void CCustomReactionFunctions::ReactionDoNothing(CActor& actor, const SReactionParams& reactionParams, const HitInfo& hitInfo)
{
	CHitDeathReactionsPtr pHitDeathReactions = GetActorHitDeathReactions(actor);
	if (pHitDeathReactions)
	{
		pHitDeathReactions->EndCurrentReaction();
	}
}
int CScriptBind_HitDeathReactions::EndCurrentReaction(IFunctionHandler *pH)
{
	bool bSuccess = false;

	CHitDeathReactionsPtr pHitDeathReactions = GetHitDeathReactions(pH);
	if (pHitDeathReactions)
		bSuccess = pHitDeathReactions->EndCurrentReaction();

	return pH->EndFunction(bSuccess);
}