예제 #1
0
void LevelGame05::musicCallback(CCObject *pSender)
{
	CCMenu *pmenu=(CCMenu *)getChildByTag(101);
	pmenu->setEnabled(true);
	CCSpriteFrameCache *cache = CCSpriteFrameCache::sharedSpriteFrameCache();
	 CCLayerColor *layer=( CCLayerColor *)getChildByTag(80);
	if(isMusic == true)
	{
		isMusic = false;
		/*CCDirector::sharedDirector()->end();*/
		CCMenu* pMenu = (CCMenu *)layer->getChildByTag(128);
		CCMenuItemImage *Item = (CCMenuItemImage *)pMenu->getChildByTag(127);
		Item->setNormalSpriteFrame(cache->spriteFrameByName("close-pause-music.png"));
		if(flagMusic == true)
			SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
	}
	else
	{
		isMusic =true;
		CCMenu* pMenu = (CCMenu *)layer->getChildByTag(128);
		CCMenuItemImage *Item = (CCMenuItemImage *)pMenu->getChildByTag(127);
		Item->setNormalSpriteFrame(cache->spriteFrameByName("pause-music.png"));
		if(flagMusic == true)
		{
			SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
		}
		else
		{
			SimpleAudioEngine::sharedEngine()->playBackgroundMusic("back2.mp3",true);
			flagMusic = true;
		}
	}
	//removeChildByTag(80);

}
예제 #2
0
void NovelScene::makeSelectSpriteButton(string str1, int next1Id, string str2, int next2Id)
{
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    
    CCMenu* pMenu = (CCMenu*) this->getChildByTag(kTag_MenuSelect);
    if (pMenu)
    {
        pMenu->setVisible(true);
        MenuItemSelectLabelSprite* menuSprite1 = (MenuItemSelectLabelSprite*) pMenu->getChildByTag(kTag_MenuSelect1);
        menuSprite1->setNovelText(str1.c_str(), next1Id);
        
        MenuItemSelectLabelSprite* menuSprite2 = (MenuItemSelectLabelSprite*) pMenu->getChildByTag(kTag_MenuSelect2);
        menuSprite2->setNovelText(str2.c_str(), next2Id);
    }
    else
    {
        //선택지1
        MenuItemSelectLabelSprite* menuSprite1 = MenuItemSelectLabelSprite::createWithLabelSprite("menu_button.png", str1.c_str(), "Arial", BASE_FONT_SIZE, ccBLACK, ccBLUE, ccRED, next1Id, this, menu_selector(NovelScene::menuSelectCallback));
        menuSprite1->setPosition(ccp(winSize.width * 0.5, winSize.height * 0.55));
        menuSprite1->setTag(kTag_MenuSelect1);
        menuSprite1->setZOrder(kZOrder_MenuSelect);
        //선택지2
        MenuItemSelectLabelSprite* menuSprite2 = MenuItemSelectLabelSprite::createWithLabelSprite("menu_button.png", str2.c_str(), "Arial", BASE_FONT_SIZE, ccBLACK, ccBLUE, ccRED, next2Id, this, menu_selector(NovelScene::menuSelectCallback));
        menuSprite2->setPosition(ccp(winSize.width * 0.5, winSize.height * 0.45));
        menuSprite2->setTag(kTag_MenuSelect2);
        menuSprite2->setZOrder(kZOrder_MenuSelect);
        
        //메뉴 작성
        pMenu = CCMenu::create(menuSprite1, menuSprite2, NULL);
        pMenu->setPosition(CCPointZero);
        this->addChild(pMenu, kZOrder_MenuSelect, kTag_MenuSelect);
    }
}
예제 #3
0
void GamePan::showHideConfirmPad(bool isShow)
{
	CCLayerColor* pBaseNode = dynamic_cast<CCLayerColor*>(m_pCcbNode->getChildByTag(kTagGamePanConfirmPad));
	pBaseNode->setVisible(isShow);
	CCLabelTTF* pText = dynamic_cast<CCLabelTTF*>(pBaseNode->getChildByTag(1));
	pText->setVisible(!_isPlayer);
	CCMenu* pMenu = dynamic_cast<CCMenu*>(pBaseNode->getChildByTag(0));
	pMenu->setVisible(isShow && _isPlayer);
	pMenu->setTouchPriority(-1000);
	if(pMenu)
	{
		CCMenuItemImage* btn = dynamic_cast<CCMenuItemImage*>(pMenu->getChildByTag(kTagGamePanConfirmPadOkBtn));
		btn->setTarget(this,menu_selector(GamePan::ConfirmBtnCallback));
		btn = dynamic_cast<CCMenuItemImage*>(pMenu->getChildByTag(kTagGamePanConfirmPadCancelBtn));
		btn->setTarget(this,menu_selector(GamePan::ConfirmBtnCallback));
	}
}
예제 #4
0
void MarketScene::checkCard(int index)
{
	CCMenu *pMenu = (CCMenu *)this->getChildByTag(TAG_MENU);

