void CPointBonusMapsAccessor::Activate( void )
{
	BaseClass::Activate();

	CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory();
	if ( gameUIFactory )
	{
		m_pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL );
	}
}
void BonusMapChallengeObjectives( int &iBronze, int &iSilver, int &iGold )
{
	CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory();
	if ( gameUIFactory )
	{
		IGameUI *pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL );
		if ( pGameUI )
		{
			pGameUI->BonusMapChallengeObjectives( iBronze, iSilver, iGold );
		}
	}
}
void BonusMapChallengeNames( char *pchFileName, char *pchMapName, char *pchChallengeName )
{
	CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory();
	if ( gameUIFactory )
	{
		IGameUI *pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL );
		if ( pGameUI )
		{
			pGameUI->BonusMapChallengeNames( pchFileName, pchMapName, pchChallengeName );
		}	
	}
}
예제 #4
0
	virtual void Init()
	{
		CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory();
		if ( gameUIFactory )
		{
			IGameUI *pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL );
			if ( NULL != pGameUI )
			{
				// insert stats summary panel as the loading background dialog
				CSDK_Loading_Panel *pPanel = GSDKLoadingPanel();
				pPanel->InvalidateLayout( false, true );
				pPanel->SetVisible( false );
				pPanel->MakePopup( false );
				pGameUI->SetLoadingBackgroundDialog( pPanel->GetVPanel() );

#if 0
				// add ASI logo to main menu
				CSDK_Logo_Panel *pLogo = new CSDK_Logo_Panel( NULL, "ASILogo" );
				vgui::VPANEL GameUIRoot = enginevgui->GetPanel( PANEL_GAMEUIDLL );
				pLogo->SetParent( GameUIRoot );
				g_hLogoPanel = pLogo;
#endif // 0
			}		
		}

		// 
		//CASW_VGUI_Debug_Panel *pDebugPanel = new CASW_VGUI_Debug_Panel( GetViewport(), "ASW Debug Panel" );
		//g_hDebugPanel = pDebugPanel;

		// Skip over BaseClass!!!
		BaseClass::BaseClass::Init();

		// Load up the combine control panel scheme
		if ( !g_hVGuiCombineScheme )
		{
			g_hVGuiCombineScheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), IsXbox() ? "resource/ClientScheme.res" : "resource/CombinePanelScheme.res", "CombineScheme" );
			if (!g_hVGuiCombineScheme)
			{
				Warning( "Couldn't load combine panel scheme!\n" );
			}
		}
	}
예제 #5
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bool CTFMainMenu::LoadGameUI()
{
	if (!gameui)
	{
		CreateInterfaceFn gameUIFactory = g_GameUIDLL.GetFactory();
		if (gameUIFactory)
		{
			gameui = (IGameUI *)gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL);
			if (!gameui)
			{
				return false;
			}
		}
		else
		{
			return false;
		}
	}
	return true;
}
예제 #6
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//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void ClientModeTFNormal::Init()
{
	m_pMenuEngyBuild = ( CHudMenuEngyBuild * )GET_HUDELEMENT( CHudMenuEngyBuild );
	Assert( m_pMenuEngyBuild );

	m_pMenuEngyDestroy = ( CHudMenuEngyDestroy * )GET_HUDELEMENT( CHudMenuEngyDestroy );
	Assert( m_pMenuEngyDestroy );

	m_pMenuSpyDisguise = ( CHudMenuSpyDisguise * )GET_HUDELEMENT( CHudMenuSpyDisguise );
	Assert( m_pMenuSpyDisguise );

	m_pMenuWeaponSet = (CHudMenuWeaponSet *)GET_HUDELEMENT(CHudMenuWeaponSet);
	Assert(m_pMenuWeaponSet);

	m_pFreezePanel = ( CTFFreezePanel * )GET_HUDELEMENT( CTFFreezePanel );
	Assert( m_pFreezePanel );

	CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory();
	if ( gameUIFactory )
	{
		m_pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL );
		if ( NULL != m_pGameUI )
		{
			// insert stats summary panel as the loading background dialog
			CTFStatsSummaryPanel *pPanel = GStatsSummaryPanel();
			pPanel->InvalidateLayout( false, true );
			pPanel->SetVisible( false );
			pPanel->MakePopup( false );
			m_pGameUI->SetLoadingBackgroundDialog( pPanel->GetVPanel() );
		}		
	}

#if defined( _X360 )
	m_pScoreboard = (CTFClientScoreBoardDialog *)( gViewPortInterface->FindPanelByName( PANEL_SCOREBOARD ) );
	Assert( m_pScoreboard );
#endif

	BaseClass::Init();
}
void BonusMapChallengeUpdate( const char *pchFileName, const char *pchMapName, const char *pchChallengeName, int iBest )
{
	CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory();
	if ( gameUIFactory )
	{
		IGameUI *pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL );
		if ( pGameUI )
		{
			pGameUI->BonusMapChallengeUpdate( pchFileName, pchMapName, pchChallengeName, iBest );

			int piNumMedals[ 3 ];
			pGameUI->BonusMapNumMedals( piNumMedals );

			IGameEvent *event = gameeventmanager->CreateEvent( "challenge_map_complete" );
			if ( event )
			{
				event->SetInt( "numbronze", piNumMedals[ 0 ] );
				event->SetInt( "numsilver", piNumMedals[ 1 ] );
				event->SetInt( "numgold", piNumMedals[ 2 ] );
				gameeventmanager->FireEvent( event );
			}
		}	
	}
}
예제 #8
0
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CTFMainMenu::~CTFMainMenu()
{
	m_pPanels.RemoveAll();
	gameui = NULL;
	g_GameUIDLL.Unload();
}