int main(int argc, char* argv[]) { Graph * pgraph = new Graph(); char* filename = "flagTest.xml"; if (argc >1) filename = argv[1]; CGFapplication app = CGFapplication(); Scene * scene = new Scene(); try { app.init(&argc, argv); ANFScene n = ANFScene(filename,pgraph); printf("\n\n\n ja leu o ANF \n\n\n"); scene->graph=pgraph; app.setScene(scene); app.setInterface(new GUI(scene->graph)); app.run(); } catch(GLexception& ex) { cout << "Erro: " << ex.what(); return -1; } catch(exception& ex) { cout << "Erro inesperado: " << ex.what(); return -1; } return 0; }
int main (int argc, char* argv[]) { if(!Communicator::getInstance().socketConnect()) { cout << "Nao foi possivel estabelecer ligacao. O programa vai encerrar" << endl; return 1; } CGFapplication app = CGFapplication(); XMLScene* xml = new XMLScene(); try { app.init(&argc, argv); app.setScene(xml); app.setInterface(new GameInterface()); app.run(); } catch(GLexception& ex) { cout << "Erro: " << ex.what(); return -1; } catch(exception& ex) { cout << "Erro inesperado: " << ex.what(); return -1; } Communicator::getInstance().quit(); getchar(); return 0; }
int main(int argc, char* argv[]) { CGFapplication app = CGFapplication(); try { app.init(&argc, argv); LightingScene* tp = new LightingScene(); app.setScene(tp); app.setInterface(new TPinterface(tp)); app.run(); } catch(GLexception& ex) { cout << "Erro: " << ex.what(); return -1; } catch(exception& ex) { cout << "Erro inesperado: " << ex.what(); return -1; } return 0; }
int main(int argc, char* argv[]) { CGFapplication* app = new CGFapplication(); char buf[255]; cin.clear(); try { app->init(&argc, argv); YASFParser* parser = new YASFParser("../../YASF/", "scene3.yaf"); parser->getScene()->setApp(app); app->setScene(parser->getScene()); app->setInterface(new Interface(parser)); app->run(); } catch (GLexception& ex) { cout << "Error: " << ex.what(); return -1; } catch (exception& ex) { printf("%s\n", ex.what()); printf("Press any key to continue..."); gets_s(buf); exit(1); } return 0; }
int main(int argc, char* argv[]) { /* initialize random seed: */ srand(time(NULL)); CGFapplication app = CGFapplication(); try { app.init(&argc, argv); app.setScene(new TPscene()); app.setInterface(new CGFinterface()); app.run(); } catch(GLexception& ex) { cout << "Erro: " << ex.what(); return -1; } catch(exception& ex) { cout << "Erro inesperado: " << ex.what(); return -1; } return 0; }
int main(int argc, char* argv[]) { sceneGraph graph; sceneGraph * pgraph = new sceneGraph(); pgraph = &graph; char* filename = "myScene.anf"; if (argc >1) filename = argv[1]; CGFapplication app = CGFapplication(); LightingScene * scene = new LightingScene(); try { app.init(&argc, argv); XMLScene n = XMLScene(filename,pgraph); scene->setGraph(graph); app.setScene(scene); // app.setInterface(new CGFinterface()); app.setInterface(new TPinterface(pgraph)); app.run(); } catch(GLexception& ex) { cout << "Erro: " << ex.what(); return -1; } catch(exception& ex) { cout << "Erro inesperado: " << ex.what(); return -1; } return 0; }
int main(int argc, char* argv[]) { CGFapplication app = CGFapplication(); try { app.init(&argc, argv); cout << "\n--> Loading .yaf file <--\n\n"; Parser::YafParser* f = new Parser::YafParser(); switch(f->loadYaf()){ case Parser::file_not_found: cout << "File not found or ill formed xml."; break; } //cin.get(); Graph* sceneGraph = f->getGraph(); map<string, Appearance*> appearancesMap = f->getAppearances(); map<string, Texture*> texturesMap = f->getTextures(); map<string, Lighting*> lightningMap = f->getLights(); map<string,Camera*> camerasMap = f->getCameras(); map<string,Animation*> animationsMap = f->getAnimations(); string initial = f->getInitial(); Scene* newScene = new Scene(); newScene->setGraph(sceneGraph); newScene->setAppearances(appearancesMap); newScene->setTextures(texturesMap); newScene->setLights(lightningMap); newScene->setCameras(camerasMap); newScene->setAnimations(animationsMap); newScene->setBackground(f->background); newScene->setDrawmode(f->drawmode); newScene->setShading(f->shading); newScene->setCullface(f->cullface); newScene->setCullorder(f->cullorder); newScene->setDoublesided(f->doublesided); newScene->setLocal(f->local); newScene->setEnabled(f->enabled); newScene->setAmbient(f->ambient); newScene->setInitial(initial); app.setScene(newScene); app.setInterface(new Interface()); app.run(); } catch(GLexception& ex) { cout << "Erro: " << ex.what(); return -1; } catch(exception& ex) { cout << "Erro inesperado: " << ex.what(); return -1; } return 0; }