	char szFileName[32] = { 0 };
	for (int i = 0; i < CARD_COUNT; i++)
	{
		int tag = BTN_CARD + i;
		CCMenuItemToggle *pToggle = (CCMenuItemToggle *)pMenu->getChildByTag(tag);

		if (tag == index)
		{
			selectedIndex = index;
			pToggle->setSelectedIndex(1);
			pToggle->setEnabled(false);
			sprintf(szFileName, s_pathCardInfo.m_strPath, i);

			int price = getPrice(tag);
			updateLabelAtlas(price, LabelAtlas_PRICE);

			CCMenuItemImage *pMenuItem = (CCMenuItemImage *)pMenu->getChildByTag(BTN_BUY);
			if (g_Control.cards[i] <= 0 && g_Control.m_nCoin > price)
			{
				pMenuItem->setEnabled(true);
			}
			else
			{
				pMenuItem->setEnabled(false);
			}
		}
		else
		{
			pToggle->setSelectedIndex(0);
			pToggle->setEnabled(true);
		}
	}

	this->removeChildByTag(CARD_INFO);
	CCSprite *pcdSprite = CCSprite::create(szFileName);
	pcdSprite->setPosition(s_pathCardInfo.m_Position);
	pcdSprite->setTag(CARD_INFO);
	this->addChild(pcdSprite);
	pcdSprite->runAction(CCSequence::create(CCSpawn::create(CCScaleTo::create(0.2f, 1.0f), CCFadeTo::create(0.2f, 255), NULL), NULL));
}
예제 #5
0
void LayerGoods::updateMe()
{
	UserInfo *user_info = Topwo::getInstance()->getTopwoData()->getUserInfo();

	CCMenu* menu = static_cast<CCMenu*>(this->getChildByTag(0));
	//体魄
	int goods_level = 0;
	CCMenuItemSprite* item = NULL;
	CCSprite* sprite = NULL;
	CCLabelAtlas* la = NULL;
	for (int i = 1; i <= 5; i++)
	{
		if (i == 1)
		{
			goods_level = getGoodsLevel(user_info->getCurrentGoodsLevelTiPo());
		}
		else if (i == 2)
		{
			goods_level = getGoodsLevel(user_info->getCurrentGoodsLevelMeiLi());
		}
		else if (i == 3)
		{
			goods_level = getGoodsLevel(user_info->getCurrentGoodsLevelZhiLi());
		}
		else if (i == 4)
		{
			goods_level = getGoodsLevel(user_info->getCurrentGoodsLevelEQ());
		}
		else if (i == 5)
		{
			goods_level = getGoodsLevel(user_info->getCurrentGoodsLevelGanXing());
		}
		item = static_cast<CCMenuItemSprite*>(menu->getChildByTag(i));
		if (goods_level >= 9)
		{
			item->setEnabled(false);
			item->setColor(ccc3(128, 128, 128));
		}
		sprite = static_cast<CCSprite*>(this->getChildByTag(i));
		la = static_cast<CCLabelAtlas*>(sprite->getChildByTag(0));
		la->setString(CCString::createWithFormat("%d", goods_level)->getCString());
		la = static_cast<CCLabelAtlas*>(sprite->getChildByTag(1));
		la->setString(CCString::createWithFormat("%d", getGoodsBonus(goods_level))->getCString());
		la = static_cast<CCLabelAtlas*>(sprite->getChildByTag(2));
		la->setString(CCString::createWithFormat("%d", getGoodsPrice(goods_level))->getCString());
	}

