionX(), land->getPositionY(), land->getContentSize().width * 0.9f, land->getContentSize().height * 0.97f); if (landRect.intersectsRect(birdRect)) { isGameOver = true; bird->stopAllActions(); unscheduleAllSelectors(); CCShake* shake = CCShake::create(0.6f, 15); runAction(shake); M3AudioManager::shareInstance()->playSound(SOUND_HIT); for (int i = 0; i < hitCheckArray->count(); i++) { CCSprite* pipe = (CCSprite*)hitCheckArray->objectAtIndex(i); pipe->stopAllActions(); } CCSprite* land = (CCSprite*)getChildByTag(TAG_LAND); land->stopAllActions(); showGameOver(); return; } for (int i = 0; i < hitCheckArray->count(); i++) { CCSprite* pipe = (CCSprite*)(hitCheckArray->objectAtIndex(i)); CCRect pipeRect = CCRectMake(pipe->getPositionX() - pipe->getContentSize().width * 0.45f, pipe->getPositionY() + screenSize.height * 0.03f, pipe->getContentSize().width * 0.9f, pipe->getContentSize().height * 0.925f); if (pipeRect.intersectsRect(birdRect)) { CCShake* shake = CCShake::create(0.6f, 15); runAction(shake); M3AudioManager::shareInstance()->playSound(SOUND_HIT); gameOver(); return; } } for (int i = 0; i < pipeArray->count(); i++) { CCSprite* pipe = (CCSprite*)(pipeArray->objectAtIndex(i)); int uData = (int)pipe->getUserData(); if (uData == 0 && pipe->getPositionX() <= screenSize.width * 0.25f) { pipe->setUserData((void*)1); gameScore += 1; CCLabelAtlas* score = (CCLabelAtlas*)getChildByTag(999); score->setString(CCString::createWithFormat("%d", gameScore)->getCString()); M3AudioManager::shareInstance()->playSound(SOUND_MUSIC); if (gameScore == 15) { CCSprite* glass = CCSprite::createWithSpriteFrameName("glass.png"); glass->setPosition(ccp(screenSize.width * 0.5f, screenSize.height * 0.5f)); addChild(glass, 100); CCDelayTime* delay = CCDelayTime::create(2.0f); CCCallFuncN* c = CCCallFuncN::create(this, callfuncN_selector(GameScene::removeGlass)); CCSequence* seq = CCSequence::create(delay, c, NULL); glass->runAction(seq); M3AudioManager::shareInstance()->playSound(SOUND_HIT); } break; } } }