void CPointMass3DEngine::AddEntity(CEntity& c_entity) { c_entity.Accept(m_cAddVisitor); }
void CPointMass3DEngine::RemoveEntity(CEntity& c_entity) { c_entity.Accept(m_cRemoveVisitor); }
void CKinematics2DEngine::RemoveEntity(CEntity& c_entity) { c_entity.Accept(m_cRemoveVisitor); }
void CKinematics2DEngine::AddEntity(CEntity& c_entity) { c_entity.Accept(m_cAddVisitor); }
void CDynamics3DEngine::RemoveEntity(CEntity& c_entity) { c_entity.Accept(m_cRemoveVisitor); }
void CDynamics3DEngine::AddEntity(CEntity& c_entity) { c_entity.Accept(m_cAddVisitor); }