int CLuaPlayerDefs::GetPlayerNametagText(lua_State* luaVM) { // string getPlayerNametagText ( player thePlayer ) CClientPlayer* pPlayer; CScriptArgReader argStream(luaVM); argStream.ReadUserData(pPlayer); if (!argStream.HasErrors()) { // Grab his nametag text and return it const char* szName = pPlayer->GetNametagText(); if (szName) { lua_pushstring(luaVM, szName); return 1; } } else m_pScriptDebugging->LogCustom(luaVM, argStream.GetFullErrorMessage()); // Failed lua_pushboolean(luaVM, false); return 1; }
void CClient::GetPlayerNames(std::vector<SString>& vPlayerNames) { if (g_pClientGame) { vPlayerNames.clear(); for (std::vector<CClientPlayer*>::const_iterator iter = g_pClientGame->GetPlayerManager()->IterBegin(); iter != g_pClientGame->GetPlayerManager()->IterEnd(); ++iter) { CClientPlayer* pClient = *iter; SString strPlayerName = pClient->GetNametagText(); vPlayerNames.push_back(strPlayerName); } } }