void CPointMass3DEngine::AddEntity(CEntity& c_entity) {
    c_entity.Accept(m_cAddVisitor);
 }
 void CPointMass3DEngine::RemoveEntity(CEntity& c_entity) {
    c_entity.Accept(m_cRemoveVisitor);
 }
예제 #3
0
 void CKinematics2DEngine::RemoveEntity(CEntity& c_entity) {
   c_entity.Accept(m_cRemoveVisitor);
 }
예제 #4
0
 void CKinematics2DEngine::AddEntity(CEntity& c_entity) {
   c_entity.Accept(m_cAddVisitor);
 }
예제 #5
0
 void CDynamics3DEngine::RemoveEntity(CEntity& c_entity) {
    c_entity.Accept(m_cRemoveVisitor);
 }
예제 #6
0
 void CDynamics3DEngine::AddEntity(CEntity& c_entity) {
    c_entity.Accept(m_cAddVisitor);
 }