void CCredits::BackupCredit(int nState) { m_iCredit--; if(m_iCredit < 0) m_iCredit = 0; CCredit* pCredit = GetCredit(m_iCredit); if (pCredit) pCredit->SetState(nState); }
void CCredits::AdvanceCredit(int nState) { m_iCredit++; if(m_iCredit >= m_Credits.size()) { m_iCredit = 0; m_bDone = LTTRUE; } CCredit* pCredit = GetCredit(m_iCredit); if (pCredit) pCredit->SetState(nState); }
void CCredits::AdvanceCredit(int nState) { m_iCredit++; if(m_iCredit >= m_cCredits) { m_iCredit = 0; if (IsIntro()) m_bDone = DTRUE; } CCredit* pCredit = GetCredit(m_iCredit); if (pCredit) pCredit->SetState(nState); }
void CCredits::HandleInput(int vkey) { // Handle various keys... switch (vkey) { case VK_UP: { if (IsIntro()) break; IncSpeed(); break; } case VK_DOWN: { if (IsIntro()) break; DecSpeed(); break; } case VK_HOME: { if (IsIntro()) break; s_fSpeed = 1.0; break; } case VK_RETURN: case VK_SPACE: case VK_NEXT: { if (IsIntro() || IsDemoIntro()) { CCredit* pCredit = GetCredit(m_iCredit); if (pCredit) { if (pCredit->GetState() == CS_HOLDIN) { pCredit->SetState(CS_FADEOUT); } } } else { AdvanceCredit(CS_HOLDIN); } break; } case VK_PRIOR: { if (IsIntro() || IsDemoIntro()) break; BackupCredit(CS_HOLDIN); break; } case VK_PAUSE: { if (IsIntro() || IsDemoIntro()) break; s_bPause ^= 1; break; } case VK_ESCAPE: { // ExitToMainMenu(); break; } } }