void D3D12GSRender::clear_surface(u32 arg) { // Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE if (rsx::method_registers.surface_color_target() == rsx::surface_target::none) return; std::chrono::time_point<std::chrono::system_clock> start_duration = std::chrono::system_clock::now(); std::chrono::time_point<std::chrono::system_clock> rtt_duration_start = std::chrono::system_clock::now(); prepare_render_targets(get_current_resource_storage().command_list.Get()); std::chrono::time_point<std::chrono::system_clock> rtt_duration_end = std::chrono::system_clock::now(); m_timers.prepare_rtt_duration += std::chrono::duration_cast<std::chrono::microseconds>(rtt_duration_end - rtt_duration_start).count(); if (arg & 0x1 || arg & 0x2) { get_current_resource_storage().depth_stencil_descriptor_heap_index++; if (arg & 0x1) { u32 clear_depth = rsx::method_registers.z_clear_value(); u32 max_depth_value = get_max_depth_value(rsx::method_registers.surface_depth_fmt()); get_current_resource_storage().command_list->ClearDepthStencilView(m_rtts.current_ds_handle, D3D12_CLEAR_FLAG_DEPTH, clear_depth / (float)max_depth_value, 0, 1, &get_scissor(rsx::method_registers.scissor_origin_x(), rsx::method_registers.scissor_origin_y(), rsx::method_registers.scissor_width(), rsx::method_registers.scissor_height())); } if (arg & 0x2) get_current_resource_storage().command_list->ClearDepthStencilView(m_rtts.current_ds_handle, D3D12_CLEAR_FLAG_STENCIL, 0.f, get_clear_stencil(rsx::method_registers.stencil_clear_value()), 1, &get_scissor(rsx::method_registers.scissor_origin_x(), rsx::method_registers.scissor_origin_y(), rsx::method_registers.scissor_width(), rsx::method_registers.scissor_height())); } if (arg & 0xF0) { CD3DX12_CPU_DESCRIPTOR_HANDLE handle = CD3DX12_CPU_DESCRIPTOR_HANDLE(m_rtts.current_rtts_handle); size_t rtt_index = get_num_rtt(rsx::method_registers.surface_color_target()); get_current_resource_storage().render_targets_descriptors_heap_index += rtt_index; std::array<float, 4> clear_color = { rsx::method_registers.clear_color_r() / 255.f, rsx::method_registers.clear_color_g() / 255.f, rsx::method_registers.clear_color_b() / 255.f, rsx::method_registers.clear_color_a() / 255.f, }; for (unsigned i = 0; i < rtt_index; i++) get_current_resource_storage().command_list->ClearRenderTargetView(handle.Offset(i, m_descriptor_stride_rtv), clear_color.data(), 1, &get_scissor(rsx::method_registers.scissor_origin_x(), rsx::method_registers.scissor_origin_y(), rsx::method_registers.scissor_width(), rsx::method_registers.scissor_height())); } std::chrono::time_point<std::chrono::system_clock> end_duration = std::chrono::system_clock::now(); m_timers.draw_calls_duration += std::chrono::duration_cast<std::chrono::microseconds>(end_duration - start_duration).count(); m_timers.draw_calls_count++; if (g_cfg_rsx_debug_output) { CHECK_HRESULT(get_current_resource_storage().command_list->Close()); m_command_queue->ExecuteCommandLists(1, (ID3D12CommandList**)get_current_resource_storage().command_list.GetAddressOf()); get_current_resource_storage().set_new_command_list(); } }
void SobelFilter::BuildDescriptors(CD3DX12_CPU_DESCRIPTOR_HANDLE hCpuDescriptor, CD3DX12_GPU_DESCRIPTOR_HANDLE hGpuDescriptor, UINT descriptorSize) { // Save references to the descriptors. mhCpuSrv = hCpuDescriptor; mhCpuUav = hCpuDescriptor.Offset(1, descriptorSize); mhGpuSrv = hGpuDescriptor; mhGpuUav = hGpuDescriptor.Offset(1, descriptorSize); BuildDescriptors(); }