예제 #1
0
파일: GfxPopupMenu.cpp 프로젝트: bugou/test
void CGfxPopupMenu::EnableMenuItems(CMenu * pMenu, CWnd * pParent)
{
	ASSERT(pMenu);
	ASSERT(pParent);

	int nItem = pMenu->GetMenuItemCount();
	CCmdUI state;
	state.m_pMenu = pMenu;
	state.m_nIndex = nItem-1;
	state.m_nIndexMax = nItem;

	while ((--nItem)>=0)
	{
		UINT itemId = pMenu->GetMenuItemID(nItem);
		if (itemId == (UINT) -1)
		{
			CMenu *pops = pMenu->GetSubMenu(nItem);
			if (pops) EnableMenuItems(pops, pParent);
		}
		else
		{
			if (itemId != 0)
			{
				state.m_nID = itemId;
				pParent->OnCmdMsg(itemId, CN_UPDATE_COMMAND_UI, &state, NULL);
				state.DoUpdate(pParent, true);
			}
		}
		state.m_nIndex = nItem-1;
	}
}
예제 #2
0
// 参看:http://www.cnblogs.com/hcfalan/archive/2010/11/24/1886139.html
BOOL CDlgImageViewer::ContinueModal()
{
	if(m_ToolBar.IsWindowVisible())
	{
		CFrameWnd* pParent = (CFrameWnd*)m_ToolBar.GetParent();
		if(pParent)
			m_ToolBar.OnUpdateCmdUI(pParent, (WPARAM)TRUE);
	}
	CMenu* pMainMenu = GetMenu();
	CCmdUI cmdUI;
	if (pMainMenu != NULL)
	{
		for (int n = 0; n < pMainMenu->GetMenuItemCount(); ++n)
		{
			CMenu* pSubMenu = pMainMenu->GetSubMenu(n);
			cmdUI.m_nIndexMax = pSubMenu->GetMenuItemCount();
			for (int i = 0; i < cmdUI.m_nIndexMax; ++i)
			{
				cmdUI.m_nIndex = i;
				cmdUI.m_nID = pSubMenu->GetMenuItemID(i);
				cmdUI.m_pMenu = pSubMenu;
				cmdUI.DoUpdate(this, FALSE);
			}
		}
	}
	return CDialogEx::ContinueModal();
}
예제 #3
0
void CModelessMain::OnInitMenuPopup(CMenu* pPopupMenu, UINT /*nIndex*/, BOOL bSysMenu)
{
	if (!bSysMenu)
	{
		ENSURE(pPopupMenu != NULL);

		// check the enabled state of various menu items
		CCmdUI state;
		state.m_pMenu = pPopupMenu;
		ASSERT(state.m_pOther == NULL);

		state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
		for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
			 state.m_nIndex++)
		{
			state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
			if (state.m_nID == 0)
				continue; // menu separator or invalid cmd - ignore it

			ASSERT(state.m_pOther == NULL);
			ASSERT(state.m_pMenu != NULL);
			if (state.m_nID == (UINT)-1)
			{
				// possibly a popup menu, route to first item of that popup
				state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
				if (state.m_pSubMenu == NULL ||
					(state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||
					state.m_nID == (UINT)-1)
				{
					continue; // first item of popup can't be routed to
				}
				state.DoUpdate(this, FALSE);  // popups are never auto disabled
			}
			else
			{
				// normal menu item
				// Auto enable/disable if command is _not_ a system command
				state.m_pSubMenu = NULL;
				state.DoUpdate(this, state.m_nID < 0xF000);
			}
		}
	}
}
예제 #4
0
void CDocSelector::OnUpdateCmdUI( CFrameWnd* pTarget, BOOL bDisableIfNoHndler )
{
	CCmdUI state;
	state.m_pOther = this;
	state.m_nIndexMax = 1;		// there's only one thing to update
	state.m_nID = AFX_IDW_STATUS_BAR;

	// allow the statusbar itself to have update handlers
	if ( CControlBar::OnCmdMsg( state.m_nID, CN_UPDATE_COMMAND_UI, 
		&state, NULL ) )
		return;

	// allow target (owner) to handle the remaining updates
	state.DoUpdate( pTarget, FALSE );
}
예제 #5
0
파일: progbar.cpp 프로젝트: vata/xarino
void CProgressBar::OnUpdateCmdUI(CFrameWnd* pTarget, BOOL bDisableIfNoHndler)
// I'm not entirely sure how much of this is necessary, but it doesn't seem to
// do any harm, and things didn't work properly until I put it in...
{
	CCmdUI state;
	state.m_pOther = this;
	state.m_nIndexMax = (UINT32)m_nCount;

	for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
	  state.m_nIndex++)
	{
		state.m_nID = 0;
		state.DoUpdate(pTarget, bDisableIfNoHndler);
	}

