void CGUIWindow::LoadControl(TiXmlElement* pControl, CGUIControlGroup *pGroup) { // get control type CGUIControlFactory factory; CRect rect(0, 0, (float)m_coordsRes.iWidth, (float)m_coordsRes.iHeight); if (pGroup) { rect.x1 = pGroup->GetXPosition(); rect.y1 = pGroup->GetYPosition(); rect.x2 = rect.x1 + pGroup->GetWidth(); rect.y2 = rect.y1 + pGroup->GetHeight(); } CGUIControl* pGUIControl = factory.Create(GetID(), rect, pControl); if (pGUIControl) { float maxX = pGUIControl->GetXPosition() + pGUIControl->GetWidth(); if (maxX > m_width) { m_width = maxX; } float maxY = pGUIControl->GetYPosition() + pGUIControl->GetHeight(); if (maxY > m_height) { m_height = maxY; } // if we are in a group, add to the group, else add to our window if (pGroup) pGroup->AddControl(pGUIControl); else AddControl(pGUIControl); // if the new control is a group, then add it's controls if (pGUIControl->IsGroup()) { TiXmlElement *pSubControl = pControl->FirstChildElement("control"); while (pSubControl) { LoadControl(pSubControl, (CGUIControlGroup *)pGUIControl); pSubControl = pSubControl->NextSiblingElement("control"); } } } }
void CGUIWindow::LoadControl(TiXmlElement* pControl, CGUIControlGroup *pGroup, const CRect &rect) { // get control type CGUIControlFactory factory; CGUIControl* pGUIControl = factory.Create(GetID(), rect, pControl); if (pGUIControl) { float maxX = pGUIControl->GetXPosition() + pGUIControl->GetWidth(); if (maxX > m_width) { m_width = maxX; } float maxY = pGUIControl->GetYPosition() + pGUIControl->GetHeight(); if (maxY > m_height) { m_height = maxY; } // if we are in a group, add to the group, else add to our window if (pGroup) pGroup->AddControl(pGUIControl); else AddControl(pGUIControl); // if the new control is a group, then add it's controls if (pGUIControl->IsGroup()) { CGUIControlGroup *grp = (CGUIControlGroup *)pGUIControl; TiXmlElement *pSubControl = pControl->FirstChildElement("control"); CRect grpRect(grp->GetXPosition(), grp->GetYPosition(), grp->GetXPosition() + grp->GetWidth(), grp->GetYPosition() + grp->GetHeight()); while (pSubControl) { LoadControl(pSubControl, grp, grpRect); pSubControl = pSubControl->NextSiblingElement("control"); } } } }
void CGUIListItemLayout::LoadControl(TiXmlElement *child, CGUIControlGroup *group) { if (!group) return; CRect rect(group->GetXPosition(), group->GetYPosition(), group->GetXPosition() + group->GetWidth(), group->GetYPosition() + group->GetHeight()); CGUIControlFactory factory; CGUIControl *control = factory.Create(0, rect, child, true); // true indicating we're inside a list for the // different label control + defaults. if (control) { group->AddControl(control); if (control->IsGroup()) { TiXmlElement *grandChild = child->FirstChildElement("control"); while (grandChild) { LoadControl(grandChild, (CGUIControlGroup *)control); grandChild = grandChild->NextSiblingElement("control"); } } } }