	SceneMain* scene_main = static_cast<SceneMain*>(CCDirector::sharedDirector()->getRunningScene()->getChildByTag(0));
	scene_main->updateMe();
}
예제 #6
0
bool RPGMapItemsMenuLayer::init(cocos2d::CCDictionary *stringList, CppSQLite3DB *db, float width, float height)
{
    if(CCLayerColor::initWithColor(ccc4(0, 0, 0, 200), width, height))
    {
        this->m_stringList = stringList;
        this->m_stringList->retain();
        
        this->m_db = db;
        
        this->m_itemsList = new CCArray();
        this->m_itemsList->init();
        
        CCTMXTiledMap *mainBg = CCTMXTiledMap::create(CCString::createWithFormat("map_menu3_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
        mainBg->setPosition(CCPointZero);
        mainBg->setTag(kRPGMapItemsMenuLayerTagBg);
        this->addChild(mainBg);
        
        CCMenu *mainMenu = CCMenu::create();
        mainMenu->setTag(kRPGMapItemsMenuLayerTagMainMenu);
        mainMenu->setAnchorPoint(CCPointZero);
        mainMenu->setPosition(CCPointZero);
        this->addChild(mainMenu);
        
        CCMenuItemSprite *menuBack = (CCMenuItemSprite*)mainMenu->getChildByTag(kRPGMapItemsMenuLayerTagMainMenuBack);
        if(!menuBack)
        {
            menuBack = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGMapItemsMenuLayer::onMenu));
            menuBack->setPosition(ccp(40, 600));
            menuBack->setTag(kRPGMapItemsMenuLayerTagMainMenuBack);
            menuBack->setScale(0.5);
            mainMenu->addChild(menuBack);
        }
        
        CCTableView *tableView = CCTableView::create(this, CCSizeMake(900, 570));
        tableView->setDirection(kCCScrollViewDirectionVertical);
        tableView->setPosition(ccp(80, 30));
        tableView->setDelegate(this);
        tableView->setVerticalFillOrder(kCCTableViewFillTopDown);
        tableView->setTag(kRPGMapItemsMenuLayerTagItemListTable);
        this->addChild(tableView);
        
        this->loadItemsData();
        
        return true;
    }
    return false;
}
예제 #7
0
void MarketScene::buyCard(CCNode * pNode)
{
	int price = getPrice(selectedIndex);
	if (g_Control.m_nCoin >= price)
	{
		CCMenuItemImage *pItem = (CCMenuItemImage *)pNode;
		pItem->setEnabled(false);

		//¹´Ñ¡ÒÑÂòÏî
		CCMenu *pMenu = (CCMenu *)this->getChildByTag(TAG_MENU);
		CCMenuItemToggle *pToggle = (CCMenuItemToggle *)pMenu->getChildByTag(selectedIndex);
		CCSprite *sprite = CCSprite::create(s_pathCardbuy.m_strPath);
		sprite->setPosition(s_pathCardbuy.m_Position);
		pToggle->addChild(sprite, TAG_CARD_BUY, TAG_CARD_BUY);

		//¿ÛÇ®
		g_Control.m_nCoin -= price;
		updateLabelAtlas(g_Control.m_nCoin, LabelAtlas_COIN);

		g_Control.cards[selectedIndex - BTN_CARD] = 1;
		g_Control.save();
	}
}
예제 #8
0
void CNFRockerLayer::update( float delta )
{
	do 
	{
		//得到主角
		CNFProtagonist * pPro = dynamic_cast<CNFProtagonist *>(m_p3DLayer->getChildByTag(enTagProtagonist));
		if (pPro!=NULL)
		{
			//得到摇杆
			CCSprite * pRockerBg = dynamic_cast<CCSprite *>(getChildByTag(enTagRockerBg));
			CC_BREAK_IF(pRockerBg==NULL);
			CCSprite * pRocker = dynamic_cast<CCSprite *>(getChildByTag(enTagRocker));
			CC_BREAK_IF(pRocker==NULL);

			//若正在触摸
			if (m_bIsTouching==true)
			{
				pRocker->setOpacity(255.f);
				pRockerBg->setOpacity(255.f);

				//触摸点与摇杆背景的距离
				float fRockerDisX = m_ptTouching.x - pRockerBg->getPositionX();
				float fRockerDisY = m_ptTouching.y - pRockerBg->getPositionY();
				float fLen = sqrt(pow(fRockerDisX,2)+pow(fRockerDisY,2));

				//触摸点与摇杆背景的角度
				float fRate = (float)CC_RADIANS_TO_DEGREES( atanf(fRockerDisX/fRockerDisY) );
				if(fRockerDisY<0)			fRate += 180.f;
				else if(fRockerDisX<0)		fRate += 360.f;

