예제 #1
0
void CColosseumCtrl::incrementProgressBar(bool hide )
{
	CDXUTSlider* slider = m_dialog.GetSlider(IDC_SLIDER);
	int x = slider->GetValue();
	
	if(x >= ((SLIDER_MAX_VALUE - 1) * m_endpointModelVector.size()))
		slider->SetVisible(false);
	
	slider->SetValue(++x);
}
예제 #2
0
        void set_slider_value(int idc, int mi, int ma, float v)
        {
            CDXUTSlider* slider = dynamic_cast<CDXUTSlider*>(find_control(idc));

            if (mi == 0 && ma == 0)
                slider->GetRange(mi, ma);

            int iv = static_cast<int>(v * (ma - mi));

            slider->SetValue(iv);
        }
예제 #3
0
        float slider_value(int idc, int mi, int ma)
        {
            CDXUTSlider* slider = dynamic_cast<CDXUTSlider*>(find_control(idc));

            float v = static_cast<float>(slider->GetValue());

            if (mi == 0 && ma == 0)
                slider->GetRange(mi, ma);

            v /= static_cast<float>(ma - mi);

            return v;
        }
예제 #4
0
void CALLBACK HUD::onGuiEvent(UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext)
{
	WCHAR sz[200];

	Game* game = (Game*)pUserContext;
	Terrain* terrain = game->terrain;
	Camera* camera = game->camera;

	switch (nControlID)
	{
		case CameraMovementSlider:
			{
				CDXUTSlider* slider = (CDXUTSlider*)pControl;
				int movement = slider->GetValue();

				camera->setMovementSpeed((float)movement);
				StringCchPrintf(sz, 200, L"Camera Movement: %d", movement);
				dialog.GetStatic(CameraMovementStatic)->SetText(sz);
			}
			break;

		case BumpinessSlider:
			{
				CDXUTSlider* slider = (CDXUTSlider*)pControl;
				int bumpiness = slider->GetValue();

				terrain->setBumpiness((float)bumpiness);
				StringCchPrintf(sz, 200, L"Bumpiness: %d", bumpiness);
				dialog.GetStatic(BumpinessStatic)->SetText(sz);
			}
			break;

		case MinPixelPerTriangleSlider:
			{
				CDXUTSlider* slider = (CDXUTSlider*)pControl;
				float minPixelPerTriangle = slider->GetValue() / 100.0f;

				terrain->setMinPixelPerTriangle(minPixelPerTriangle);
				StringCchPrintf(sz, 200, L"Triangle Size: %.2f", minPixelPerTriangle);
				dialog.GetStatic(MinPixelPerTriangleStatic)->SetText(sz);
			}
			break;


		case RoughnessModificatorSlider:
			{
				CDXUTSlider* slider = (CDXUTSlider*)pControl;
				float roughnessModificator = slider->GetValue() / 100.0f;

				terrain->setRoughnessModificator(roughnessModificator);
				StringCchPrintf(sz, 200, L"Roughness Modificator: %.2f", roughnessModificator);
				dialog.GetStatic(RoughnessModificatorStatic)->SetText(sz);
			}
			break;

		case TextureRepeatSlider:
			{
				CDXUTSlider* slider = (CDXUTSlider*)pControl;
				int textureRepeat = slider->GetValue();

				terrain->setColormapRepeat((float)textureRepeat);
				StringCchPrintf(sz, 200, L"Texture Repeat: %d", textureRepeat);
				dialog.GetStatic(TextureRepeatStatic)->SetText(sz);
			}
			break;

		case WireframeCheckbox:
			{
				game->toggleWireframe();
			}
			break;

		case UpdateLODCheckbox:
			{
				camera->toggleLock();
			}
			break;

		case CPUFrustumCullingCheckbox:
			{
				terrain->setCPUFrustumCullingEnabled(!terrain->getCPUFrustumCullingEnabled());
			}
			break;

		case GPUFrustumCullingCheckbox:
			{
				terrain->setGPUFrustumCullingEnabled(!terrain->getGPUFrustumCullingEnabled());
			}
			break;

		case SnapToTerrainCheckbox:
			{
				game->toggleFreeCamera();
			}
			break;

		case LightingCheckbox:
			{
				terrain->setLightingEnabled(!terrain->getLightingEnabled());
			}
			break;

		case HeightTextureCheckbox:
			{
				terrain->setHeightTextureEnabled(!terrain->getHeightTextureEnabled());
			}
			break;

