/////////////////// // Show a server's details void Menu_Net_NETShowServer(const std::string& szAddress) { CGuiLayout cDetails; // Create the buffer DrawImage(tMenu->bmpBuffer.get(),tMenu->bmpMainBack_common,0,0); Menu_DrawBox(tMenu->bmpBuffer.get(), 15,130, 625, 465); Menu_DrawSubTitle(tMenu->bmpBuffer.get(),SUB_NETWORK); cInternet.Draw(tMenu->bmpBuffer.get()); //for(ushort i=1;i<4;i++) // cNetButtons[i].Draw(tMenu->bmpBuffer.get()); Menu_RedrawMouse(true); int center = VideoPostProcessor::videoSurface()->w/2; int y = VideoPostProcessor::videoSurface()->h/2 - INFO_H/2; cDetails.Initialize(); cDetails.Add( new CButton(BUT_REFRESH, tMenu->bmpButtons), nd_Refresh, center - 105, y+INFO_H-20, 85,15); cDetails.Add( new CButton(BUT_JOIN, tMenu->bmpButtons), nd_Join, center, y+INFO_H-20, 40,45); cDetails.Add( new CButton(BUT_OK, tMenu->bmpButtons), nd_Ok, center + 60, y+INFO_H-20, 40,15); ((CButton *)cDetails.getWidget(nd_Refresh))->setRedrawMenu(false); ((CButton *)cDetails.getWidget(nd_Ok))->setRedrawMenu(false); ((CButton *)cDetails.getWidget(nd_Join))->setRedrawMenu(false); bGotDetails = false; bOldLxBug = false; nTries = 0; fStart = AbsTime(); while(!WasKeyboardEventHappening(SDLK_ESCAPE,false) && tMenu->bMenuRunning) { tLX->currentTime = GetTime(); Menu_RedrawMouse(true); ProcessEvents(); //DrawImageAdv(VideoPostProcessor::videoSurface(),tMenu->bmpBuffer, 200,220, 200,220, 240, 240); Menu_SvrList_DrawInfo(szAddress, INFO_W, INFO_H); cDetails.Draw(VideoPostProcessor::videoSurface()); gui_event_t *ev = NULL; ev = cDetails.Process(); if(ev) { // Ok if(ev->iControlID == nd_Ok && ev->iEventMsg == BTN_CLICKED) { break; // Refresh } else if (ev->iControlID == nd_Refresh && ev->iEventMsg == BTN_CLICKED) { fStart = AbsTime(); bGotDetails = false; bOldLxBug = false; nTries = 0; } else if (ev->iControlID == nd_Join && ev->iEventMsg == BTN_CLICKED) { // Save the list SvrList_Save(); lv_subitem_t *sub = ((CListview *)cInternet.getWidget(mi_ServerList))->getCurSubitem(1); // Join if (sub) Menu_Net_NETJoinServer(szAddress, sub->sText); break; } } DrawCursor(VideoPostProcessor::videoSurface()); doVideoFrameInMainThread(); CapFPS(); } cDetails.Shutdown(); // Redraw the background DrawImage(tMenu->bmpBuffer.get(),tMenu->bmpMainBack_common,0,0); if (tMenu->tFrontendInfo.bPageBoxes) Menu_DrawBox(tMenu->bmpBuffer.get(), 15,130, 625, 465); Menu_DrawSubTitle(tMenu->bmpBuffer.get(),SUB_NETWORK); Menu_RedrawMouse(true); }
void Menu_Net_NETAddServer() { CGuiLayout cAddSvr; gui_event_t *ev = NULL; bool addServerMsg = true; // Create the background cInternet.Draw( tMenu->bmpBuffer.get() ); Menu_DrawBox(tMenu->bmpBuffer.get(), 200, 220, 440, 340); //DrawImageAdv(tMenu->bmpBuffer, tMenu->bmpMainBack, 202,222, 202,222, 237,117); DrawRectFill(tMenu->bmpBuffer.get(), 202,222,439,339,tLX->clDialogBackground); for(int i=0;i<6;i++) cNetButtons[i].Draw(tMenu->bmpBuffer.get()); Menu_RedrawMouse(true); cAddSvr.Initialize(); cAddSvr.Add( new