				//触摸点的实际位置
				CCPoint ptRockerMoveTo;
				if (fLen >= m_fRockerMaxDis)		fLen = m_fRockerMaxDis;
				ptRockerMoveTo.x = sin(fRate/180*3.1415)*fLen + pRockerBg->getPositionX();		
				ptRockerMoveTo.y = cos(fRate/180*3.1415)*fLen + pRockerBg->getPositionY();

				//触摸点与摇杆的距离
				float fDisX = ptRockerMoveTo.x - pRocker->getPositionX();
				float fDisY = ptRockerMoveTo.y - pRocker->getPositionY();
				float fLength = sqrt(pow(fDisX,2)+pow(fDisY,2));

				//出发每次移动的条件:距离至少大于速度。	防止颤动
				if (fLength > m_fRockerSpeed)
				{   
					//触摸点与摇杆的角度
					float fRateRocker = (float)CC_RADIANS_TO_DEGREES( atanf(fDisX/fDisY) );
					if(fDisY<0)				fRateRocker += 180.f;
					else if(fDisX<0)		fRateRocker += 360.f;

					ptRockerMoveTo.x = sin(fRateRocker/180*3.1415)*m_fRockerSpeed + pRocker->getPositionX();		
					ptRockerMoveTo.y = cos(fRateRocker/180*3.1415)*m_fRockerSpeed + pRocker->getPositionY();

					pRocker->setPosition(ptRockerMoveTo);
				}
				else	//距离小于速度,则直接命中
				{
					pRocker->setPosition(ptRockerMoveTo);
				}

				//主角移动
				pPro->OnCtrlMoveByRotation(fRate);

			}
			//若触摸结束
			else 
			{
				pRocker->setOpacity(100.f);
				pRockerBg->setOpacity(100.f);

				pPro->OnCtrlStop();

				//移动距离
				float fDisX = pRockerBg->getPositionX() - pRocker->getPositionX();
				float fDisY = pRockerBg->getPositionY() - pRocker->getPositionY();
				float fLen = sqrt(pow(fDisX,2)+pow(fDisY,2));

				//若距离大于速度,则移动
				if (fLen > m_fRockerSpeed)
				{  
					float at = (float)CC_RADIANS_TO_DEGREES( atanf(fDisX/fDisY) );
					if(fDisY<0)			at += 180.f;
					else if(fDisX<0)	at += 360.f;

					CCPoint ptRockerMoveTo;
					ptRockerMoveTo.x = sin(at/180*3.1415)*m_fRockerSpeed + pRocker->getPositionX();		
					ptRockerMoveTo.y = cos(at/180*3.1415)*m_fRockerSpeed + pRocker->getPositionY();
					pRocker->setPosition(ptRockerMoveTo);
				}
				else //若距离小雨速度,则直接命中
				{
					pRocker->setPosition(pRockerBg->getPosition());
				}			
			}

			//若为副本,则执行按钮逻辑
			if (m_nStageID >= _NF_TOWN_OR_BATTLE_ID_ && m_nStageID <_NF_TOWN_FB_ID_)
			{
				//得到菜单
				CCMenu * pMenu = dynamic_cast<CCMenu *>(getChildByTag(enTagMenu));
				CC_BREAK_IF(pMenu==NULL);

				//遍历按钮,同步CD
				for (int i=enTagBtnSkill1;i<=enTagBtnSkill5;i++)
				{
					//技能CD
					CCProgressTimer* pProgress = dynamic_cast<CCProgressTimer *>(getChildByTag(i+100));
					CC_BREAK_IF(pProgress==NULL);

					//得到按钮
					CCMenuItemSprite * pBtn = dynamic_cast<CCMenuItemSprite *>(pMenu->getChildByTag(i));
					CC_BREAK_IF(pBtn==NULL);

					switch (i)
					{
					case enTagBtnSkill1:
						{
							//同步技能CD
							pProgress->setPercentage( 100*(float)pPro->GetSkillInfo_1().nSkill_CD_Time_Temp/(float)pPro->GetSkillInfo_1().nSkill_CD_Time );