		case SlopeTextureCheckbox:
			{
				terrain->setSlopeTextureEnabled(!terrain->getSlopeTextureEnabled());
			}
			break;

		case RoughnessCheckbox:
			{
				terrain->setRoughnessEnabled(!terrain->getRoughnessEnabled());
			}
			break;

		case AntiShimmeringCheckbox:
			{
				terrain->setAntiShimmeringEnabled(!terrain->getAntiShimmeringEnabled());
			}
			break;

		case ShowNodesCheckbox:
			{
				terrain->setShowNodesEnabled(!terrain->getShowNodesEnabled());
			}
			break;

		case UniformPatchSizeCheckbox:
			{
				terrain->setUniformPatchSizeEnabled(!terrain->getUniformPatchSizeEnabled());
			}
			break;

		case BruteForceCheckbox:
			{
				terrain->setBruteForceEnabled(!terrain->getBruteForceEnabled());
			}
			break;

		case ColormapCheckbox:
			{
				terrain->setColormapEnabled(!terrain->getColormapEnabled());
			}
			break;
	}
}
예제 #5
0
//==================================================================================
void CALLBACK gOnUIPageEvent( UINT nEvent, NxI32 nControlID, CDXUTControl* pControl )
{
	CDXUTDialog *dialog = pControl->m_pDialog;

	void *userdata = dialog->GetUserData();
	if ( userdata )
	{
		TuiElement *page = (TuiElement *) userdata;
		TextUserInterface *tui = gTui;

		if ( page )
		{
			TuiElement *ret = page->GetElement( nControlID-1 );

			switch ( ret->GetType() )
			{
				case TT_MULTI_SELECT:
					{
						switch( nEvent )
						{
							case EVENT_LISTBOX_ITEM_DBLCLK:
							{
								//DXUTListBoxItem *pItem = ((CDXUTListBox *)pControl)->GetItem( ((CDXUTListBox *)pControl)->GetSelectedIndex( -1 ) );
								break;
							}
							case EVENT_LISTBOX_SELECTION:
							{
								CDXUTListBox *pListBox = (CDXUTListBox *)pControl;
								TuiChoiceVector &choices = ret->GetChoices();
								NxI32 count = (NxI32)choices.size();
								for (NxI32 i=0; i<count; i++)
								{
									DXUTListBoxItem *item = pListBox->GetItem(i);
									TuiChoice  &choice = choices[i];
									assert(item);
									if ( item )
									{
										if ( choice.GetState() != item->bSelected )
										{
											choice.SetState(item->bSelected);
											const char *args[2];
											args[0] = choice.GetArg().Get();

											if ( choice.GetState() )
												args[1] = "true";
											else
												args[1] = "false";

											page->ExecuteElement( nControlID-1, 2, args, tui, false );
										}
									}
								}

							}
						}
					}
					break;
				case TT_SLIDER:
					{
						CDXUTSlider *slider = (CDXUTSlider *) pControl;
						NxI32 v = slider->GetValue();
						NxF32 fv = ret->GetSliderValue(v);
						char scratch[512];
  						sprintf(scratch,"%0.3f", fv );

						const char *args[1];
						args[0] = scratch;
						page->ExecuteElement( nControlID-1, 1, args, tui, false );
					}
					break;
				case TT_COMBO:
					{
						CDXUTComboBox *combo = (CDXUTComboBox *) pControl;
						DXUTComboBoxItem *pItem = combo->GetSelectedItem();
						wchar_t *string = pItem->strText;
						char scratch[512];
						wcstombs(scratch, string, 512 );
						const char *args[1];
						args[0] = scratch;
						page->ExecuteElement( nControlID-1, 1, args,tui, false );
					
 						// now, do we need to hide any items (or show them)?
 						page->OnComboBoxChange( scratch, nControlID-1 );
					}
					break;
				case TT_BUTTON:
				case TT_PAGE:
					page->ExecuteElement( nControlID-1, 0, 0, tui, false );
					break;
				case TT_CHECKBOX:
					{
						CDXUTCheckBox *pCheck = (CDXUTCheckBox *)pControl;
						bool state = pCheck->GetChecked();
						const char *args[1];
						if ( state )
						{
							args[0] = "true";
						}
						else
						{
							args[0] = "false";
						}
						page->ExecuteElement( nControlID-1, 1, args, tui, false );

 						// now, do we need to hide any items (or show them)?
 						page->OnCheckboxChange( state, nControlID-1 );
					}
					break;
			}
			if ( tui )
			{
				if ( ret && ret->GetType() == TT_PAGE )
				{
					// tell the last page it is now exiting
					TuiElement *exitingPage = tui->GetPage();
					if ( exitingPage )
					{
						exitingPage->OnExit( exitingPage );
					}

					tui->SetPage(ret);

