예제 #1
0
void CCheckBoxBasicTest::onClick(CCObject* pSender)
{
	CCheckBox* pCheckBox = (CCheckBox*) pSender;
	if( pCheckBox->isChecked() )
	{
		m_pText->setString("checked");
	}
	else
	{
		m_pText->setString("unchecked");
	}
}
예제 #2
0
void ViewScene::checkBoxClick(CCObject* pSender){
	CCheckBox* pCheckBox = (CCheckBox*) pSender;
	int userTag = pCheckBox->getUserTag();
	if (pCheckBox->isChecked())
	{
		dltList.push_back(userTag);
	}else{
		std::vector<int>::iterator pos = std::find(dltList.begin(),dltList.end(),userTag);
		if (pos != dltList.end())
		{
			dltList.erase(pos);
		}
	}
}
예제 #3
0
void CSmeltArmor::onRefineItem(CCObject* pSender)
{
	//检查货币是否足够
	CLabel *money = (CLabel *)(m_ui->findWidgetById("money"));
	int iCost = atoi(money->getString());
	if(m_iStrengthType==0)
	{
		if(!CheckCoin(iCost))
		{
			//ShowPopTextTip(GETLANGSTR(205));
			CShowToBuyResource* pShow = CShowToBuyResource::create();
			pShow->showToBuyResourceByType(ShowBuyResourceCoin);
			return;
		}
	}
	else
	{
		if(!CheckGold(iCost))
		{
			//ShowPopTextTip(GETLANGSTR(203));
			CShowToBuyResource* pShow = CShowToBuyResource::create();
			pShow->showToBuyResourceByType(ShowBuyResourceGold);
			return;
		}
	}

	vector<int> checkVec;
	if(m_iStrengthType != 0)
	{
		for (unsigned int i=0; i<4; ++i)
		{
			CCheckBox* pCheckBtn = (CCheckBox*)(m_pBaseInfo[i]->findWidgetById("check"));
			if (pCheckBtn->isChecked())
			{
				checkVec.push_back(pCheckBtn->getTag());
			}
		}
	}

	if (m_armor.id>0)
	{
	   CPlayerControl::getInstance().sendSmeltArmor(m_armor.id, checkVec);
	}
}
예제 #4
0
void CSmeltArmor::onCheckAttr(CCObject *pSender, bool bChecked)
{
	int checknum =0;
	int iShowCount = 0;

	for (unsigned int i=0; i<4; ++i)
	{
		CCheckBox* pCheckBtn = (CCheckBox*)(m_pBaseInfo[i]->findWidgetById("check"));
		if (pCheckBtn->isChecked())
		{
			checknum++;
		}
		if(m_pBaseInfo[i]->isVisible())
		{
			iShowCount++;
		}
		setYellowBgState(pCheckBtn, pCheckBtn->isChecked());
	}

	//如果选中了四个,则屏蔽掉一个,提示不能全选
	if(checknum>=iShowCount && pSender!=nullptr)
	{
		CCheckBox* pCheck = (CCheckBox*)pSender;
		pCheck->setEnabled(false);
		pCheck->setChecked(false);
		pCheck->setEnabled(true);
		setYellowBgState(pCheck, false);
		ShowPopTextTip(GETLANGSTR(1182));
		return;
	}

	if (checknum==0)
	{
		CCSprite *coin = (CCSprite *)(m_ui->findWidgetById("coin"));
		coin->setVisible(true);

		m_coin = 0; 
		switch (m_armor.quality)
		{
		case 1:
			m_coin =10000;
			break;
		case 2:
			m_coin =20000;
			break;
		case 3:
			m_coin =40000;
			break;
		case 4:
			m_coin =80000;
			break;
		case 5:
			m_coin =160000;
			break;
		default:
			break;
		}
		m_diamond = 0;

		CCSprite *diamond = (CCSprite *)(m_ui->findWidgetById("diamond"));
		diamond->setVisible(false);

		CLabel *money = (CLabel *)(m_ui->findWidgetById("money"));
		money->setString(ToString(m_coin));
		//检查货币数量
		if(!CheckCoin(atoi(money->getString())))
		{
			money->setColor(RGB_RED);
		}
		else
		{
			money->setColor(RGB_WHITE);
		}

		showFireWithType(0);
	}
	else
	{
		CCSprite *coin = (CCSprite *)(m_ui->findWidgetById("coin"));
		coin->setVisible(false);

		CCSprite *diamond = (CCSprite *)(m_ui->findWidgetById("diamond"));
		diamond->setVisible(true);

		CLabel *money = (CLabel *)(m_ui->findWidgetById("money"));
		money->setString(ToString(100*checknum));
		//检查货币数量
		if(!CheckGold(atoi(money->getString())))
		{
			money->setColor(RGB_RED);
		}
		else
		{
			money->setColor(RGB_WHITE);
		}

		m_coin = 0;
		m_diamond = 100*checknum;

		showFireWithType(1);
	}
}