							//判断按钮是否可按				
							if (pPro->GetSkillInfo_1().nSkill_CD_Time_Temp == 0 && m_bIsPublicCD==false)	pBtn->setEnabled(true);				
							else	pBtn->setEnabled(false);
						}break;
					case enTagBtnSkill2:
						{
							pProgress->setPercentage( 100*(float)pPro->GetSkillInfo_2().nSkill_CD_Time_Temp/(float)pPro->GetSkillInfo_2().nSkill_CD_Time );	
							if (pPro->GetSkillInfo_2().nSkill_CD_Time_Temp == 0 && m_bIsPublicCD==false)	pBtn->setEnabled(true);
							else	pBtn->setEnabled(false);
						}break;
					case enTagBtnSkill3:
						{
							pProgress->setPercentage( 100*(float)pPro->GetSkillInfo_3().nSkill_CD_Time_Temp/(float)pPro->GetSkillInfo_3().nSkill_CD_Time );			
							if (pPro->GetSkillInfo_3().nSkill_CD_Time_Temp == 0 && m_bIsPublicCD==false)	pBtn->setEnabled(true);
							else	pBtn->setEnabled(false);
						}break;
					case enTagBtnSkill4:
						{
							pProgress->setPercentage( 100*(float)pPro->GetSkillInfo_4().nSkill_CD_Time_Temp/(float)pPro->GetSkillInfo_4().nSkill_CD_Time );			
							if (pPro->GetSkillInfo_4().nSkill_CD_Time_Temp == 0 && m_bIsPublicCD==false)	pBtn->setEnabled(true);
							else	pBtn->setEnabled(false);
						}break;
					case enTagBtnSkill5:
						{
							pProgress->setPercentage( 100*(float)pPro->GetSkillInfo_5().nSkill_CD_Time_Temp/(float)pPro->GetSkillInfo_5().nSkill_CD_Time );			
							if (pPro->GetSkillInfo_5().nSkill_CD_Time_Temp == 0 && m_bIsPublicCD==false)	
								pBtn->setEnabled(true);
							else	
								pBtn->setEnabled(false);
						}break;
					}		
				}

				CCProgressTimer* pProgressCom = dynamic_cast<CCProgressTimer *>(getChildByTag(enTagCommonAttackCD));
				if(pProgressCom!=NULL){
					pProgressCom->setPercentage( 100*pPro->GetCommonAttackCDBFB());
				}

				CCLabelBMFont* pComonFont = dynamic_cast<CCLabelBMFont *>(getChildByTag(enTagCommonAttackFont));
				if(pComonFont!=NULL){
					if(pPro->GetCommonAttackStatus()!=0){
						pComonFont->setString(CCString::createWithFormat("%d",pPro->GetCommonAttackStatus())->m_sString.c_str());
					}
				}


				//判断是否有技能刚释放
				bool bIsSkillStart = false;
				if (pPro->GetSkillInfo_1().nSkill_CD_Time_Temp==pPro->GetSkillInfo_1().nSkill_CD_Time-1)	bIsSkillStart = true;
				if (pPro->GetSkillInfo_2().nSkill_CD_Time_Temp==pPro->GetSkillInfo_2().nSkill_CD_Time-1)	bIsSkillStart = true;
				if (pPro->GetSkillInfo_3().nSkill_CD_Time_Temp==pPro->GetSkillInfo_3().nSkill_CD_Time-1)	bIsSkillStart = true;
				if (pPro->GetSkillInfo_4().nSkill_CD_Time_Temp==pPro->GetSkillInfo_4().nSkill_CD_Time-1)	bIsSkillStart = true;
				if (pPro->GetSkillInfo_5().nSkill_CD_Time_Temp==pPro->GetSkillInfo_5().nSkill_CD_Time-1)	bIsSkillStart = true;

				//若有技能刚释放
				if (bIsSkillStart==true)
				{
					m_bIsPublicCD = true;
					this->runAction(CCSequence::create(CCDelayTime::create(1.f),CCCallFunc::create(this,callfunc_selector(CNFRockerLayer::OnSkillPublicCallBack)),NULL));

					for (int i=enTagBtnSkill1;i<=enTagBtnSkill5;i++)
					{	
						//判断是否显示公共CD
						bool bIsSkillPublicCD = false;

						if (i==enTagBtnSkill1 && pPro->GetSkillInfo_1().nSkill_CD_Time_Temp==0)			bIsSkillPublicCD = true;
						else if (i==enTagBtnSkill2 && pPro->GetSkillInfo_2().nSkill_CD_Time_Temp==0)	bIsSkillPublicCD = true;					
						else if (i==enTagBtnSkill3 && pPro->GetSkillInfo_3().nSkill_CD_Time_Temp==0)	bIsSkillPublicCD = true;
						else if (i==enTagBtnSkill4 && pPro->GetSkillInfo_4().nSkill_CD_Time_Temp==0)	bIsSkillPublicCD = true;
						else if (i==enTagBtnSkill5 && pPro->GetSkillInfo_5().nSkill_CD_Time_Temp==0)	bIsSkillPublicCD = true;