					// tell new page it is now loading
					TuiElement *loadingPage = tui->GetPage();
					if ( loadingPage )
					{
						loadingPage->OnLoad( loadingPage );
					}
				}
			}
		}
	}
	else
	{
		// it's for the console
		CDXUTEditBox *edit = (CDXUTEditBox *) pControl;
		switch ( nEvent )
		{
			case EVENT_EDITBOX_STRING:
				{
					LPCWSTR text = edit->GetText();
					char scratch[1024];
					WideToChar(text,scratch,1024);
					gLog->Display("%s\r\n", scratch);
					CPARSER.Parse("%s",scratch);
					edit->SetText(L"",true);
				}
				break;
			case EVENT_EDITBOX_CHANGE:
				break;
			default:
				break;
		}
	}

}
예제 #6
0
파일: Demo.cpp 프로젝트: kphillisjr/smaa
void CALLBACK onGUIEvent(UINT event, int controlId, CDXUTControl* control, void *userContext) {
    switch(controlId) {
        case IDC_TOGGLE_FULLSCREEN:
            DXUTToggleFullScreen();
            break;
        case IDC_PRESET:
            if (event == EVENT_COMBOBOX_SELECTION_CHANGED) {
                SMAA::Preset selected;
                selected = SMAA::Preset(int(hud.GetComboBox(IDC_PRESET)->GetSelectedData()));
                onLostDevice(NULL);
                onResetDevice(DXUTGetD3D9Device(), DXUTGetD3D9BackBufferSurfaceDesc(), NULL);
            }
            break;
        case IDC_ANTIALIASING:
            if (event == EVENT_CHECKBOX_CHANGED)
                timer->reset();
            break;
        case IDC_PROFILE:
            if (event == EVENT_CHECKBOX_CHANGED) {
                timer->reset();
                timer->setEnabled(hud.GetCheckBox(IDC_PROFILE)->GetChecked());
            }
            break;
        case IDC_THRESHOLD:
            if (event == EVENT_SLIDER_VALUE_CHANGED) {
                CDXUTSlider *slider = 	hud.GetSlider(IDC_THRESHOLD);
                int min, max;
                slider->GetRange(min, max);

                float scale = float(slider->GetValue()) / (max - min);
                smaa->setThreshold(scale * 0.5f);
            
                wstringstream s;
                s << L"Threshold: " << scale * 0.5f;
                hud.GetStatic(IDC_THRESHOLD_LABEL)->SetText(s.str().c_str());
            }
            break;
        case IDC_MAX_SEARCH_STEPS:
            if (event == EVENT_SLIDER_VALUE_CHANGED) {
                CDXUTSlider *slider = 	hud.GetSlider(IDC_MAX_SEARCH_STEPS);
                int min, max;
                slider->GetRange(min, max);

                float scale = float(slider->GetValue()) / (max - min);
                smaa->setMaxSearchSteps(int(round(scale * 98.0f)));

                wstringstream s;
                s << L"Max Search Steps: " << int(round(scale * 98.0f));
                hud.GetStatic(IDC_MAX_SEARCH_STEPS_LABEL)->SetText(s.str().c_str());
            }
            break;
        case IDC_MAX_SEARCH_STEPS_DIAG:
            if (event == EVENT_SLIDER_VALUE_CHANGED) {
                CDXUTSlider *slider = 	hud.GetSlider(IDC_MAX_SEARCH_STEPS_DIAG);
                int min, max;
                slider->GetRange(min, max);

                float scale = float(slider->GetValue()) / (max - min);
                smaa->setMaxSearchStepsDiag(int(round(scale * 20.0f)));

                wstringstream s;
                s << L"Max Diag. Search Steps: " << int(round(scale * 20.0f));
                hud.GetStatic(IDC_MAX_SEARCH_STEPS_DIAG_LABEL)->SetText(s.str().c_str());
            }
            break;
        case IDC_CORNER_ROUNDING:
            if (event == EVENT_SLIDER_VALUE_CHANGED) {
                CDXUTSlider *slider = 	hud.GetSlider(IDC_CORNER_ROUNDING);
                int min, max;
                slider->GetRange(min, max);

                float scale = float(slider->GetValue()) / (max - min);
                smaa->setCornerRounding(scale * 100.0f);