int main(int argc, char* argv[]) { CGFapplication app = CGFapplication(); atexit (_exit); try { app.init(&argc, argv); glutReshapeWindow(710,550); if(argc > 1) app.setScene(Scene = new ANFScene(argv[1])); else app.setScene(Scene = new ANFScene("room1.anf")); app.setInterface(new TPinterface(Scene)); app.run(); } catch(GLexception& ex) { cout << "Erro: " << ex.what(); return -1; } catch(exception& ex) { cout << "Erro inesperado: " << ex.what(); return -1; } return 0; }
int main(int argc, char* argv[]) { if(!TwixtSocket::socketConnect()){ return 1; } XMLScene xmlscene=XMLScene("Classic/classic.yaf"); LightingScene *ls=new LightingScene(xmlscene.getLights(), xmlscene.getGlobals(), xmlscene.getCameras(), xmlscene.getRootID(), xmlscene.getScene(), xmlscene.getAppearances(), xmlscene.getAnimations()); ls->addthemes(new LightingScene(xmlscene.getLights(), xmlscene.getGlobals(), xmlscene.getCameras(), xmlscene.getRootID(), xmlscene.getScene(), xmlscene.getAppearances(), xmlscene.getAnimations())); XMLScene xmlscene_1=XMLScene("Mario/mario.yaf"); ls->addthemes(new LightingScene(xmlscene_1.getLights(), xmlscene_1.getGlobals(), xmlscene_1.getCameras(), xmlscene_1.getRootID(), xmlscene_1.getScene(), xmlscene_1.getAppearances(), xmlscene_1.getAnimations())); XMLScene xmlscene_2=XMLScene("DragonBall/dragonball.yaf"); ls->addthemes(new LightingScene(xmlscene_2.getLights(), xmlscene_2.getGlobals(), xmlscene_2.getCameras(), xmlscene_2.getRootID(), xmlscene_2.getScene(), xmlscene_2.getAppearances(), xmlscene_2.getAnimations())); XMLScene xmlscene_3=XMLScene("AngryBirds/angrybirds.yaf"); ls->addthemes(new LightingScene(xmlscene_3.getLights(), xmlscene_3.getGlobals(), xmlscene_3.getCameras(), xmlscene_3.getRootID(), xmlscene_3.getScene(), xmlscene_3.getAppearances(), xmlscene_3.getAnimations())); CGFapplication app = CGFapplication(); try { app.init(&argc, argv); app.setScene(ls); app.setInterface(new TPinterface()); app.run(); } catch(GLexception& ex) { cout << "Erro: " << ex.what(); return -1; } catch(exception& ex) { cout << "Erro inesperado: " << ex.what(); return -1; } TwixtSocket::quit(); getchar(); return 0; }
int main(int argc, char* argv[]) { CGFapplication app = CGFapplication(); Parser *parser; try { app.init(&argc, argv); /*if(argc<2 || argc>2) throw "Usage: thisProgram scene.yaf"; Parser *parser = new Parser(argv[1]);*/ parser = new Parser("cenas/pentago/ambiente1.yaf"); try { app.setScene(&parser->scene); app.setInterface(&parser->interface); // s = parser->scene.socket; // app.setInterface(&parser->start_interface); app.run(); } catch(GLexception& ex) { throw "Error: " + *ex.what(); } catch(exception& ex) { throw "Unexpected error: " + *ex.what(); } } catch (const char* msg) { //parse exception if (msg != "exit") cout << "EXCEPTION: " << msg << endl; } delete(parser); return 0; }
int main(int argc, char* argv[]) { CGFapplication app = CGFapplication(); if(!PrologSocket::socketConnect()) { return 1; } try { app.init(&argc, argv); app.setScene(new DemoScene("scene1.anf")); app.setInterface(new CGFinterface()); app.setInterface(new SceneInterface()); app.run(); } catch(ErrorANF& ex){ cout << ex.getError() << endl << "EXITING!!!" << endl; cin.get(); PrologSocket::Quit(); return -1; } catch(OutOfBoundsError& ex){ cout << ex.getError() << endl << "EXITING!!!" << endl; cin.get(); PrologSocket::Quit(); return -1; } catch(GLexception& ex) { cout << "Error: " << ex.what(); PrologSocket::Quit(); return -1; } catch(exception& ex) { cout << "Unexpected error: " << ex.what(); PrologSocket::Quit(); return -1; } PrologSocket::Quit(); return 0; }