CButton(BUT_ADD, tMenu->bmpButtons), na_Add, 220, 320, 40,15); cAddSvr.Add( new CButton(BUT_CANCEL, tMenu->bmpButtons),na_Cancel, 350, 320, 70,15); cAddSvr.Add( new CLabel("Add a server", tLX->clNormalLabel), -1,275, 225, 0, 0); cAddSvr.Add( new CLabel("Address", tLX->clNormalLabel), -1,215, 267, 0, 0); cAddSvr.Add( new CTextbox(), na_Address, 280, 265, 140, tLX->cFont.GetHeight()); ProcessEvents(); while(!WasKeyboardEventHappening(SDLK_ESCAPE,false) && addServerMsg && tMenu->bMenuRunning) { Menu_RedrawMouse(true); DrawImageAdv(VideoPostProcessor::videoSurface(),tMenu->bmpBuffer, 200,220, 200,220, 240, 240); ProcessEvents(); // Process the server list if( SvrList_Process() ) { // Add the servers to the listview Menu_Net_NET_ServerList_Refresher(); } cAddSvr.Draw( VideoPostProcessor::videoSurface() ); ev = cAddSvr.Process(); // Process any events if(ev) { switch(ev->iControlID) { // Add case na_Add: if(ev->iEventMsg == BTN_CLICKED) { std::string addr; cAddSvr.SendMessage(na_Address, TXS_GETTEXT, &addr, 0); SvrList_AddServer(addr, true); Menu_Net_NET_ServerList_Refresher(); // Click! PlaySoundSample(sfxGeneral.smpClick); addServerMsg = false; } break; // Cancel case na_Cancel: if(ev->iEventMsg == BTN_CLICKED) { // Click! PlaySoundSample(sfxGeneral.smpClick); addServerMsg = false; } break; } } DrawCursor(VideoPostProcessor::videoSurface()); doVideoFrameInMainThread(); CapFPS(); } cAddSvr.Shutdown(); // Re-draw the background DrawImage(tMenu->bmpBuffer.get(),tMenu->bmpMainBack_common,0,0); Menu_DrawSubTitle(tMenu->bmpBuffer.get(),SUB_NETWORK); if (tMenu->tFrontendInfo.bPageBoxes) Menu_DrawBox(tMenu->bmpBuffer.get(), 15,130, 625, 465); Menu_RedrawMouse(true); }
/////////////////// // Net Internet frame void Menu_Net_NETFrame(int mouse) { gui_event_t *ev = NULL; std::string addr; // Process & Draw the gui ev = cInternet.Process(); cInternet.Draw( VideoPostProcessor::videoSurface() ); // Process the server list static bool wasLoadedBefore = false; if( SvrList_Process() || (tIpToCountryDB->Loaded() && !wasLoadedBefore) ) { // Add the servers to the listview Menu_Net_NET_ServerList_Refresher(); wasLoadedBefore = tIpToCountryDB->Loaded(); } // Process any events if(ev) { switch(ev->iControlID) { // Add Server case mi_AddServer: if(ev->iEventMsg == BTN_CLICKED) { // Click! PlaySoundSample(sfxGeneral.smpClick); Menu_Net_NETAddServer(); } break; // Back case mi_Back: if(ev->iEventMsg == BTN_CLICKED) { // Shutdown Menu_Net_NETShutdown(); // Click! PlaySoundSample(sfxGeneral.smpClick); // Back to main menu Menu_MainInitialize(); } break; // Refresh case mi_Refresh: if(ev->iEventMsg == BTN_CLICKED) { // Click! PlaySoundSample(sfxGeneral.smpClick); // Refresh the currently visible servers SvrList_RefreshList(); Menu_Net_NET_ServerList_Refresher(); } break; // Join case mi_Join: if(ev->iEventMsg == BTN_CLICKED) { addr = ""; int result = cInternet.SendMessage(mi_ServerList, LVS_GETCURSINDEX, &addr, 0); if(result != -1 && addr != "") { // Save the list SvrList_Save(); // Click! PlaySoundSample(sfxGeneral.smpClick); lv_subitem_t *sub = ((CListview *)cInternet.getWidget(mi_ServerList))->getCurSubitem(1); // Join if (sub) Menu_Net_NETJoinServer(addr,sub->sText); return; } } break; // Serverlist case mi_ServerList: // Double click if(ev->iEventMsg == LV_DOUBLECLK) { /* Now.... Should a double click refresh the server (like tribes)? Or should it join the server like other games??? */ // Just join for the moment addr = ""; int result = cInternet.SendMessage(mi_ServerList, LVS_GETCURSINDEX, &addr, 0); lv_subitem_t *sub = ((CListview *)cInternet.getWidget(mi_ServerList))->getCurSubitem(1); if(result != -1 && addr != "" && sub) { // Save the list SvrList_Save(); Menu_Net_NETJoinServer(addr,sub->sText); return; } } // Right click if( ev->iEventMsg == LV_RIGHTCLK ) { addr = ""; int result = cInternet.SendMessage(mi_ServerList, LVS_GETCURSINDEX, &addr, 0); if(result && addr != "") { // Display a menu szNetCurServer = addr; mouse_t *m = GetMouse(); cInternet.Add( new CMenu(m->X, m->Y), mi_PopupMenu, 0,0, 640,480 ); cInternet.SendMessage( mi_PopupMenu, MNS_ADDITEM, "Delete server", 0 ); cInternet.SendMessage( mi_PopupMenu, MNS_ADDITEM, "Refresh server", 1 ); cInternet.SendMessage( mi_PopupMenu, MNS_ADDITEM, "Join server", 2 ); cInternet.SendMessage( mi_PopupMenu, MNS_ADDITEM, "Add to favourites", 3 ); cInternet.SendMessage( mi_PopupMenu, MNS_ADDITEM, "Send \"I want to join message\"",4 ); cInternet.SendMessage( mi_PopupMenu, MNS_ADDITEM, "Copy IP to clipboard", 5 ); cInternet.SendMessage( mi_PopupMenu, MNS_ADDITEM, "Server details", 6 ); } } // Enter key if( ev->iEventMsg == LV_ENTER ) { // Join addr = ""; int result = cInternet.SendMessage(mi_ServerList, LVS_GETCURSINDEX, &addr, 0); lv_subitem_t *sub = ((CListview *)cInternet.getWidget(mi_ServerList))->getCurSubitem(1); if(result != -1 && addr != "" && sub) { // Save the list SvrList_Save(); Menu_Net_NETJoinServer(addr,sub->sText); return; } } // Delete if( ev->iEventMsg == LV_DELETE ) { addr = ""; int result = cInternet.SendMessage(mi_ServerList, LVS_GETCURSINDEX, &addr, 0); if(result && addr != "") { SvrList_RemoveServer(addr); // Re-Fill the server list Menu_Net_NET_ServerList_Refresher(); } } break; // Popup menu case mi_PopupMenu: switch( ev->iEventMsg ) { // Delete the server case MNU_USER+0: SvrList_RemoveServer(szNetCurServer); break; // Refresh the server case MNU_USER+1: { server_t::Ptr sv = SvrList_FindServerStr(szNetCurServer); if(sv) SvrList_RefreshServer(sv); } break; // Join a server case MNU_USER+2: { // Save the list SvrList_Save(); lv_subitem_t *sub = ((CListview *)cInternet.getWidget(mi_ServerList))->getCurSubitem(1); if (sub) Menu_Net_NETJoinServer(szNetCurServer,sub->sText); } return; // Add server to favourites case MNU_USER+3: { server_t::Ptr