                wstringstream s;
                s << L"Corner Rounding: " << scale * 100.0f;
                hud.GetStatic(IDC_CORNER_ROUNDING_LABEL)->SetText(s.str().c_str());
            }
            break;
    }
}
//--------------------------------------------------------------------------------------
// Handles the GUI events
//--------------------------------------------------------------------------------------
void CALLBACK OnGUIEvent(UINT nEvent, INT nControlID, CDXUTControl* /*pControl*/, void* /*pUserContext*/)
{
    switch (nControlID)
    {
    case IDC_TOGGLEFULLSCREEN:
        DXUTToggleFullScreen(); break;
    case IDC_TOGGLEWARP:
        DXUTToggleWARP(); break;
    case IDC_CHANGEDEVICE:
        g_D3DSettingsDlg.SetActive(!g_D3DSettingsDlg.IsActive()); break;
        break;
        break;
    case IDC_FIT_TO_CASCADE:
        g_CascadedShadow.m_eSelectedCascadesFit =
            (FIT_PROJECTION_TO_CASCADES)PtrToUlong(g_FitToCascadesCombo->GetSelectedData());
        break;
    case IDC_FIT_TO_NEARFAR:
    {
        g_CascadedShadow.m_eSelectedNearFarFit =
            (FIT_TO_NEAR_FAR)PtrToUlong(g_FitToNearFarCombo->GetSelectedData());
        if (g_CascadedShadow.m_eSelectedNearFarFit == FIT_NEARFAR_PANCAKING)
        {
            g_CascadedShadow.m_eSelectedCascadeSelection = CASCADE_SELECTION_INTERVAL;
            g_CascadeSelectionCombo->SetSelectedByData(ULongToPtr(CASCADE_SELECTION_INTERVAL));
        }
    }
    break;
    case IDC_CASCADE_SELECT:
    {
        static int iSaveLastCascadeValue = 100;
        if ((CASCADE_SELECTION)PtrToUlong(g_CascadeSelectionCombo->GetSelectedData()) == CASCADE_SELECTION_MAP)
        {
            if ((FIT_TO_NEAR_FAR)PtrToUlong(g_FitToNearFarCombo->GetSelectedData()) == FIT_NEARFAR_PANCAKING)
            {
                g_FitToNearFarCombo->SetSelectedByData(ULongToPtr(FIT_NEARFAR_SCENE_AABB));
                g_CascadedShadow.m_eSelectedNearFarFit = FIT_NEARFAR_SCENE_AABB;
            }
            g_CascadedShadow.m_iCascadePartitionsZeroToOne[g_CascadeConfig.m_nCascadeLevels - 1] = iSaveLastCascadeValue;
        }
        else
        {
            iSaveLastCascadeValue = g_CascadedShadow.m_iCascadePartitionsZeroToOne[g_CascadeConfig.m_nCascadeLevels - 1];
            g_CascadedShadow.m_iCascadePartitionsZeroToOne[g_CascadeConfig.m_nCascadeLevels - 1] = 100;
        }
        g_CascadedShadow.m_eSelectedCascadeSelection =
            (CASCADE_SELECTION)PtrToUlong(g_CascadeSelectionCombo->GetSelectedData());

        g_HUD.GetSlider(IDC_CASCADELEVEL1 + g_CascadeConfig.m_nCascadeLevels - 1)->SetValue(
            g_CascadedShadow.m_iCascadePartitionsZeroToOne[g_CascadeConfig.m_nCascadeLevels - 1]);
        WCHAR label[16];
        swprintf_s(label, L"L%d: %d", g_CascadeConfig.m_nCascadeLevels,
            g_CascadedShadow.m_iCascadePartitionsZeroToOne[g_CascadeConfig.m_nCascadeLevels - 1]);
        g_HUD.GetStatic(IDC_CASCADELEVEL1TEXT + g_CascadeConfig.m_nCascadeLevels - 1)->SetText(label);