	// update the dialog controls added to the status bar (of which there are none)
	UpdateDialogControls(pTarget, bDisableIfNoHndler);
}
예제 #6
0
//Стандартный вызов ON_UPDATE_COMMAND_UI запрещает элементы меню, но не делает их grayed.
//Чтобы все таки запрещенные элементы меню выглядели как grayed, нужно вызывать эту функцию
//Note: эта функция не перерисовывает меню.
//Возвращает true - если произошли изменения и нужно перерисовать меню, иначе false
bool CMainFrame::_UpdateTopLevelMainMenu(void)
{
 CMenu* pMenu = this->GetMenu();
 std::vector<UINT> old_menu_state;

 //remember old states of all menu items
 {
  int menu_items_count = pMenu->GetMenuItemCount();
  for(int i = 0; i < menu_items_count; ++i)  
   old_menu_state.push_back(pMenu->GetMenuState(pMenu->GetMenuItemID(i),MF_BYCOMMAND));   
 }

 //Perform update
 CCmdUI ui;
 ui.m_nIndexMax = pMenu->GetMenuItemCount();
 ui.m_pMenu = pMenu;
 for (ui.m_nIndex = 0; ui.m_nIndex < ui.m_nIndexMax; ui.m_nIndex++) 
 {
  ui.m_nID = pMenu->GetMenuItemID(ui.m_nIndex);
  ui.DoUpdate(this, m_bAutoMenuEnable);
 }
 
 //Check: do we need to redraw menu?
 { 
  int menu_items_count = pMenu->GetMenuItemCount();
  for(int i = 0; i < menu_items_count; ++i)
  {
   UINT old_s = old_menu_state[i];
   UINT new_s = pMenu->GetMenuState(pMenu->GetMenuItemID(i),MF_BYCOMMAND);
   if (old_s!=new_s)   
    return true; //caller should redraw main menu   
  }
 }
 //nothing changed: redraw is not needed
 return false;
}
예제 #7
0
void CIMoteTerminal::OnInitMenuPopup(CMenu* pPopupMenu, UINT nIndex, BOOL bSysMenu)
{
	ASSERT(pPopupMenu != NULL);
    // Check the enabled state of various menu items.

    CCmdUI state;
    state.m_pMenu = pPopupMenu;
    ASSERT(state.m_pOther == NULL);
    ASSERT(state.m_pParentMenu == NULL);

    // Determine if menu is popup in top-level menu and set m_pOther to
    // it if so (m_pParentMenu == NULL indicates that it is secondary popup).
    HMENU hParentMenu;
    if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)
        state.m_pParentMenu = pPopupMenu;    // Parent == child for tracking popup.
    else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)
    {
        CWnd* pParent = this;
           // Child windows don't have menus--need to go to the top!
        if (pParent != NULL &&
           (hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)
        {
           int nIndexMax = ::GetMenuItemCount(hParentMenu);
           for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
           {
            if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)
            {
                // When popup is found, m_pParentMenu is containing menu.
                state.m_pParentMenu = CMenu::FromHandle(hParentMenu);
                break;
            }
           }
        }
    }

    state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
    for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
      state.m_nIndex++)
    {
        state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
        if (state.m_nID == 0)
           continue; // Menu separator or invalid cmd - ignore it.

        ASSERT(state.m_pOther == NULL);
        ASSERT(state.m_pMenu != NULL);
        if (state.m_nID == (UINT)-1)
        {
           // Possibly a popup menu, route to first item of that popup.
           state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
           if (state.m_pSubMenu == NULL ||
            (state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||
            state.m_nID == (UINT)-1)
           {
            continue;       // First item of popup can't be routed to.
           }
           state.DoUpdate(this, TRUE);   // Popups are never auto disabled.
        }
        else
        {
           // Normal menu item.
           // Auto enable/disable if frame window has m_bAutoMenuEnable
           // set and command is _not_ a system command.
           state.m_pSubMenu = NULL;
           state.DoUpdate(this, FALSE);
        }

        // Adjust for menu deletions and additions.
        UINT nCount = pPopupMenu->GetMenuItemCount();
        if (nCount < state.m_nIndexMax)
        {
           state.m_nIndex -= (state.m_nIndexMax - nCount);
           while (state.m_nIndex < nCount &&
            pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
           {
            state.m_nIndex++;
           }
        }
        state.m_nIndexMax = nCount;
    }
}
//This method should be called when a pop-up menu is about to become active
void CDiagnostContextMenuManager::OnInitMenuPopup(CMenu* pMenu, UINT nIndex, BOOL bSysMenu)
{
 ASSERT(m_pWnd);

 if (bSysMenu)
  return;     // don't support system menu

 ASSERT(pMenu != NULL);
 // check the enabled state of various menu items

 CCmdUI state;
 state.m_pMenu = pMenu;
 ASSERT(state.m_pOther == NULL);
 ASSERT(state.m_pParentMenu == NULL);