						//若显示公共CD
						if (bIsSkillPublicCD==true)
						{
							//显示公共CD
							CCProgressTimer* pProgress = dynamic_cast<CCProgressTimer *>(getChildByTag(i+200));
							CC_BREAK_IF(pProgress==NULL);
							pProgress->setVisible(true);
							pProgress->setPercentage(99.f);	
							pProgress->runAction(CCSequence::create(CCProgressTo::create(_NF_PUBLIC_SKILL_CD_,0),NULL));	
						}
					}
				}
			}
		}

		return ;
	} while (false);
	CCLog("Fun CNFRockerLayer::update Error!");
}
예제 #9
0
CCTableViewCell* MailListScene::tableCellAtIndex(CCTableView *table, unsigned int idx)
{
	CCString *string = (CCString *)mArrayList->objectAtIndex(idx);
    CCSize size = this->tableCellSizeForIndex(table, idx);
	CCTableViewCell *cell = table->dequeueCell();
	if (!cell) {
		cell = new CCTableViewCell();
		cell->autorelease();

		CCSprite *sState = CCSprite::createWithSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("mail_state_read.png"));
		sState->setAnchorPoint(CCPointMake(0, 0.5));
		sState->setPosition(ccp(10,size.height * 0.5));
		sState->setTag(120);
		cell->addChild(sState);

		CCLabelTTF *lblName = CCLabelTTF::create(string->getCString(), "Arial", 14.0);
		lblName->setPosition(ccp(65,size.height * 0.5));
        lblName->setColor(ccc3(255, 255, 204));
        //lblName->enableStroke(ccc3(51, 0, 0), 0.6);
		lblName->setTag(121);
		lblName->setHorizontalAlignment(kCCTextAlignmentLeft);
        lblName->setString(string->getCString());
		cell->addChild(lblName);

		CCLabelTTF *lblSubject = CCLabelTTF::create("100", "Arial", 14.0);
		lblSubject->setPosition(ccp(130,size.height * 0.5));
        lblSubject->setColor(ccc3(255, 255, 204));
        //lblSubject->enableStroke(ccc3(51, 0, 0), 0.6);
        lblSubject->setTag(122);
        lblSubject->setString(string->getCString());
		cell->addChild(lblSubject);
        
        CCScale9Sprite *sline = CCScale9Sprite::createWithSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("mail_line.png"));
        sline->setPreferredSize(CCSizeMake(310, 1));
        sline->setPosition(ccp(0,size.height-2));
        sline->setAnchorPoint(CCPointZero);
        cell->addChild(sline);
        
        CCMenu *menuCheck = this->generateCheckBox();
        cell->addChild(menuCheck);
        CCMenuItemToggle *toggle= (CCMenuItemToggle *)menuCheck->getChildByTag(1);
        toggle->setUserData(&vUserData[idx]);
		if (vUserData[idx] == 1) {
			toggle->setSelectedIndex(1);
		} else {
			toggle->setSelectedIndex(0);
		}

        menuCheck->setTag(123);
        menuCheck->setAnchorPoint(CCPointMake(0, 0.5));
        menuCheck->setPosition(CCPointMake(280, size.height * 0.5));
	}
	else
	{
		CCLabelTTF *lblName = (CCLabelTTF*)cell->getChildByTag(121);
		lblName->setString(string->getCString());
        
        CCLabelTTF *lblSubject = (CCLabelTTF*)cell->getChildByTag(122);
		lblSubject->setString(string->getCString());
        
        CCMenu *menuCheck = (CCMenu *)cell->getChildByTag(123);
        CCMenuItemToggle *toggle= (CCMenuItemToggle *)menuCheck->getChildByTag(1);
		toggle->setUserData(&vUserData[idx]);

        if (vUserData[idx] == 1) {
			toggle->setSelectedIndex(1);
        } else {
            toggle->setSelectedIndex(0);
        }
	}

	return cell;
}