    }
    break;
    case IDC_MOVE_LIGHT_IN_TEXEL_INC:
        g_bMoveLightTexelSize = !g_bMoveLightTexelSize;
        g_CascadedShadow.m_bMoveLightTexelSize = g_bMoveLightTexelSize;
        break;

    case IDC_TOGGLEVISUALIZECASCADES:
        g_bVisualizeCascades = !g_bVisualizeCascades;
        break;

    case IDC_PCF_SIZE:
    {
        INT PCFSize = g_HUD.GetSlider(IDC_PCF_SIZE)->GetValue();
        PCFSize *= 2;
        PCFSize -= 1;
        WCHAR desc[256];
        swprintf_s(desc, L"PCF Blur: %d ", PCFSize);
        g_HUD.GetStatic(IDC_PCF_SIZETEXT)->SetText(desc);
        g_CascadedShadow.m_iPCFBlurSize = PCFSize;
    }
    break;
    case IDC_PCF_OFFSET_SIZE:
    {
        INT offset = g_HUD.GetSlider(IDC_PCF_OFFSET_SIZE)->GetValue();
        FLOAT useoffset = (FLOAT)offset * 0.001f;
        WCHAR desc[256];
        swprintf_s(desc, L" Offset: %0.03f", useoffset);
        g_HUD.GetStatic(IDC_PCF_OFFSET_SIZETEXT)->SetText(desc);
        g_CascadedShadow.m_fPCFOffset = useoffset;
    }
    break;

    case IDC_BLEND_BETWEEN_MAPS_CHECK:
        if (g_HUD.GetCheckBox(IDC_BLEND_BETWEEN_MAPS_CHECK)->GetChecked())
            g_CascadedShadow.m_iBlurBetweenCascades = 1;
        else
            g_CascadedShadow.m_iBlurBetweenCascades = 0;
        break;

    case IDC_BLEND_MAPS_SLIDER:
    {
        INT val = g_HUD.GetSlider(IDC_BLEND_MAPS_SLIDER)->GetValue();
        g_CascadedShadow.m_fBlurBetweenCascadesAmount = (float)val * 0.005f;
        WCHAR dta[256];
        swprintf_s(dta, L"Cascade Blur %0.03f", g_CascadedShadow.m_fBlurBetweenCascadesAmount);
        g_HUD.GetCheckBox(IDC_BLEND_BETWEEN_MAPS_CHECK)->SetText(dta);
    }
    break;

    case IDC_TOGGLE_DERIVATIVE_OFFSET:
    {
        if (g_CascadedShadow.m_iDerivativeBasedOffset == 0)
            g_CascadedShadow.m_iDerivativeBasedOffset = 1;
        else
            g_CascadedShadow.m_iDerivativeBasedOffset = 0;

    }
    break;
    case IDC_BUFFER_SIZE:
    {
        INT value = 32 * g_HUD.GetSlider(IDC_BUFFER_SIZE)->GetValue();
        INT max = 8192 / g_CascadeConfig.m_nCascadeLevels;
        if (value > max)
        {
            value = max;
            g_HUD.GetSlider(IDC_BUFFER_SIZE)->SetValue(value / 32);
        }
        WCHAR desc[256];
        swprintf_s(desc, L"Texture Size: %d ", value);
        g_HUD.GetStatic(IDC_BUFFER_SIZETEXT)->SetText(desc);

        //Only tell the app to recreate buffers once the user is through moving the slider. 
        if (nEvent == EVENT_SLIDER_VALUE_CHANGED_UP)
        {
            g_CascadeConfig.m_iBufferSize = value;
        }
    }
    break;
    case IDC_SELECTED_SCENE:
    {
        SCENE_SELECTION ss = (SCENE_SELECTION)PtrToUlong(g_SceneSelectCombo->GetSelectedData());
        if (ss == POWER_PLANT_SCENE)
        {
            g_pSelectedMesh = &g_MeshPowerPlant;
        }
        else if (ss == TEST_SCENE)
        {
            g_pSelectedMesh = &g_MeshTestScene;
        }
        DestroyD3DComponents();
        CreateD3DComponents(DXUTGetD3D11Device());
        UpdateViewerCameraNearFar();
    }
    case IDC_SELECTED_CAMERA:
    {
        g_CascadedShadow.m_eSelectedCamera = (CAMERA_SELECTION)
            (g_CameraSelectCombo->GetSelectedIndex());

        if (g_CascadedShadow.m_eSelectedCamera < 1)
        {
            g_pActiveCamera = &g_ViewerCamera;
        }
        else
        {
            g_pActiveCamera = &g_LightCamera;
        }
    }
    break;
    case IDC_CASCADELEVELS:
    {
        INT ind = 1 + g_CascadeLevelsCombo->GetSelectedIndex();
        g_CascadeConfig.m_nCascadeLevels = ind;
        for (INT index = 0; index < ind; ++index)
        {
            g_HUD.GetStatic(IDC_CASCADELEVEL1TEXT + index)->SetVisible(true);
            g_HUD.GetSlider(IDC_CASCADELEVEL1 + index)->SetVisible(true);
        }
        for (int index = ind; index < MAX_CASCADES; ++index)
        {
            g_HUD.GetStatic(IDC_CASCADELEVEL1TEXT + index)->SetVisible(false);
            g_HUD.GetSlider(IDC_CASCADELEVEL1 + index)->SetVisible(false);
        }
        INT value = 32 * g_HUD.GetSlider(IDC_BUFFER_SIZE)->GetValue();
        INT max = 8192 / g_CascadeConfig.m_nCascadeLevels;
        if (value > max)
        {
            WCHAR desc[256];
            value = max;