sv = SvrList_FindServerStr(szNetCurServer); if (sv) SvrList_AddFavourite(sv->szName,sv->szAddress); } break; // Send a "wants to join" message case MNU_USER+4: { server_t::Ptr sv = SvrList_FindServerStr(szNetCurServer); std::string Nick; cInternet.SendMessage(mi_PlayerSelection, CBS_GETCURNAME, &Nick, 0); if (sv) SvrList_WantsJoin(Nick, sv); } break; // Copy the IP to clipboard case MNU_USER+5: { copy_to_clipboard(szNetCurServer); } break; // Show server details case MNU_USER+6: cInternet.removeWidget(mi_PopupMenu); Menu_Net_NETShowServer(szNetCurServer); break; } // Re-Fill the server list Menu_Net_NET_ServerList_Refresher(); // Remove the menu widget cInternet.SendMessage( mi_PopupMenu, MNM_REDRAWBUFFER, (DWORD)0, 0); cInternet.removeWidget(mi_PopupMenu); break; // Update server list case mi_UpdateList: if(ev->iEventMsg == BTN_CLICKED) { // Click! PlaySoundSample(sfxGeneral.smpClick); Menu_Net_NETUpdateList(); } break; } } // F5 updates the list if (WasKeyboardEventHappening(SDLK_F5)) Menu_Net_NETUpdateList(); // Draw the mouse DrawCursor(VideoPostProcessor::videoSurface()); }
/////////////////// // Start the diner bool Dnr_Start(char *szDir) { keyboard_t *kb = System_GetKeyboard(); GLfloat one[] = {0.3f,0.3f,0.3f,1}; GLfloat blue[] = {0.3f, 0.3f, 1.0f, 1.0f}; GLfloat pos1[4] = {1,1,1,1}; GLfloat pos2[4] = {1,1,1,1}; GLfloat pos3[4] = {25,-100,50,1}; int i; if( !Dnr_Load(szDir) ) return false; for( i=0; i<3; i++ ) { pos1[i] = psDiner->pcLocation->getScene()->getLight(0).Position.GetIndex(i); pos2[i] = psDiner->pcLocation->getScene()->getLight(1).Position.GetIndex(i); } // Setup the diner for an opponent psDiner->nOppState = opp_waiting; psDiner->fOppTimer = tMainSR3.fCurTime + (float)GetRandomInt(2)+2.0f; sRaceInfo.pcOpponent = NULL; // HACK: Quickly get the opponent in the diner //Dnr_RollinOpponent(); //psDiner->pcLocation->SetupCamera( CVec(25,11,-1.4f),100); //psDiner->pcLocation->setCamPos( CVec(0,0,0) ); // Setup the fog State_Disable(GL_FOG); // Setup the lighting State_Enable(GL_LIGHTING); State_Enable(GL_LIGHT1); State_Enable(GL_LIGHT2); glLightfv(GL_LIGHT0, GL_DIFFUSE, one); glLightfv(GL_LIGHT1, GL_DIFFUSE, one); glLightfv(GL_LIGHT2, GL_DIFFUSE, one); glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 1.00f); glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.0f); glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 1.00f); glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f); glLightf(GL_LIGHT2, GL_CONSTANT_ATTENUATION, 0.80f); glLightf(GL_LIGHT2, GL_LINEAR_ATTENUATION, 0.01f); glMaterialf(GL_FRONT, GL_SHININESS, 25.0); glMaterialfv(GL_FRONT, GL_SPECULAR, one); System_ProcessInput(); while(psDiner->bProcessDiner) { System_ProcessInput(); // // Processing // psDiner->pcLocation->Process(); psDiner->cSky.Simulate(tMainSR3.fDeltaTime); if( !psDiner->bSpeechBubble ) { Dnr_ProcessOpponent(); Dnr_ProcessGUI(); } cMainGuy->processFrame(); // // 