예제 #1
0
void CGUIWindowManager::RenderPass()
{
/*
	参数:
		1、

	返回:
		1、

	说明:
		1、
*/
	CGUIWindow* pWindow = GetWindow(GetActiveWindow());
	if (pWindow)
	{
		pWindow->ClearBackground();
		pWindow->DoRender();
	}

	// we render the dialogs based on their render order.
	vector<CGUIWindow *> renderList = m_activeDialogs;
	stable_sort(renderList.begin(), renderList.end(), RenderOrderSortFunction);

	for (iDialog it = renderList.begin(); it != renderList.end(); ++it)
	{
		if ((*it)->IsDialogRunning())
			(*it)->DoRender();
	}
}
예제 #2
0
void CGUIWindowManager::RenderPass() const
{
  CGUIWindow* pWindow = GetWindow(GetActiveWindow());
  if (pWindow)
  {
    pWindow->ClearBackground();
    pWindow->DoRender();
  }

  // we render the dialogs based on their render order.
  auto renderList = m_activeDialogs;
  stable_sort(renderList.begin(), renderList.end(), RenderOrderSortFunction);

  for (const auto& window : renderList)
  {
    if (window->IsDialogRunning())
      window->DoRender();
  }
}