예제 #1
0
파일: CChat.cpp 프로젝트: bucketyied/Source
void CChat::JoinChannel(LPCTSTR pszName, LPCTSTR pszPassword, CChatMember *pMember)
{
	ADDTOCALLSTACK("CChat::JoinChannel");
	ASSERT(pMember);
	CClient *pMemberClient = pMember->GetClient();
	ASSERT(pMemberClient);

	CChatChannel *pNewChannel = FindChannel(pszName);
	if ( !pNewChannel )
	{
		pMemberClient->addChatSystemMessage(CHATMSG_NoConference, pszName);
		return;
	}
	pszName = pNewChannel->m_sName;	// fix case-sensitive mismatch

	CChatChannel *pCurrentChannel = pMember->GetChannel();
	if ( pCurrentChannel && (pCurrentChannel == pNewChannel) )
	{
		pMember->SendChatMsg(CHATMSG_AlreadyInConference, pszName);
		return;
	}
	else if ( !pNewChannel->m_sPassword.IsEmpty() && (!pszPassword || (strcmp(static_cast<LPCTSTR>(pNewChannel->m_sPassword), pszPassword) != 0)) )
	{
		if ( pMemberClient->m_UseNewChatSystem )
		{
			CGString sName;
			FormatName(sName, NULL, true);
			pMember->SendChatMsg(CHATMSG_PlayerMessage, sName, " Your client version can't join channels with password.");
		}
		else
			pMemberClient->addChatSystemMessage(CHATMSG_IncorrectPassword);
		return;
	}
	/*else if ( pNewChannel->m_Members.GetCount() >= UCHAR_MAX )
	{
		pMemberClient->addChatSystemMessage(CHATMSG_ConferenceIsFull, pszName);
		return;
	}*/

	// Leave current channel
	if ( pCurrentChannel )
		pCurrentChannel->RemoveMember(pMember);

	// Join the new channel
	pNewChannel->AddMember(pMember);
	pNewChannel->SendMember(pMember);		// send this member to all others clients
	pMemberClient->addChatSystemMessage(CHATCMD_JoinedChannel, pszName);
	if ( !pMemberClient->m_UseNewChatSystem )
		pNewChannel->FillMembersList(pMember);	// fill the members list on this client
}
예제 #2
0
bool CChat::JoinChannel(CChatChanMember * pMember, LPCTSTR pszChannel, LPCTSTR pszPassword)
{
	ADDTOCALLSTACK("CChat::JoinChannel");
	ASSERT(pMember != NULL);
	CClient * pMemberClient = pMember->GetClient();
	ASSERT(pMemberClient != NULL);

	// Are we in a channel now?
	CChatChannel * pCurrentChannel = pMember->GetChannel();
	if (pCurrentChannel != NULL)
	{
		// Is it the same channel as the one I'm already in?
		if (strcmp(pszChannel, pCurrentChannel->GetName()) == 0)
		{
			// Tell them and return
			pMember->SendChatMsg(CHATMSG_AlreadyInConference, pszChannel);
			return false;
		}
	}

	CChatChannel * pNewChannel = FindChannel(pszChannel);
	if (pNewChannel == NULL)
	{
		pMemberClient->addChatSystemMessage(CHATMSG_NoConference, pszChannel );
		return false;
	}

	// If there's a password, is it the correct one?
	if (strcmp(pNewChannel->GetPassword(), pszPassword) != 0)
	{
		pMemberClient->addChatSystemMessage(CHATMSG_IncorrectPassword);
		return false;
	}

	// Leave the old channel 1st
	// Remove from old channel (if any)
	if (pCurrentChannel != NULL)
	{
		// Remove myself from the channels list of members
		pCurrentChannel->RemoveMember(pMember);

		// If noone is left, tell the chat system to delete it from memory
		if (pCurrentChannel->m_Members.GetCount() <= 0)
		{
			// Am I the last one here? Delete it from all other clients?
			DeleteChannel(pCurrentChannel);
		}

		// Since we left, clear all members from our client that might be in our list from the channel we just left
		pMemberClient->addChatSystemMessage(CHATMSG_ClearMemberList);
	}

	// Now join a new channel
	// Add all the members of the channel to the clients list of channel participants
	pNewChannel->SendMembers(pMember);

	// Add ourself to the channels list of members
	if (!pNewChannel->AddMember(pMember))
		return false;

	// Set the channel name title bar
	pMemberClient->addChatSystemMessage(CHATMSG_UpdateChannelBar, pszChannel);

	// Now send out my name to all clients in this channel
	pNewChannel->SendThisMember(pMember);
	return true;
}