3D Drawing // glLightfv(GL_LIGHT0, GL_POSITION, pos1); glLightfv(GL_LIGHT1, GL_POSITION, pos2); glLightfv(GL_LIGHT2, GL_POSITION, pos3); SetupFrame(); // Manually setup the camera psDiner->pcLocation->getCamera()->LookAt(psDiner->pcLocation->getCamLook()); psDiner->pcLocation->getCamera()->Show(); psDiner->cSky.Render( psDiner->pcLocation->getCamera() ); State_Enable(GL_LIGHTING); psDiner->pcLocation->Draw(true, true, false); Dnr_DrawOpponent(); // // 2D Drawing // Render_Begin2D(); // Draw the sidedoor bit State_Enable(GL_TEXTURE_2D); State_Disable(GL_LIGHTING); State_Enable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(1,1,1,1); BlitTexture(psDiner->psSideDoor, 0,0, 0,472, 105,128, 1,1); for(i=0; i<10; i++ ) { BlitTexture(psDiner->psSideDoor, 105,0, i*95+105,472, 95,128, 1,1); } if( psDiner->bSpeechBubble ) Dnr_SpeechProcess(); psDiner->pcLocation->FinalDraw(); if(psOptions->nShowFPS) { Font_SetAlpha(1); Font_SetSize(14); int fps = GetFPS(); Font_Draw(5, 583, CVec(0,0,0), "FPS: %d", fps); Font_Draw(5, 585, CVec(1,1,1), "FPS: %d", fps); } if(psOptions->nDeveloper) { Font_SetAlpha(1); Font_SetSize(14); Font_Draw(5, 563, CVec(0,0,0), "Tris: %d", tMainSR3.TriCount); Font_Draw(5, 565, CVec(1,1,1), "Tris: %d", tMainSR3.TriCount); } // Draw the gui if(!psDiner->bSpeechBubble && psDiner->bProcessDiner) { if( psDiner->bOppClicked ) cDinerLayout.Draw(); cDinerLayout2.Draw(); } gui_DrawMouse(); Render_End2D(); SDL_GL_SwapBuffers(); } // // Show a loading sign on the screen // Render_Begin2D(); Font_SetSize(14); Font_SetAlpha(1); Font_DrawCentered(400, 300, CVec(1,1,1), "Loading..."); Render_End2D(); SDL_GL_SwapBuffers(); // Are we going to race? if(psDiner->bRacing) // Off to the track Game_SetLocation(LOC_RACE); else // Back to the garage Game_SetLocation(LOC_GARAGE); Dnr_Shutdown(); return true; }
/////////////////// // The net news menu frame void Menu_Net_ChatFrame(int mouse) { gui_event_t *ev = NULL; // Process & Draw the gui ev = cChat.Process(); cChat.Draw( VideoPostProcessor::videoSurface() ); // Process any events if(ev) { switch(ev->iControlID) { // Back case nc_Back: if(ev->iEventMsg == BTN_CLICKED) { // Click! PlaySoundSample(sfxGeneral.smpClick); // Shutdown Menu_Net_ChatShutdown(); // Back to main menu Menu_MainInitialize(); } break; case nc_EnableChat: if(ev->iEventMsg == CHK_CHANGED) { PlaySoundSample(sfxGeneral.smpClick); tLXOptions->bEnableChat = cChat.SendMessage(nc_EnableChat, CKM_GETCHECK, 1, 1) != 0; if (!tLXOptions->bEnableChat) { ((CChatWidget *)cChat.getWidget(nc_Chat))->DisableChat(); ShutdownIRC(); } else { InitializeIRC(); ((CChatWidget *)cChat.getWidget(nc_Chat))->EnableChat(); } } break; case nc_EnableMiniChat: if(ev->iEventMsg == CHK_CHANGED) { PlaySoundSample(sfxGeneral.smpClick); tLXOptions->bEnableMiniChat = cChat.SendMessage(nc_EnableMiniChat, CKM_GETCHECK, 1, 1) != 0; } break; } } // Draw the mouse DrawCursor(VideoPostProcessor::videoSurface()); }
