void CWeaponRPCs::TakeAllWeapons ( CClientEntity* pSource, NetBitStreamInterface& bitStream ) { CClientPed * pPed = m_pPedManager->Get ( pSource->GetID (), true ); if ( pPed ) { // Remove all our weapons pPed->RemoveAllWeapons (); } }
void CWeaponRPCs::TakeAllWeapons ( NetBitStreamInterface& bitStream ) { ElementID ID; if ( bitStream.ReadCompressed ( ID ) ) { CClientPed * pPed = m_pPedManager->Get ( ID, true ); if ( pPed ) { // Remove all our weapons pPed->RemoveAllWeapons (); } } }