/* extern void SendProxy_Angles( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); void SendProxy_FuncRotatingAngles( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ) { CFuncRotating *entity = (CFuncRotating*)pStruct; Assert( entity ); if ( entity->HasSpawnFlags(SF_BRUSH_ROTATE_CLIENTSIDE) ) { const QAngle *a = &entity->m_vecClientAngles; pOut->m_Vector[ 0 ] = anglemod( a->x ); pOut->m_Vector[ 1 ] = anglemod( a->y ); pOut->m_Vector[ 2 ] = anglemod( a->z ); return; } SendProxy_Angles( pProp, pStruct, pData, pOut, iElement, objectID ); } */ void SendProxy_FuncRotatingAngle( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID) { CFuncRotating *entity = (CFuncRotating*)pStruct; Assert( entity ); vec_t const *qa = (vec_t *)pData; vec_t const *ea = entity->GetLocalAngles().Base(); NOTE_UNUSED(ea); // Assert its actually an index into m_angRotation if not this won't work Assert( (uintp)qa >= (uintp)ea && (uintp)qa < (uintp)ea + sizeof( QAngle )); #ifdef TF_DLL if ( entity->HasSpawnFlags(SF_BRUSH_ROTATE_CLIENTSIDE) ) { const QAngle *a = &entity->m_vecClientAngles; pOut->m_Float = anglemod( (*a)[ qa - ea ] ); return; } #endif pOut->m_Float = anglemod( *qa ); Assert( IsFinite( pOut->m_Float ) ); }
void SendProxy_FuncRotatingSimulationTime( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID ) { CFuncRotating *entity = (CFuncRotating*)pStruct; Assert( entity ); if ( entity->HasSpawnFlags(SF_BRUSH_ROTATE_CLIENTSIDE) ) { pOut->m_Int = 0; return; } SendProxy_SimulationTime( pProp, pStruct, pVarData, pOut, iElement, objectID ); }
void SendProxy_FuncRotatingAngles( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ) { CFuncRotating *entity = (CFuncRotating*)pStruct; Assert( entity ); if ( entity->HasSpawnFlags(SF_BRUSH_ROTATE_CLIENTSIDE) ) { const QAngle *a = &entity->m_vecClientAngles; pOut->m_Vector[ 0 ] = anglemod( a->x ); pOut->m_Vector[ 1 ] = anglemod( a->y ); pOut->m_Vector[ 2 ] = anglemod( a->z ); return; } SendProxy_Angles( pProp, pStruct, pData, pOut, iElement, objectID ); }
void SendProxy_FuncRotatingOrigin( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ) { CFuncRotating *entity = (CFuncRotating*)pStruct; Assert( entity ); if ( entity->HasSpawnFlags(SF_BRUSH_ROTATE_CLIENTSIDE) ) { const Vector *v = &entity->m_vecClientOrigin; pOut->m_Vector[ 0 ] = v->x; pOut->m_Vector[ 1 ] = v->y; pOut->m_Vector[ 2 ] = v->z; return; } SendProxy_Origin( pProp, pStruct, pData, pOut, iElement, objectID ); }