/////////////////// // Change a part void Gar_ChangePart(void) { mouse_t *mouse = System_GetMouse(); // Process an escape /*if( System_GetKeyboard()->KeyUp[SDLK_ESCAPE] ) { // Go up a level if(tGarage->iState == GAR_ENGINEPART) { Gar_Part2Engine(); } if(tGarage->iState == GAR_RUNGPART) { tGarage->iState = GAR_RUNNINGG; Gar_Part2RunningG(); } return; }*/ // Draw the part information cGarLocation->drawPartInfo(tPartChange.cPart, 1); // Process the change part dialog box cPartDlg.Draw(); gui_event_t *ev = cPartDlg.Process(); if( ev ) { switch(ev->iControlID) { // Add all / Remove all case 1: if( ev->iEventMsg == BUT_CLICKED ) { if( tPartChange.iNutsGoingon ) { // Put all the nuts on tPartChange.cPart->putNutsOn(); Gar_FinishAddPart(); } else { // Remove all the nuts Gar_RemovePart(); } cPartDlg.Shutdown(); return; } break; // Repair case 2: if( ev->iEventMsg == BUT_CLICKED ) { // Parts with more then 50% damage cannot be repaired if( tPartChange.cPart->getDamage() >= 50 ) { Gar_InitSpeechBubble("The part is too damaged to be repaired"); return; } // Can we afford to repair the part? if( !cMainGuy->canBuy( tPartChange.cPart->repairCost() ) ) { Gar_InitSpeechBubble("You ain't got enough cash buddy"); return; } // Repair the part int cost = tPartChange.cPart->repair(); cMainGuy->makePurchase(cost); } break; // Forget it case 3: if( ev->iEventMsg == BUT_CLICKED ) { // If this part is coming off but was cancelled; put all the nuts back on if( !tPartChange.iNutsGoingon ) tPartChange.cPart->putNutsOn(); else { // Remove the part Gar_RemovePart(); } // Go up a level if(tGarage->iState == GAR_ENGINEPART) { Gar_Part2Engine(); } if(tGarage->iState == GAR_RUNGPART) { tGarage->iState = GAR_RUNNINGG; Gar_Part2RunningG(); } cPartDlg.Shutdown(); return; } break; } } CVec dir = tGarage->mousePoint - cGarLocation->getCamPos(); VectorNormalize(&dir); // Check if any of the nuts are highlighted int n = tPartChange.cPart->LineIntersectNut(cGarLocation->getCamPos(),dir); if(n == -1) return; CNut *nut = tPartChange.cPart->getNut(n); // Left clicking does the work if(mouse->Up & SDL_BUTTON(1)) { // If the nuts are going on, left clicking on a nut puts the nut in if( tPartChange.iNutsGoingon ) { // Do ratchet noise if( !nut->getIn() ) BASS_SamplePlay(sfxParts.smpRatchet); nut->setIn(true); // If the nuts are all on the part, then we finish adding the part if( tPartChange.cPart->AllNutsOn() ) Gar_FinishAddPart(); } else { // If the nuts are coming off, left clicking on a nut removes it // Do ratchet noise if( nut->getIn() ) BASS_SamplePlay(sfxParts.smpRatchet); nut->setIn(false); // If all the nuts are gone, remove the part from the car // and put it into the player's spare parts if( tPartChange.cPart->AllNutsGone() ) Gar_RemovePart(); } } // Highlight the nut nut->setHighlight(true); cGarLocation->setStatusText((char *)(nut->getIn() ? "Undo nut" : "Put nut")); }