 // determine if menu is popup in top-level menu and set m_pOther to
 //  it if so (m_pParentMenu == NULL indicates that it is secondary popup)
 HMENU hParentMenu;
 if (AfxGetThreadState()->m_hTrackingMenu == pMenu->m_hMenu)
  state.m_pParentMenu = pMenu;    // parent == child for tracking popup
 else if ((hParentMenu = ::GetMenu(m_pWnd->m_hWnd)) != NULL)
 {
  CWnd* pParent = m_pWnd->GetTopLevelParent();
  // child windows don't have menus -- need to go to the top!
  if (pParent != NULL && (hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)
  {
   int nIndexMax = ::GetMenuItemCount(hParentMenu);
   for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
   {
    if (::GetSubMenu(hParentMenu, nIndex) == pMenu->m_hMenu)
    {
     // when popup is found, m_pParentMenu is containing menu
     state.m_pParentMenu = CMenu::FromHandle(hParentMenu);
     break;
    }
   }
  }
 }

 state.m_nIndexMax = pMenu->GetMenuItemCount();
 for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax; state.m_nIndex++)
 {
  state.m_nID = pMenu->GetMenuItemID(state.m_nIndex);
  if (state.m_nID == 0)
   continue; // menu separator or invalid cmd - ignore it

  ASSERT(state.m_pOther == NULL);
  ASSERT(state.m_pMenu != NULL);
  if (state.m_nID == (UINT)-1)
  {
   // possibly a popup menu, route to first item of that popup
   state.m_pSubMenu = pMenu->GetSubMenu(state.m_nIndex);
   if (state.m_pSubMenu == NULL ||
    (state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 || state.m_nID == (UINT)-1)
   {
    continue;       // first item of popup can't be routed to
   }
   state.DoUpdate(m_pWnd, FALSE);    // popups are never auto disabled
  }
  else
  {
   // normal menu item
   // Auto enable/disable if frame window has 'm_bAutoMenuEnable'
   // set and command is _not_ a system command.
   state.m_pSubMenu = NULL;
   state.DoUpdate(m_pWnd, TRUE);
  }

  // adjust for menu deletions and additions
  UINT nCount = pMenu->GetMenuItemCount();
  if (nCount < state.m_nIndexMax)
  {
   state.m_nIndex -= (state.m_nIndexMax - nCount);
   while (state.m_nIndex < nCount && pMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
   {
    state.m_nIndex++;
   }
  }
  state.m_nIndexMax = nCount;
 }//for
}
void CISenTekAssistantDlg::OnInitMenuPopup(CMenu* pPopupMenu, UINT nIndex, BOOL bSysMenu)
{
    ASSERT(pPopupMenu != NULL);

    CCmdUI state;
    state.m_pMenu = pPopupMenu;
    ASSERT(state.m_pOther == NULL);
    ASSERT(state.m_pParentMenu == NULL);

    HMENU hParentMenu;
    if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)
        state.m_pParentMenu = pPopupMenu;   
    else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)
    {
        CWnd* pParent = this;
        if (pParent != NULL &&
           (hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)
        {
           int nIndexMax = ::GetMenuItemCount(hParentMenu);
           for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
           {
            if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)
            {
                state.m_pParentMenu = CMenu::FromHandle(hParentMenu);
                break;
            }
           }
        }
    }
    
    state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
    for (state.m_nIndex=0; state.m_nIndex<state.m_nIndexMax; state.m_nIndex++)
    {   
        state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
        if (state.m_nID == 0)
           continue; 

        ASSERT(state.m_pOther == NULL);
        ASSERT(state.m_pMenu != NULL);
        if (state.m_nID == (UINT)-1)
        {
           state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
           if (state.m_pSubMenu == NULL ||
            (state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||
            state.m_nID == (UINT)-1)
           {
            continue;      
           }
           state.DoUpdate(this, TRUE);   
        }
        else
        {
           state.m_pSubMenu = NULL;
           state.DoUpdate(this, FALSE);
        }

        UINT nCount = pPopupMenu->GetMenuItemCount();
        if (nCount < state.m_nIndexMax)
        {   
            state.m_nIndex -= (state.m_nIndexMax - nCount);
            while (state.m_nIndex < nCount &&
                pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
            {
                state.m_nIndex++;
            }
        }
        state.m_nIndexMax = nCount;
    }
}
예제 #10
0
void FileScrapDropDlg::OnInitMenuPopup(CMenu* pPopupMenu, xpr_uint_t nIndex, xpr_bool_t bSysMenu) 
{
    ASSERT(pPopupMenu != XPR_NULL);

    //super::OnInitMenuPopup(pPopupMenu, nIndex, bSysMenu);