            swprintf_s(desc, L"Texture Size: %d ", value);
            g_HUD.GetStatic(IDC_BUFFER_SIZETEXT)->SetText(desc);
            g_HUD.GetSlider(IDC_BUFFER_SIZE)->SetValue(value / 32);
            g_CascadeConfig.m_iBufferSize = value;
        }

        // update the selected camera based on these changes.
        INT selected = g_CameraSelectCombo->GetSelectedIndex();
        WCHAR dta[60];
        g_CameraSelectCombo->RemoveAllItems();
        swprintf_s(dta, L"Eye Camera %ld", EYE_CAMERA + 1);
        g_CameraSelectCombo->AddItem(dta, ULongToPtr(EYE_CAMERA));
        swprintf_s(dta, L"Light Camera %ld", LIGHT_CAMERA + 1);
        g_CameraSelectCombo->AddItem(dta, ULongToPtr(LIGHT_CAMERA));
        for (int index = 0; index < g_CascadeConfig.m_nCascadeLevels; ++index)
        {
            swprintf_s(dta, L"Cascade Cam %d", index + 1);
            g_CameraSelectCombo->AddItem(dta, ULongToPtr(ORTHO_CAMERA1 + index));
        }
        if (selected - 1 >= ind)
        {
            selected = ind + 1;
        }
        g_CameraSelectCombo->SetSelectedByIndex(selected);

        g_CascadedShadow.m_eSelectedCamera = (CAMERA_SELECTION)
            (g_CameraSelectCombo->GetSelectedIndex());

        if (g_CascadedShadow.m_eSelectedCamera < 1)
        {
            g_pActiveCamera = &g_ViewerCamera;
        }
        else
        {
            g_pActiveCamera = &g_LightCamera;
        }
    }
    break;
    case IDC_DEPTHBUFFERFORMAT:
    {
        SHADOW_TEXTURE_FORMAT sbt = (SHADOW_TEXTURE_FORMAT)PtrToUlong(g_DepthBufferFormatCombo->GetSelectedData());
        g_CascadeConfig.m_ShadowBufferFormat = sbt;
    }
    break;
    case IDC_CASCADELEVEL1:
    case IDC_CASCADELEVEL2:
    case IDC_CASCADELEVEL3:
    case IDC_CASCADELEVEL4:
    case IDC_CASCADELEVEL5:
    case IDC_CASCADELEVEL6:
    case IDC_CASCADELEVEL7:
    case IDC_CASCADELEVEL8:
    {
        INT ind = nControlID - IDC_CASCADELEVEL1;
        INT move = g_HUD.GetSlider(nControlID)->GetValue();
        CDXUTSlider* selecteSlider;
        CDXUTStatic* selectedStatic;
        WCHAR label[16];
        for (int index = 0; index < ind; ++index)
        {
            selecteSlider = g_HUD.GetSlider(IDC_CASCADELEVEL1 + index);
            INT sVal = selecteSlider->GetValue();
            if (move < sVal)
            {
                selecteSlider->SetValue(move);
                selectedStatic = g_HUD.GetStatic(IDC_CASCADELEVEL1TEXT + index);
                swprintf_s(label, L"L%d: %d", index + 1, move);
                selectedStatic->SetText(label);
                g_CascadedShadow.m_iCascadePartitionsZeroToOne[index] = move;
            }
        }
        for (int index = ind; index < MAX_CASCADES; ++index)
        {
            selecteSlider = g_HUD.GetSlider(IDC_CASCADELEVEL1 + index);
            INT sVal = selecteSlider->GetValue();
            if (move >= sVal)
            {
                selecteSlider->SetValue(move);
                selectedStatic = g_HUD.GetStatic(IDC_CASCADELEVEL1TEXT + index);
                swprintf_s(label, L"L%d: %d", index + 1, move);
                selectedStatic->SetText(label);
                g_CascadedShadow.m_iCascadePartitionsZeroToOne[index] = move;
            }
        }


    }
    break;
    }

}