    // for multi-language
    BCMenu *pBCPopupMenu = dynamic_cast<BCMenu *>(pPopupMenu);
    if (pBCPopupMenu != XPR_NULL)
    {
        xpr_uint_t sId;
        xpr_sint_t sCount = pBCPopupMenu->GetMenuItemCount();

        const xpr_tchar_t *sStringId;
        const xpr_tchar_t *sString;
        xpr::string sMenuText;
        CommandStringTable &sCommandStringTable = CommandStringTable::instance();

        xpr_sint_t i;
        for (i = 0; i < sCount; ++i)
        {
            sId = pBCPopupMenu->GetMenuItemID(i);

            // apply string table
            if (sId != 0) // if sId is 0, it's separator.
            {
                if (sId == -1)
                {
                    // if sId(xpr_uint_t) is -1, it's sub-menu.
                    pBCPopupMenu->GetMenuText(i, sMenuText, MF_BYPOSITION);

                    sString = gApp.loadString(sMenuText);
                    pBCPopupMenu->SetMenuText(i, (xpr_tchar_t *)sString, MF_BYPOSITION);
                }
                else
                {
                    sStringId = sCommandStringTable.loadString(sId);
                    if (sStringId != XPR_NULL)
                    {
                        sString = gApp.loadString(sStringId);

                        pBCPopupMenu->SetMenuText(sId, (xpr_tchar_t *)sString, MF_BYCOMMAND);
                    }
                }
            }
        }
    }

    // Check the enabled state of various menu items.
    CCmdUI sState;
    sState.m_pMenu = pPopupMenu;
    ASSERT(sState.m_pOther == XPR_NULL);
    ASSERT(sState.m_pParentMenu == XPR_NULL);

    // Determine if menu is popup in top-level menu and set m_pOther to
    // it if so (m_pParentMenu == XPR_NULL indicates that it is secondary popup).
    HMENU sParentMenu;
    if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)
        sState.m_pParentMenu = pPopupMenu;    // Parent == child for tracking popup.
    else if ((sParentMenu = ::GetMenu(m_hWnd)) != XPR_NULL)
    {
        CWnd *sParentWnd = this;
        // Child windows don't have menus--need to go to the top!
        if (sParentWnd != XPR_NULL && (sParentMenu = ::GetMenu(sParentWnd->m_hWnd)) != XPR_NULL)
        {
            xpr_sint_t sIndex;
            xpr_sint_t sIndexMax = ::GetMenuItemCount(sParentMenu);
            for (sIndex = 0; sIndex < sIndexMax; ++sIndex)
            {
                if (::GetSubMenu(sParentMenu, sIndex) == pPopupMenu->m_hMenu)
                {
                    // When popup is found, m_pParentMenu is containing menu.
                    sState.m_pParentMenu = CMenu::FromHandle(sParentMenu);
                    break;
                }
            }
        }
    }

    sState.m_nIndexMax = pPopupMenu->GetMenuItemCount();
    for (sState.m_nIndex = 0; sState.m_nIndex < sState.m_nIndexMax; ++sState.m_nIndex)
    {
        sState.m_nID = pPopupMenu->GetMenuItemID(sState.m_nIndex);
        if (sState.m_nID == 0)
            continue; // Menu separator or invalid cmd - ignore it.

        ASSERT(sState.m_pOther == XPR_NULL);
        ASSERT(sState.m_pMenu != XPR_NULL);
        if (sState.m_nID == (xpr_uint_t)-1)
        {
            // Possibly a popup menu, route to first item of that popup.
            sState.m_pSubMenu = pPopupMenu->GetSubMenu(sState.m_nIndex);
            if (sState.m_pSubMenu == XPR_NULL ||
                (sState.m_nID = sState.m_pSubMenu->GetMenuItemID(0)) == 0 ||
                sState.m_nID == (xpr_uint_t)-1)
            {
                continue;       // First item of popup can't be routed to.
            }

            sState.DoUpdate(this, XPR_TRUE);   // Popups are never auto disabled.
        }
        else
        {
            // Normal menu item.
            // Auto enable/disable if frame window has m_bAutoMenuEnable
            // set and command is _not_ a system command.
            sState.m_pSubMenu = XPR_NULL;
            sState.DoUpdate(this, XPR_FALSE);
        }

        // Adjust for menu deletions and additions.
        xpr_uint_t sCount = pPopupMenu->GetMenuItemCount();
        if (sCount < sState.m_nIndexMax)
        {
            sState.m_nIndex -= (sState.m_nIndexMax - sCount);
            while (sState.m_nIndex < sCount && pPopupMenu->GetMenuItemID(sState.m_nIndex) == sState.m_nID)
            {
                sState.m_nIndex++;
            }
        }

        sState.m_nIndexMax = sCount;
    }
}